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-rw-r--r--src/effects/SkArithmeticMode.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp
index 1efa115106..fd81d8246a 100644
--- a/src/effects/SkArithmeticMode.cpp
+++ b/src/effects/SkArithmeticMode.cpp
@@ -354,10 +354,7 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
SkString bgCoords;
GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, key, &bgCoords, NULL, "BG");
builder->fsCodeAppend("\t\tvec4 bgColor = ");
- builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
- samplers[0],
- bgCoords.c_str(),
- bgCoordsType);
+ builder->fsAppendTextureLookup(samplers[0], bgCoords.c_str(), bgCoordsType);
builder->fsCodeAppendf(";\n");
dstColor = "bgColor";
} else {
@@ -365,7 +362,7 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
}
SkASSERT(NULL != dstColor);
- fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "k");
const char* kUni = builder->getUniformCStr(fKUni);