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-rw-r--r--src/core/SkPicturePlayback.cpp35
-rw-r--r--src/core/SkPicturePlayback.h7
-rw-r--r--src/core/SkPictureStateTree.cpp29
-rw-r--r--src/core/SkPictureStateTree.h15
4 files changed, 28 insertions, 58 deletions
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index 28ca689d01..f2356bdeff 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -896,15 +896,15 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
if (NULL != temp) {
SkASSERT(NULL != temp->fBM);
SkASSERT(NULL != temp->fPaint);
+ canvas.save();
+ canvas.setMatrix(initialMatrix);
canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
+ canvas.restore();
if (it.isValid()) {
// This save is needed since the BBH will automatically issue
// a restore to balanced the saveLayer we're skipping
canvas.save();
- // Note: This skipping only works if the client only issues
- // well behaved saveLayer calls (i.e., doesn't use
- // kMatrix_SaveFlag or kClip_SaveFlag in isolation)
// At this point we know that the PictureStateTree was aiming
// for some draw op within temp's saveLayer (although potentially
@@ -912,17 +912,32 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
// We need to skip all the operations inside temp's range
// along with all the associated state changes but update
// the state tree to the first operation outside temp's range.
- SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop);
-
- while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) {
- it.skipDraw();
- }
- if (kDrawComplete == it.peekDraw()) {
+ uint32_t skipTo;
+ do {
+ skipTo = it.nextDraw();
+ if (kDrawComplete == skipTo) {
+ break;
+ }
+
+ if (skipTo <= temp->fStop) {
+ reader.setOffset(skipTo);
+ uint32_t size;
+ DrawType op = read_op_and_size(&reader, &size);
+ // Since we are relying on the normal SkPictureStateTree
+ // playback we need to convert any nested saveLayer calls
+ // it may issue into saves (so that all its internal
+ // restores will be balanced).
+ if (SAVE_LAYER == op) {
+ canvas.save();
+ }
+ }
+ } while (skipTo <= temp->fStop);
+
+ if (kDrawComplete == skipTo) {
break;
}
- uint32_t skipTo = it.nextDraw();
reader.setOffset(skipTo);
} else {
reader.setOffset(temp->fStop);
diff --git a/src/core/SkPicturePlayback.h b/src/core/SkPicturePlayback.h
index 37caa8a43d..d6f0cf1919 100644
--- a/src/core/SkPicturePlayback.h
+++ b/src/core/SkPicturePlayback.h
@@ -273,7 +273,7 @@ private:
struct ReplacementInfo {
size_t fStart;
size_t fStop;
- SkPoint fPos;
+ SkIPoint fPos;
SkBitmap* fBM;
const SkPaint* fPaint; // Note: this object doesn't own the paint
};
@@ -293,14 +293,13 @@ private:
void freeAll();
- #ifdef SK_DEBUG
+#ifdef SK_DEBUG
void validate() const;
- #endif
+#endif
SkTDArray<ReplacementInfo> fReplacements;
};
-
// Replace all the draw ops in the replacement ranges in 'replacements' with
// the associated drawBitmap call
// Draw replacing cannot be enabled at the same time as draw limiting
diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp
index 8b5bc0aa2f..fdd86464a9 100644
--- a/src/core/SkPictureStateTree.cpp
+++ b/src/core/SkPictureStateTree.cpp
@@ -114,35 +114,6 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
fCurrentMatrix = matrix;
}
-uint32_t SkPictureStateTree::Iterator::peekDraw() {
- SkASSERT(this->isValid());
- if (fPlaybackIndex >= fDraws->count()) {
- return kDrawComplete;
- }
-
- Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
- return draw->fOffset;
-}
-
-uint32_t SkPictureStateTree::Iterator::skipDraw() {
- SkASSERT(this->isValid());
- if (fPlaybackIndex >= fDraws->count()) {
- return this->finish();
- }
-
- Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
-
- if (fSave) {
- fCanvas->save();
- fSave = false;
- }
-
- fNodes.rewind();
-
- ++fPlaybackIndex;
- return draw->fOffset;
-}
-
uint32_t SkPictureStateTree::Iterator::finish() {
if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();
diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h
index f9e187a0cb..da51a5b954 100644
--- a/src/core/SkPictureStateTree.h
+++ b/src/core/SkPictureStateTree.h
@@ -82,21 +82,6 @@ public:
TODO: this might be better named nextOp
*/
uint32_t nextDraw();
- /** Peek at the currently queued up draw op's offset. Note that this can
- be different then what 'nextDraw' would return b.c. it is
- the offset of the next _draw_ op while 'nextDraw' can return
- the offsets to saveLayer and clip ops while it is creating the proper
- drawing context for the queued up draw op.
- */
- uint32_t peekDraw();
- /** Stop trying to create the drawing context for the currently queued
- up _draw_ operation and queue up the next one. This call returns
- the offset of the skipped _draw_ operation. Obviously (since the
- correct drawing context has not been established), the skipped
- _draw_ operation should not be issued. Returns kDrawComplete if
- the end of the draw operations is reached.
- */
- uint32_t skipDraw();
static const uint32_t kDrawComplete = SK_MaxU32;
Iterator() : fPlaybackMatrix(), fValid(false) { }
bool isValid() const { return fValid; }