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-rw-r--r--src/core/Sk4x.h92
-rw-r--r--src/core/Sk4x_clang.h125
-rw-r--r--src/core/Sk4x_portable.h134
-rw-r--r--src/core/SkTileGrid.cpp104
-rw-r--r--src/core/SkTileGrid.h17
5 files changed, 54 insertions, 418 deletions
diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
deleted file mode 100644
index 97881240b1..0000000000
--- a/src/core/Sk4x.h
+++ /dev/null
@@ -1,92 +0,0 @@
-#ifndef Sk4x_DEFINED
-#define Sk4x_DEFINED
-
-#include "SkTypes.h"
-
-// First we'll let Clang try its best with whatever instructions are available.
-// Otherwise fall back on portable code. This really should be a last resort.
-
-#define SK4X_PREAMBLE 1
- #if defined(__clang__)
- #include "Sk4x_clang.h"
- #else
- #include "Sk4x_portable.h"
- #endif
-#undef SK4X_PREAMBLE
-
-template <typename T> class Sk4x;
-typedef Sk4x<int> Sk4i;
-typedef Sk4x<float> Sk4f;
-
-template <typename T> class Sk4x {
-public:
- Sk4x(); // Uninitialized; use Sk4x(0,0,0,0) for zero.
- Sk4x(T, T, T, T);
- explicit Sk4x(const T[4]);
-
- Sk4x(const Sk4x&);
- Sk4x& operator=(const Sk4x&);
-
- void set(T, T, T, T);
-
- void store(T[4]) const;
-
- template <typename Dst> Dst reinterpret() const;
- template <typename Dst> Dst cast() const;
-
- bool allTrue() const;
- bool anyTrue() const;
-
- Sk4x bitNot() const;
- Sk4x bitAnd(const Sk4x&) const;
- Sk4x bitOr (const Sk4x&) const;
-
- Sk4i equal(const Sk4x&) const;
- Sk4i notEqual(const Sk4x&) const;
- Sk4i lessThan(const Sk4x&) const;
- Sk4i greaterThan(const Sk4x&) const;
- Sk4i lessThanEqual(const Sk4x&) const;
- Sk4i greaterThanEqual(const Sk4x&) const;
-
- Sk4x add(const Sk4x&) const;
- Sk4x subtract(const Sk4x&) const;
- Sk4x multiply(const Sk4x&) const;
- Sk4x divide(const Sk4x&) const;
-
- static Sk4x Min(const Sk4x& a, const Sk4x& b);
- static Sk4x Max(const Sk4x& a, const Sk4x& b);
-
- // Swizzles follow OpenCL xyzw convention.
- Sk4x zwxy() const;
-
- // When there's a second argument, it's abcd.
- static Sk4x XYAB(const Sk4x& xyzw, const Sk4x& abcd);
- static Sk4x ZWCD(const Sk4x& xyzw, const Sk4x& abcd);
-
-private:
- // It's handy to have Sk4f and Sk4i be mutual friends.
- template <typename S> friend class Sk4x;
-
-#define SK4X_PRIVATE 1
- #if defined(__clang__)
- #include "Sk4x_clang.h"
- #else
- #include "Sk4x_portable.h"
- #endif
-#undef SK4X_PRIVATE
-};
-
-#if defined(__clang__)
- #include "Sk4x_clang.h"
-#else
- #include "Sk4x_portable.h"
-#endif
-
-// TODO ideas for enterprising coders:
-// 1) Add Sk4x_gcc.h? __builtin_shuffle is fairly new, which is a pain.
-// 2) Sk4x_sse.h would be good for Windows, and could possibly beat _clang / _gcc
-// (e.g. they can't generate _mm_movemask_ps for allTrue/anyTrue).
-// 3) Sk4x_neon.h might be a good idea if _clang / _gcc aren't good enough on ARM.
-
-
-#endif//Sk4x_DEFINED
diff --git a/src/core/Sk4x_clang.h b/src/core/Sk4x_clang.h
deleted file mode 100644
index ae976ba3da..0000000000
--- a/src/core/Sk4x_clang.h
+++ /dev/null
@@ -1,125 +0,0 @@
-// It is important _not_ to put header guards here.
-// This file will be intentionally included three times.
-
-// Useful reading:
-// http://clang.llvm.org/docs/LanguageExtensions.html#vectors-and-extended-vectors
-
-#if defined(SK4X_PREAMBLE)
-
-#elif defined(SK4X_PRIVATE)
- typedef T Vector __attribute__((ext_vector_type(4)));
-
- /*implicit*/ Sk4x(Vector vec) : fVec(vec) {}
-
- template <int m, int a, int s, int k>
- static Sk4x Shuffle(const Sk4x&, const Sk4x&);
-
- Vector fVec;
-
-#else // defined(SK4X_PRIVATE)
-
-template <typename T>
-Sk4x<T>::Sk4x() { }
-
-template <typename T>
-Sk4x<T>::Sk4x(T a, T b, T c, T d) { this->set(a,b,c,d); }
-
-template <typename T>
-Sk4x<T>::Sk4x(const T vals[4]) { this->set(vals[0], vals[1], vals[2], vals[3]); }
-
-template <typename T>
-Sk4x<T>::Sk4x(const Sk4x<T>& other) { *this = other; }
-
-template <typename T>
-Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) { fVec = other.fVec; return *this; }
-
-template <typename T>
-void Sk4x<T>::set(T a, T b, T c, T d) {
- Vector v = { a, b, c, d };
- fVec = v;
-}
-
-template <typename T>
-void Sk4x<T>::store(T vals[4]) const {
- SkASSERT(SkIsAlign16((uintptr_t)vals));
- *reinterpret_cast<Vector*>(vals) = fVec;
-}
-
-template <typename T>
-template <typename Dst> Dst Sk4x<T>::reinterpret() const {
- return Dst((typename Dst::Vector)fVec);
-}
-
-template <typename T>
-template <typename Dst> Dst Sk4x<T>::cast() const {
- #if __has_builtin(__builtin_convertvector)
- return Dst(__builtin_convertvector(fVec, typename Dst::Vector));
- #else
- return Dst(fVec[0], fVec[1], fVec[2], fVec[3]);
- #endif
-}
-
-template <typename T>
-bool Sk4x<T>::allTrue() const { return fVec[0] & fVec[1] & fVec[2] & fVec[3]; }
-template <typename T>
-bool Sk4x<T>::anyTrue() const { return fVec[0] | fVec[1] | fVec[2] | fVec[3]; }
-
-template <typename T> Sk4x<T> Sk4x<T>::bitNot() const { return ~fVec; }
-
-template <typename T> Sk4x<T> Sk4x<T>::bitAnd(const Sk4x& other) const { return fVec & other.fVec; }
-template <typename T> Sk4x<T> Sk4x<T>::bitOr (const Sk4x& other) const { return fVec | other.fVec; }
-
-template <typename T>
-Sk4i Sk4x<T>:: equal(const Sk4x<T>& other) const { return fVec == other.fVec; }
-template <typename T>
-Sk4i Sk4x<T>:: notEqual(const Sk4x<T>& other) const { return fVec != other.fVec; }
-template <typename T>
-Sk4i Sk4x<T>:: lessThan(const Sk4x<T>& other) const { return fVec < other.fVec; }
-template <typename T>
-Sk4i Sk4x<T>:: greaterThan(const Sk4x<T>& other) const { return fVec > other.fVec; }
-template <typename T>
-Sk4i Sk4x<T>:: lessThanEqual(const Sk4x<T>& other) const { return fVec <= other.fVec; }
-template <typename T>
-Sk4i Sk4x<T>::greaterThanEqual(const Sk4x<T>& other) const { return fVec >= other.fVec; }
-
-template <typename T>
-Sk4x<T> Sk4x<T>:: add(const Sk4x<T>& other) const { return fVec + other.fVec; }
-template <typename T>
-Sk4x<T> Sk4x<T>::subtract(const Sk4x<T>& other) const { return fVec - other.fVec; }
-template <typename T>
-Sk4x<T> Sk4x<T>::multiply(const Sk4x<T>& other) const { return fVec * other.fVec; }
-template <typename T>
-Sk4x<T> Sk4x<T>:: divide(const Sk4x<T>& other) const { return fVec / other.fVec; }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::Min(const Sk4x<T>& a, const Sk4x<T>& b) {
- Sk4i less(a.lessThan(b));
- Sk4i val = a.reinterpret<Sk4i>().bitAnd(less).bitOr(
- b.reinterpret<Sk4i>().bitAnd(less.bitNot()));
- return val.reinterpret<Sk4x>();
-}
-
-template <typename T>
-Sk4x<T> Sk4x<T>::Max(const Sk4x<T>& a, const Sk4x<T>& b) {
- Sk4i less(a.lessThan(b));
- Sk4i val = b.reinterpret<Sk4i>().bitAnd(less).bitOr(
- a.reinterpret<Sk4i>().bitAnd(less.bitNot()));
- return val.reinterpret<Sk4x>();
-}
-
-template <typename T>
-template <int m, int a, int s, int k>
-Sk4x<T> Sk4x<T>::Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) {
- return __builtin_shufflevector(x.fVec, y.fVec, m,a,s,k);
-}
-
-template <typename T>
-Sk4x<T> Sk4x<T>::zwxy() const { return fVec.zwxy; }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>(xyzw, abcd); }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>(xyzw, abcd); }
-
-#endif // defined(SK4X_PRIVATE)
diff --git a/src/core/Sk4x_portable.h b/src/core/Sk4x_portable.h
deleted file mode 100644
index 0515a9bd40..0000000000
--- a/src/core/Sk4x_portable.h
+++ /dev/null
@@ -1,134 +0,0 @@
-// It is important _not_ to put header guards here.
-// This file will be intentionally included three times.
-
-#if defined(SK4X_PREAMBLE)
-
-#elif defined(SK4X_PRIVATE)
- typedef T Vector[4];
-
- Vector fVec;
-
- template <int m, int a, int s, int k>
- static Sk4x Shuffle(const Sk4x&, const Sk4x&);
-
-#else // defined(SK4X_PRIVATE)
-
-template <typename T>
-Sk4x<T>::Sk4x() { }
-
-template <typename T>
-Sk4x<T>::Sk4x(T a, T b, T c, T d) { this->set(a,b,c,d); }
-
-template <typename T>
-Sk4x<T>::Sk4x(const T vals[4]) { this->set(vals[0], vals[1], vals[2], vals[3]); }
-
-template <typename T>
-Sk4x<T>::Sk4x(const Sk4x<T>& other) { *this = other; }
-
-template <typename T>
-Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) {
- this->set(other.fVec[0], other.fVec[1], other.fVec[2], other.fVec[3]);
- return *this;
-}
-
-template <typename T>
-void Sk4x<T>::set(T a, T b, T c, T d) {
- fVec[0] = a;
- fVec[1] = b;
- fVec[2] = c;
- fVec[3] = d;
-}
-
-template <typename T>
-void Sk4x<T>::store(T vals[4]) const {
- vals[0] = fVec[0];
- vals[1] = fVec[1];
- vals[2] = fVec[2];
- vals[3] = fVec[3];
-}
-
-template <typename T>
-template <typename Dst> Dst Sk4x<T>::reinterpret() const {
- return Dst(reinterpret_cast<const typename Dst::Vector*>(fVec));
-}
-
-template <typename T>
-template <typename Dst> Dst Sk4x<T>::cast() const {
- return Dst(fVec[0], fVec[1], fVec[2], fVec[3]);
-}
-
-template <typename T>
-bool Sk4x<T>::allTrue() const { return fVec[0] & fVec[1] & fVec[2] & fVec[3]; }
-template <typename T>
-bool Sk4x<T>::anyTrue() const { return fVec[0] | fVec[1] | fVec[2] | fVec[3]; }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::bitNot() const { return Sk4x(~fVec[0], ~fVec[1], ~fVec[2], ~fVec[3]); }
-
-#define BINOP(op) fVec[0] op other.fVec[0], \
- fVec[1] op other.fVec[1], \
- fVec[2] op other.fVec[2], \
- fVec[3] op other.fVec[3]
-
-template <typename T> Sk4x<T> Sk4x<T>::bitAnd(const Sk4x& other) const { return Sk4x(BINOP(&)); }
-template <typename T> Sk4x<T> Sk4x<T>::bitOr (const Sk4x& other) const { return Sk4x(BINOP(|)); }
-
-template <typename T>
-Sk4i Sk4x<T>:: equal(const Sk4x<T>& other) const { return Sk4i(BINOP(==)); }
-template <typename T>
-Sk4i Sk4x<T>:: notEqual(const Sk4x<T>& other) const { return Sk4i(BINOP(!=)); }
-template <typename T>
-Sk4i Sk4x<T>:: lessThan(const Sk4x<T>& other) const { return Sk4i(BINOP( <)); }
-template <typename T>
-Sk4i Sk4x<T>:: greaterThan(const Sk4x<T>& other) const { return Sk4i(BINOP( >)); }
-template <typename T>
-Sk4i Sk4x<T>:: lessThanEqual(const Sk4x<T>& other) const { return Sk4i(BINOP(<=)); }
-template <typename T>
-Sk4i Sk4x<T>::greaterThanEqual(const Sk4x<T>& other) const { return Sk4i(BINOP(>=)); }
-
-template <typename T>
-Sk4x<T> Sk4x<T>:: add(const Sk4x<T>& other) const { return Sk4x(BINOP(+)); }
-template <typename T>
-Sk4x<T> Sk4x<T>::subtract(const Sk4x<T>& other) const { return Sk4x(BINOP(-)); }
-template <typename T>
-Sk4x<T> Sk4x<T>::multiply(const Sk4x<T>& other) const { return Sk4x(BINOP(*)); }
-template <typename T>
-Sk4x<T> Sk4x<T>:: divide(const Sk4x<T>& other) const { return Sk4x(BINOP(/)); }
-
-#undef BINOP
-
-template <typename T>
-Sk4x<T> Sk4x<T>::Min(const Sk4x<T>& a, const Sk4x<T>& b) {
- return Sk4x(SkTMin(a.fVec[0], b.fVec[0]),
- SkTMin(a.fVec[1], b.fVec[1]),
- SkTMin(a.fVec[2], b.fVec[2]),
- SkTMin(a.fVec[3], b.fVec[3]));
-}
-
-template <typename T>
-Sk4x<T> Sk4x<T>::Max(const Sk4x<T>& a, const Sk4x<T>& b) {
- return Sk4x(SkTMax(a.fVec[0], b.fVec[0]),
- SkTMax(a.fVec[1], b.fVec[1]),
- SkTMax(a.fVec[2], b.fVec[2]),
- SkTMax(a.fVec[3], b.fVec[3]));
-}
-
-template <typename T>
-template <int m, int a, int s, int k>
-Sk4x<T> Sk4x<T>::Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) {
- return Sk4x(m < 4 ? x.fVec[m] : y.fVec[m-4],
- a < 4 ? x.fVec[a] : y.fVec[a-4],
- s < 4 ? x.fVec[s] : y.fVec[s-4],
- k < 4 ? x.fVec[k] : y.fVec[k-4]);
-}
-
-template <typename T>
-Sk4x<T> Sk4x<T>::zwxy() const { return Shuffle<2,3,0,1>(*this, *this); }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>(xyzw, abcd); }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>(xyzw, abcd); }
-
-#endif // defined(SK4X_PRIVATE)
diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
index 03b30f22ee..10782c4d6d 100644
--- a/src/core/SkTileGrid.cpp
+++ b/src/core/SkTileGrid.cpp
@@ -6,34 +6,25 @@
*/
#include "SkTileGrid.h"
-#include "Sk4x.h"
SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info)
: fXTiles(xTiles)
- , fNumTiles(xTiles * yTiles)
+ , fYTiles(yTiles)
+ , fInvWidth( SkScalarInvert(info.fTileInterval.width()))
+ , fInvHeight(SkScalarInvert(info.fTileInterval.height()))
+ , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provision for AA and
+ , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds.
+ , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY))
, fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(),
yTiles * info.fTileInterval.height()))
- , fMargin(-info.fMargin.fWidth - 1, // Outset margin by 1 as a provision for AA and to
- -info.fMargin.fHeight - 1, // cancel the outset applied by getClipDeviceBounds().
- +info.fMargin.fWidth + 1,
- +info.fMargin.fHeight + 1)
- , fOffset(info.fOffset.fX,
- info.fOffset.fY,
- info.fOffset.fX - SK_ScalarNearlyZero, // We scrunch user-provided bounds in a little
- info.fOffset.fY - SK_ScalarNearlyZero) // to make right and bottom edges exclusive.
- , fUserToGrid(SkScalarInvert(info.fTileInterval.width()),
- SkScalarInvert(info.fTileInterval.height()),
- SkScalarInvert(info.fTileInterval.width()),
- SkScalarInvert(info.fTileInterval.height()))
- , fGridHigh(fXTiles - 1, yTiles - 1, fXTiles - 1, yTiles - 1)
- , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, fNumTiles)) {}
+ , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {}
SkTileGrid::~SkTileGrid() {
SkDELETE_ARRAY(fTiles);
}
void SkTileGrid::reserve(unsigned opCount) {
- if (fNumTiles == 0) {
+ if (fXTiles * fYTiles == 0) {
return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests.
}
@@ -43,9 +34,9 @@ void SkTileGrid::reserve(unsigned opCount) {
// If we take those observations and further assume the ops are distributed evenly
// across the picture, we get this guess for number of ops per tile:
- const int opsPerTileGuess = (2 * opCount) / fNumTiles;
+ const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles);
- for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
+ for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
tile->setReserve(opsPerTileGuess);
}
@@ -54,51 +45,39 @@ void SkTileGrid::reserve(unsigned opCount) {
}
void SkTileGrid::flushDeferredInserts() {
- for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
+ for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
tile->shrinkToFit();
}
}
-// Convert user-space bounds to grid tiles they cover (LT+RB both inclusive).
-// Out of bounds queries are clamped to the single nearest tile.
-void SkTileGrid::userToGrid(const Sk4f& user, SkIRect* out) const {
- // Map from user coordinates to grid tile coordinates.
- Sk4f grid = user.multiply(fUserToGrid);
+// Adjustments to user-provided bounds common to both insert() and search().
+// Call this after making insert- or search- specific adjustments.
+void SkTileGrid::commonAdjust(SkRect* rect) const {
+ // Apply our offset.
+ rect->offset(fOffset);
- // Now that we're in grid coordinates, clamp to the grid bounds.
- grid = Sk4f::Max(grid, Sk4f(0,0,0,0));
- grid = Sk4f::Min(grid, fGridHigh);
-
- // Truncate to integers.
- grid.cast<Sk4i>().store(&out->fLeft);
-}
-
-// If the rect is inverted, sort it.
-static Sk4f sorted(const Sk4f& ltrb) {
- // To sort:
- // left, right = minmax(left, right)
- // top, bottom = minmax(top, bottom)
- Sk4f rblt = ltrb.zwxy(),
- ltlt = Sk4f::Min(ltrb, rblt), // Holds (2 copies of) new left and top.
- rbrb = Sk4f::Max(ltrb, rblt), // Holds (2 copies of) new right and bottom.
- sort = Sk4f::XYAB(ltlt, rbrb);
- return sort;
+ // Scrunch the bounds in just a little to make the right and bottom edges
+ // exclusive. We want bounds of exactly one tile to hit exactly one tile.
+ rect->fRight -= SK_ScalarNearlyZero;
+ rect->fBottom -= SK_ScalarNearlyZero;
}
-// Does this rect intersect the grid?
-bool SkTileGrid::intersectsGrid(const Sk4f& ltrb) const {
- SkRect bounds;
- ltrb.store(&bounds.fLeft);
- return SkRect::Intersects(bounds, fGridBounds);
- // TODO: If we can get it fast enough, write intersect using Sk4f.
+// Convert user-space bounds to grid tiles they cover (LT and RB both inclusive).
+void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
+ grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
+ grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
+ grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1);
+ grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
}
void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
- Sk4f bounds = Sk4f(&originalBounds.fLeft).add(fMargin).add(fOffset);
- SkASSERT(sorted(bounds).equal(bounds).allTrue());
+ SkRect bounds = originalBounds;
+ bounds.outset(fMarginWidth, fMarginHeight);
+ this->commonAdjust(&bounds);
- // TODO(mtklein): skip this check and just let out-of-bounds rects insert into nearest tile?
- if (!this->intersectsGrid(bounds)) {
+ // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
+ // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
+ if (!SkRect::Intersects(bounds, fGridBounds)) {
return;
}
@@ -124,11 +103,20 @@ void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
static const int kStackAllocationTileCount = 1024;
void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* results) const {
- // The .subtract(fMargin) counteracts the .add(fMargin) applied in insert(),
- // which optimizes for lookups of size tileInterval + 2 * margin (aligned with the tile grid).
- // That .subtract(fMargin) may have inverted the rect, so we sort it.
- Sk4f query = sorted(Sk4f(&originalQuery.fLeft).subtract(fMargin).add(fOffset));
-
+ // The inset counteracts the outset that applied in 'insert', which optimizes
+ // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile grid).
+ SkRect query = originalQuery;
+ query.inset(fMarginWidth, fMarginHeight);
+ this->commonAdjust(&query);
+
+ // The inset may have inverted the rectangle, so sort().
+ // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests
+ // that make explicitly inverted queries, not from insetting. If we can drop support for
+ // unsorted bounds (i.e. we don't see them outside unit tests), I think we can drop this.
+ query.sort();
+
+ // No intersection check. We optimize for queries that are in bounds.
+ // We're safe anyway: userToGrid() will clamp out-of-bounds queries to nearest tile.
SkIRect grid;
this->userToGrid(query, &grid);
diff --git a/src/core/SkTileGrid.h b/src/core/SkTileGrid.h
index d556f8074b..fd7584fd9c 100644
--- a/src/core/SkTileGrid.h
+++ b/src/core/SkTileGrid.h
@@ -8,7 +8,6 @@
#ifndef SkTileGrid_DEFINED
#define SkTileGrid_DEFINED
-#include "Sk4x.h"
#include "SkBBHFactory.h"
#include "SkBBoxHierarchy.h"
@@ -44,16 +43,16 @@ public:
virtual void flushDeferredInserts() SK_OVERRIDE;
private:
- void userToGrid(const Sk4f&, SkIRect*) const;
- bool intersectsGrid(const Sk4f&) const;
+ void commonAdjust(SkRect*) const;
+ void userToGrid(const SkRect&, SkIRect* grid) const;
- const int fXTiles, // Number of tiles in a single row.
- fNumTiles; // Total number of tiles.
+ const int fXTiles, fYTiles;
+ const SkScalar fInvWidth, fInvHeight;
+ const SkScalar fMarginWidth, fMarginHeight;
+ const SkPoint fOffset;
+ const SkRect fGridBounds;
- const SkRect fGridBounds; // Only used for intersectsGrid(). Remove if that's removed.
- const Sk4f fMargin, fOffset, fUserToGrid, fGridHigh;
-
- // fNumTiles SkTDArrays, each listing ops overlapping that tile in order.
+ // (fXTiles * fYTiles) SkTDArrays, each listing ops overlapping that tile in order.
SkTDArray<unsigned>* fTiles;
typedef SkBBoxHierarchy INHERITED;