diff options
Diffstat (limited to 'src/effects/SkArithmeticMode.cpp')
-rw-r--r-- | src/effects/SkArithmeticMode.cpp | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp index d3be826007..be636c5bbf 100644 --- a/src/effects/SkArithmeticMode.cpp +++ b/src/effects/SkArithmeticMode.cpp @@ -15,7 +15,7 @@ #include "GrContext.h" #include "GrCoordTransform.h" #include "gl/GrGLEffect.h" -#include "gl/GrGLShaderBuilder.h" +#include "gl/builders/GrGLProgramBuilder.h" #include "GrTBackendEffectFactory.h" #endif @@ -252,7 +252,7 @@ public: GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual ~GrGLArithmeticEffect(); - virtual void emitCode(GrGLShaderBuilder*, + virtual void emitCode(GrGLProgramBuilder*, const GrDrawEffect&, const GrEffectKey&, const char* outputColor, @@ -359,7 +359,7 @@ GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory GrGLArithmeticEffect::~GrGLArithmeticEffect() { } -void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, +void GrGLArithmeticEffect::emitCode(GrGLProgramBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, @@ -368,42 +368,43 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, const TextureSamplerArray& samplers) { GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backgroundTexture(); + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char* dstColor; if (backgroundTex) { - builder->fsCodeAppend("\t\tvec4 bgColor = "); - builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); - builder->fsCodeAppendf(";\n"); + fsBuilder->codeAppend("\t\tvec4 bgColor = "); + fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); + fsBuilder->codeAppendf(";\n"); dstColor = "bgColor"; } else { - dstColor = builder->dstColor(); + dstColor = fsBuilder->dstColor(); } SkASSERT(NULL != dstColor); - fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, "k"); const char* kUni = builder->getUniformCStr(fKUni); // We don't try to optimize for this case at all if (NULL == inputColor) { - builder->fsCodeAppendf("\t\tconst vec4 src = vec4(1);\n"); + fsBuilder->codeAppendf("\t\tconst vec4 src = vec4(1);\n"); } else { - builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); + fsBuilder->codeAppendf("\t\tvec4 src = %s;\n", inputColor); if (gUseUnpremul) { - builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\n"); + fsBuilder->codeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\n"); } } - builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor); + fsBuilder->codeAppendf("\t\tvec4 dst = %s;\n", dstColor); if (gUseUnpremul) { - builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); + fsBuilder->codeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); } - builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni); - builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); + fsBuilder->codeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni); + fsBuilder->codeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); if (gUseUnpremul) { - builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); + fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); } else if (fEnforcePMColor) { - builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); + fsBuilder->codeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); } } |