diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/SkPicturePlayback.cpp | 35 | ||||
-rw-r--r-- | src/core/SkPicturePlayback.h | 7 | ||||
-rw-r--r-- | src/core/SkPictureStateTree.cpp | 29 | ||||
-rw-r--r-- | src/core/SkPictureStateTree.h | 15 |
4 files changed, 28 insertions, 58 deletions
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp index 28ca689d01..f2356bdeff 100644 --- a/src/core/SkPicturePlayback.cpp +++ b/src/core/SkPicturePlayback.cpp @@ -896,15 +896,15 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback) if (NULL != temp) { SkASSERT(NULL != temp->fBM); SkASSERT(NULL != temp->fPaint); + canvas.save(); + canvas.setMatrix(initialMatrix); canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint); + canvas.restore(); if (it.isValid()) { // This save is needed since the BBH will automatically issue // a restore to balanced the saveLayer we're skipping canvas.save(); - // Note: This skipping only works if the client only issues - // well behaved saveLayer calls (i.e., doesn't use - // kMatrix_SaveFlag or kClip_SaveFlag in isolation) // At this point we know that the PictureStateTree was aiming // for some draw op within temp's saveLayer (although potentially @@ -912,17 +912,32 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback) // We need to skip all the operations inside temp's range // along with all the associated state changes but update // the state tree to the first operation outside temp's range. - SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop); - - while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) { - it.skipDraw(); - } - if (kDrawComplete == it.peekDraw()) { + uint32_t skipTo; + do { + skipTo = it.nextDraw(); + if (kDrawComplete == skipTo) { + break; + } + + if (skipTo <= temp->fStop) { + reader.setOffset(skipTo); + uint32_t size; + DrawType op = read_op_and_size(&reader, &size); + // Since we are relying on the normal SkPictureStateTree + // playback we need to convert any nested saveLayer calls + // it may issue into saves (so that all its internal + // restores will be balanced). + if (SAVE_LAYER == op) { + canvas.save(); + } + } + } while (skipTo <= temp->fStop); + + if (kDrawComplete == skipTo) { break; } - uint32_t skipTo = it.nextDraw(); reader.setOffset(skipTo); } else { reader.setOffset(temp->fStop); diff --git a/src/core/SkPicturePlayback.h b/src/core/SkPicturePlayback.h index 37caa8a43d..d6f0cf1919 100644 --- a/src/core/SkPicturePlayback.h +++ b/src/core/SkPicturePlayback.h @@ -273,7 +273,7 @@ private: struct ReplacementInfo { size_t fStart; size_t fStop; - SkPoint fPos; + SkIPoint fPos; SkBitmap* fBM; const SkPaint* fPaint; // Note: this object doesn't own the paint }; @@ -293,14 +293,13 @@ private: void freeAll(); - #ifdef SK_DEBUG +#ifdef SK_DEBUG void validate() const; - #endif +#endif SkTDArray<ReplacementInfo> fReplacements; }; - // Replace all the draw ops in the replacement ranges in 'replacements' with // the associated drawBitmap call // Draw replacing cannot be enabled at the same time as draw limiting diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp index 8b5bc0aa2f..fdd86464a9 100644 --- a/src/core/SkPictureStateTree.cpp +++ b/src/core/SkPictureStateTree.cpp @@ -114,35 +114,6 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) { fCurrentMatrix = matrix; } -uint32_t SkPictureStateTree::Iterator::peekDraw() { - SkASSERT(this->isValid()); - if (fPlaybackIndex >= fDraws->count()) { - return kDrawComplete; - } - - Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]); - return draw->fOffset; -} - -uint32_t SkPictureStateTree::Iterator::skipDraw() { - SkASSERT(this->isValid()); - if (fPlaybackIndex >= fDraws->count()) { - return this->finish(); - } - - Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]); - - if (fSave) { - fCanvas->save(); - fSave = false; - } - - fNodes.rewind(); - - ++fPlaybackIndex; - return draw->fOffset; -} - uint32_t SkPictureStateTree::Iterator::finish() { if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h index f9e187a0cb..da51a5b954 100644 --- a/src/core/SkPictureStateTree.h +++ b/src/core/SkPictureStateTree.h @@ -82,21 +82,6 @@ public: TODO: this might be better named nextOp */ uint32_t nextDraw(); - /** Peek at the currently queued up draw op's offset. Note that this can - be different then what 'nextDraw' would return b.c. it is - the offset of the next _draw_ op while 'nextDraw' can return - the offsets to saveLayer and clip ops while it is creating the proper - drawing context for the queued up draw op. - */ - uint32_t peekDraw(); - /** Stop trying to create the drawing context for the currently queued - up _draw_ operation and queue up the next one. This call returns - the offset of the skipped _draw_ operation. Obviously (since the - correct drawing context has not been established), the skipped - _draw_ operation should not be issued. Returns kDrawComplete if - the end of the draw operations is reached. - */ - uint32_t skipDraw(); static const uint32_t kDrawComplete = SK_MaxU32; Iterator() : fPlaybackMatrix(), fValid(false) { } bool isValid() const { return fValid; } |