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Diffstat (limited to 'src/effects/SkBlurMaskFilter.cpp')
-rw-r--r--src/effects/SkBlurMaskFilter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 7d77a99840..517aa3a88d 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -624,8 +624,8 @@ public:
// in OpenGL ES, mediump floats have a minimum range of 2^14. If we have coordinates bigger
// than that, the shader math will end up with infinities and result in the blur effect not
// working correctly. To avoid this, we switch into highp when the coordinates are too big.
- // As 2^14 is the minimum range but the actual range can be bigger, we might end up
- // switching to highp sooner than strictly necessary, but most devices that have a bigger
+ // As 2^14 is the minimum range but the actual range can be bigger, we might end up
+ // switching to highp sooner than strictly necessary, but most devices that have a bigger
// range for mediump also have mediump being exactly the same as highp (e.g. all non-OpenGL
// ES devices), and thus incur no additional penalty for the switch.
static const SkScalar kMAX_BLUR_COORD = SkIntToScalar(16000);
@@ -744,12 +744,12 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("vec4 src=vec4(1);");
}
- fragBuilder->codeAppendf("%s vec2 translatedPos = %s.xy - %s.xy;", precisionString, fragmentPos,
+ fragBuilder->codeAppendf("%s vec2 translatedPos = %s.xy - %s.xy;", precisionString, fragmentPos,
rectName);
fragBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString, rectName, rectName);
fragBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString, rectName, rectName);
- fragBuilder->codeAppendf("%s vec2 smallDims = vec2(width - %s, height - %s);", precisionString,
+ fragBuilder->codeAppendf("%s vec2 smallDims = vec2(width - %s, height - %s);", precisionString,
profileSizeName, profileSizeName);
fragBuilder->codeAppendf("%s float center = 2.0 * floor(%s/2.0 + .25) - 1.0;", precisionString,
profileSizeName);
@@ -757,7 +757,7 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
OutputRectBlurProfileLookup(fragBuilder, args.fSamplers[0], "horiz_lookup", profileSizeName,
"translatedPos.x", "width", "wh.x");
- OutputRectBlurProfileLookup(fragBuilder, args.fSamplers[0], "vert_lookup", profileSizeName,
+ OutputRectBlurProfileLookup(fragBuilder, args.fSamplers[0], "vert_lookup", profileSizeName,
"translatedPos.y", "height", "wh.y");
fragBuilder->codeAppendf("float final = horiz_lookup * vert_lookup;");
@@ -1168,7 +1168,7 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid
SkRect proxyRect = rrect.rect();
proxyRect.outset(extra, extra);
- SkAutoTUnref<const GrFragmentProcessor> fp(GrRRectBlurEffect::Create(texProvider,
+ SkAutoTUnref<const GrFragmentProcessor> fp(GrRRectBlurEffect::Create(texProvider,
xformedSigma, rrect));
if (!fp) {
return false;