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Diffstat (limited to 'src/core/SkXfermode4f.cpp')
-rw-r--r--src/core/SkXfermode4f.cpp76
1 files changed, 23 insertions, 53 deletions
diff --git a/src/core/SkXfermode4f.cpp b/src/core/SkXfermode4f.cpp
index 4e444a791a..883cd12757 100644
--- a/src/core/SkXfermode4f.cpp
+++ b/src/core/SkXfermode4f.cpp
@@ -8,6 +8,7 @@
#include "SkPM4fPriv.h"
#include "SkUtils.h"
#include "SkXfermode.h"
+#include "Sk4x4f.h"
static SkPM4f rgba_to_pmcolor_order(const SkPM4f& x) {
#ifdef SK_PMCOLOR_IS_BGRA
@@ -235,81 +236,50 @@ const SkXfermode::D32Proc gProcs_Dst[] = {
static void srcover_n_srgb_bw(uint32_t dst[], const SkPM4f src[], int count) {
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 // For _mm_shuffle_epi8
while (count >= 4) {
// Load 4 sRGB RGBA/BGRA 8888 dst pixels.
// We'll write most of this as if they're RGBA, and just swizzle the src pixels to match.
- __m128i d4 = _mm_loadu_si128((const __m128i*)dst);
-
- // Transpose into planar and convert each plane to float.
- auto _ = ~0; // Shuffles in a zero byte.
- auto dr = _mm_cvtepi32_ps(
- _mm_shuffle_epi8(d4, _mm_setr_epi8(0,_,_,_, 4,_,_,_, 8,_,_,_,12,_,_,_)));
- auto dg = _mm_cvtepi32_ps(
- _mm_shuffle_epi8(d4, _mm_setr_epi8(1,_,_,_, 5,_,_,_, 9,_,_,_,13,_,_,_)));
- auto db = _mm_cvtepi32_ps(
- _mm_shuffle_epi8(d4, _mm_setr_epi8(2,_,_,_, 6,_,_,_,10,_,_,_,14,_,_,_)));
- auto da = _mm_cvtepi32_ps(
- _mm_shuffle_epi8(d4, _mm_setr_epi8(3,_,_,_, 7,_,_,_,11,_,_,_,15,_,_,_)));
+ auto d = Sk4x4f::Transpose((const uint8_t*)dst);
// Scale to [0,1].
- dr = _mm_mul_ps(dr, _mm_set1_ps(1/255.0f));
- dg = _mm_mul_ps(dg, _mm_set1_ps(1/255.0f));
- db = _mm_mul_ps(db, _mm_set1_ps(1/255.0f));
- da = _mm_mul_ps(da, _mm_set1_ps(1/255.0f));
+ d.r *= 1/255.0f;
+ d.g *= 1/255.0f;
+ d.b *= 1/255.0f;
+ d.a *= 1/255.0f;
// Apply approximate sRGB gamma correction to convert to linear (as if gamma were 2).
- dr = _mm_mul_ps(dr, dr);
- dg = _mm_mul_ps(dg, dg);
- db = _mm_mul_ps(db, db);
+ d.r *= d.r;
+ d.g *= d.g;
+ d.b *= d.b;
// Load 4 linear float src pixels.
- auto s0 = _mm_loadu_ps(src[0].fVec),
- s1 = _mm_loadu_ps(src[1].fVec),
- s2 = _mm_loadu_ps(src[2].fVec),
- s3 = _mm_loadu_ps(src[3].fVec);
-
- // Transpose src pixels to planar too, and give the registers better names.
- _MM_TRANSPOSE4_PS(s0, s1, s2, s3);
- auto sr = s0,
- sg = s1,
- sb = s2,
- sa = s3;
+ auto s = Sk4x4f::Transpose(src->fVec);
// Match color order with destination, if necessary.
#if defined(SK_PMCOLOR_IS_BGRA)
- SkTSwap(sr, sb);
+ SkTSwap(s.r, s.b);
#endif
// Now, the meat of what we wanted to do... perform the srcover blend.
- auto invSA = _mm_sub_ps(_mm_set1_ps(1), sa);
- auto r = _mm_add_ps(sr, _mm_mul_ps(dr, invSA)),
- g = _mm_add_ps(sg, _mm_mul_ps(dg, invSA)),
- b = _mm_add_ps(sb, _mm_mul_ps(db, invSA)),
- a = _mm_add_ps(sa, _mm_mul_ps(da, invSA));
+ auto invSA = 1.0f - s.a;
+ auto r = s.r + d.r * invSA,
+ g = s.g + d.g * invSA,
+ b = s.b + d.b * invSA,
+ a = s.a + d.a * invSA;
// Convert back to sRGB and [0,255], again approximating sRGB as gamma == 2.
- r = _mm_mul_ps(_mm_sqrt_ps(r), _mm_set1_ps(255));
- g = _mm_mul_ps(_mm_sqrt_ps(g), _mm_set1_ps(255));
- b = _mm_mul_ps(_mm_sqrt_ps(b), _mm_set1_ps(255));
- a = _mm_mul_ps( (a), _mm_set1_ps(255));
-
- // Convert to int (with rounding) and pack back down to planar 8-bit.
- __m128i x = _mm_packus_epi16(_mm_packus_epi16(_mm_cvtps_epi32(r), _mm_cvtps_epi32(g)),
- _mm_packus_epi16(_mm_cvtps_epi32(b), _mm_cvtps_epi32(a)));
-
- // Transpose back to interlaced RGBA and write back to dst.
- x = _mm_shuffle_epi8(x, _mm_setr_epi8(0, 4, 8, 12,
- 1, 5, 9, 13,
- 2, 6, 10, 14,
- 3, 7, 11, 15));
- _mm_storeu_si128((__m128i*)dst, x);
+ r = r.sqrt() * 255.0f + 0.5f;
+ g = g.sqrt() * 255.0f + 0.5f;
+ b = b.sqrt() * 255.0f + 0.5f;
+ a = a * 255.0f + 0.5f;
+
+ Sk4x4f{r,g,b,a}.transpose((uint8_t*)dst);
count -= 4;
dst += 4;
src += 4;
}
-#endif
+
// This should look just like the non-specialized case in srcover_n.
for (int i = 0; i < count; ++i) {
Sk4f s4 = src[i].to4f_pmorder();