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-rw-r--r--src/core/SkColorMatrixFilterRowMajor255.cpp4
-rw-r--r--src/core/SkLightingShader.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/core/SkColorMatrixFilterRowMajor255.cpp b/src/core/SkColorMatrixFilterRowMajor255.cpp
index 33bf042233..3b79d7f42c 100644
--- a/src/core/SkColorMatrixFilterRowMajor255.cpp
+++ b/src/core/SkColorMatrixFilterRowMajor255.cpp
@@ -257,10 +257,10 @@ public:
void emitCode(EmitArgs& args) override {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fMatrixHandle = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrix");
- fVectorHandle = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrixVector");
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index a9fcac3b83..a68553e661 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -185,22 +185,22 @@ public:
// add uniforms
const char* lightDirUniName = nullptr;
- fLightDirUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightDir", &lightDirUniName);
const char* lightColorUniName = nullptr;
- fLightColorUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightColor", &lightColorUniName);
const char* ambientColorUniName = nullptr;
- fAmbientColorUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"AmbientColor", &ambientColorUniName);
const char* xformUniName = nullptr;
- fXformUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Xform", &xformUniName);