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-rw-r--r--src/core/SkXfermode.cpp189
1 files changed, 95 insertions, 94 deletions
diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp
index 7608b79cbc..b10b5e1328 100644
--- a/src/core/SkXfermode.cpp
+++ b/src/core/SkXfermode.cpp
@@ -783,7 +783,7 @@ void SkXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
#include "GrEffectUnitTest.h"
#include "GrTBackendEffectFactory.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
/**
* GrEffect that implements the all the separable xfer modes that cannot be expressed as Coeffs.
@@ -821,7 +821,7 @@ public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: GrGLEffect(factory) {
}
- virtual void emitCode(GrGLShaderBuilder* builder,
+ virtual void emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
@@ -830,82 +830,83 @@ public:
const TextureSamplerArray& samplers) SK_OVERRIDE {
SkXfermode::Mode mode = drawEffect.castEffect<XferEffect>().mode();
const GrTexture* backgroundTex = drawEffect.castEffect<XferEffect>().backgroundAccess().getTexture();
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const char* dstColor;
if (backgroundTex) {
dstColor = "bgColor";
- builder->fsCodeAppendf("\t\tvec4 %s = ", dstColor);
- builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
- builder->fsCodeAppendf(";\n");
+ fsBuilder->codeAppendf("\t\tvec4 %s = ", dstColor);
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
+ fsBuilder->codeAppendf(";\n");
} else {
- dstColor = builder->dstColor();
+ dstColor = fsBuilder->dstColor();
}
SkASSERT(NULL != dstColor);
// We don't try to optimize for this case at all
if (NULL == inputColor) {
- builder->fsCodeAppendf("\t\tconst vec4 ones = vec4(1);\n");
+ fsBuilder->codeAppendf("\t\tconst vec4 ones = vec4(1);\n");
inputColor = "ones";
}
- builder->fsCodeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
+ fsBuilder->codeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
// These all perform src-over on the alpha channel.
- builder->fsCodeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
+ fsBuilder->codeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
outputColor, inputColor, inputColor, dstColor);
switch (mode) {
case SkXfermode::kOverlay_Mode:
// Overlay is Hard-Light with the src and dst reversed
- HardLight(builder, outputColor, dstColor, inputColor);
+ HardLight(fsBuilder, outputColor, dstColor, inputColor);
break;
case SkXfermode::kDarken_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ fsBuilder->codeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
outputColor,
inputColor, dstColor, inputColor,
dstColor, inputColor, dstColor);
break;
case SkXfermode::kLighten_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ fsBuilder->codeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
outputColor,
inputColor, dstColor, inputColor,
dstColor, inputColor, dstColor);
break;
case SkXfermode::kColorDodge_Mode:
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'r');
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'g');
- ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'b');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
break;
case SkXfermode::kColorBurn_Mode:
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'r');
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'g');
- ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'b');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
break;
case SkXfermode::kHardLight_Mode:
- HardLight(builder, outputColor, inputColor, dstColor);
+ HardLight(fsBuilder, outputColor, inputColor, dstColor);
break;
case SkXfermode::kSoftLight_Mode:
- builder->fsCodeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
- builder->fsCodeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
- builder->fsCodeAppendf("\t\t} else {\n");
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'r');
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'g');
- SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'b');
- builder->fsCodeAppendf("\t\t}\n");
+ fsBuilder->codeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
+ fsBuilder->codeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
+ fsBuilder->codeAppendf("\t\t} else {\n");
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
+ fsBuilder->codeAppendf("\t\t}\n");
break;
case SkXfermode::kDifference_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
"2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n",
outputColor, inputColor, dstColor, inputColor, dstColor,
dstColor, inputColor);
break;
case SkXfermode::kExclusion_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
"2.0 * %s.rgb * %s.rgb;\n",
outputColor, dstColor, inputColor, dstColor, inputColor);
break;
case SkXfermode::kMultiply_Mode:
- builder->fsCodeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
+ fsBuilder->codeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
"(1.0 - %s.a) * %s.rgb + "
"%s.rgb * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor,
@@ -914,52 +915,52 @@ public:
case SkXfermode::kHue_Mode: {
// SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
- AddSatFunction(builder, &setSat);
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
+ AddSatFunction(fsBuilder, &setSat);
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
outputColor, setLum.c_str(), setSat.c_str(), inputColor,
dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kSaturation_Mode: {
// SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
- AddSatFunction(builder, &setSat);
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
+ AddSatFunction(fsBuilder, &setSat);
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
outputColor, setLum.c_str(), setSat.c_str(), inputColor,
dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kColor_Mode: {
// SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
inputColor, dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
outputColor, setLum.c_str(), dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
case SkXfermode::kLuminosity_Mode: {
// SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
- AddLumFunction(builder, &setLum);
- builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
+ AddLumFunction(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
inputColor, dstColor);
- builder->fsCodeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
outputColor, setLum.c_str(), dstColor, inputColor);
- builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
outputColor, inputColor, dstColor, dstColor, inputColor);
break;
}
@@ -979,116 +980,116 @@ public:
}
private:
- static void HardLight(GrGLShaderBuilder* builder,
+ static void HardLight(GrGLFragmentShaderBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst) {
static const char kComponents[] = {'r', 'g', 'b'};
for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
char component = kComponents[i];
- builder->fsCodeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
- builder->fsCodeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
+ fsBuilder->codeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
final, component, src, dst, dst, dst, component, src, src, component);
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
- builder->fsCodeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
final, src, dst, dst, src);
}
// Does one component of color-dodge
- static void ColorDodgeComponent(GrGLShaderBuilder* builder,
+ static void ColorDodgeComponent(GrGLFragmentShaderBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
- builder->fsCodeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
final, component, src, component, dst);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
- builder->fsCodeAppend("\t\t\tif (0.0 == d) {\n");
- builder->fsCodeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
+ fsBuilder->codeAppend("\t\t\tif (0.0 == d) {\n");
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, dst, src, component, dst, dst, component,
src);
- builder->fsCodeAppend("\t\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
+ fsBuilder->codeAppend("\t\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
dst, dst, component, src);
- builder->fsCodeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, src, component, dst, dst, component, src);
- builder->fsCodeAppend("\t\t\t}\n");
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
// Does one component of color-burn
- static void ColorBurnComponent(GrGLShaderBuilder* builder,
+ static void ColorBurnComponent(GrGLFragmentShaderBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
- builder->fsCodeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, dst, src, component, dst, dst, component,
src);
- builder->fsCodeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
final, component, dst, component, src);
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
dst, dst, dst, component, src, src, component);
- builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
+ fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
final, component, src, src, component, dst, dst, component, src);
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\t}\n");
}
// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
- static void SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder,
+ static void SoftLightComponentPosDstAlpha(GrGLFragmentShaderBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
// if (2S < Sa)
- builder->fsCodeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
+ fsBuilder->codeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
// (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
- builder->fsCodeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
final, component, dst, component, dst, component, src, src,
component, dst, dst, src, component, dst, component, src, src,
component);
// else if (4D < Da)
- builder->fsCodeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
+ fsBuilder->codeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
dst, component, dst);
- builder->fsCodeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
+ fsBuilder->codeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
dst, component, dst, component);
- builder->fsCodeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
- builder->fsCodeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
- builder->fsCodeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
+ fsBuilder->codeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
- builder->fsCodeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
final, component, src, component, src, component, dst, component,
src, src, component, dst, src, src, component, src, src,
component);
- builder->fsCodeAppendf("\t\t\t} else {\n");
+ fsBuilder->codeAppendf("\t\t\t} else {\n");
// -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
- builder->fsCodeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
+ fsBuilder->codeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
final, component, dst, dst, component, src, src, component, dst,
src, component, dst, component, src, src, component, src,
component);
- builder->fsCodeAppendf("\t\t\t}\n");
+ fsBuilder->codeAppendf("\t\t\t}\n");
}
// Adds a function that takes two colors and an alpha as input. It produces a color with the
// hue and saturation of the first color, the luminosity of the second color, and the input
// alpha. It has this signature:
// vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
- static void AddLumFunction(GrGLShaderBuilder* builder, SkString* setLumFunction) {
+ static void AddLumFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setLumFunction) {
// Emit a helper that gets the luminance of a color.
SkString getFunction;
GrGLShaderVar getLumArgs[] = {
GrGLShaderVar("color", kVec3f_GrSLType),
};
SkString getLumBody("\treturn dot(vec3(0.3, 0.59, 0.11), color);\n");
- builder->fsEmitFunction(kFloat_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"luminance",
SK_ARRAY_COUNT(getLumArgs), getLumArgs,
getLumBody.c_str(),
@@ -1113,7 +1114,7 @@ public:
"\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n"
"\t}\n"
"\treturn outColor;\n");
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_luminance",
SK_ARRAY_COUNT(setLumArgs), setLumArgs,
setLumBody.c_str(),
@@ -1123,14 +1124,14 @@ public:
// Adds a function that creates a color with the hue and luminosity of one input color and
// the saturation of another color. It will have this signature:
// float set_saturation(vec3 hueLumColor, vec3 satColor)
- static void AddSatFunction(GrGLShaderBuilder* builder, SkString* setSatFunction) {
+ static void AddSatFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
SkString getSatBody;
getSatBody.printf("\treturn max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);\n");
- builder->fsEmitFunction(kFloat_GrSLType,
+ fsBuilder->emitFunction(kFloat_GrSLType,
"saturation",
SK_ARRAY_COUNT(getSatArgs), getSatArgs,
getSatBody.c_str(),
@@ -1156,7 +1157,7 @@ public:
"\t} else {\n"
"\t\treturn vec3(0, 0, 0);\n"
"\t}\n";
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation_helper",
SK_ARRAY_COUNT(helperArgs), helperArgs,
kHelperBody,
@@ -1187,7 +1188,7 @@ public:
"\treturn hueLumColor;\n",
getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
helpFunc, helpFunc);
- builder->fsEmitFunction(kVec3f_GrSLType,
+ fsBuilder->emitFunction(kVec3f_GrSLType,
"set_saturation",
SK_ARRAY_COUNT(setSatArgs), setSatArgs,
setSatBody.c_str(),