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-rw-r--r--src/core/SkWriteBuffer.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/core/SkWriteBuffer.cpp b/src/core/SkWriteBuffer.cpp
index 43a63c9638..45f3ccaedd 100644
--- a/src/core/SkWriteBuffer.cpp
+++ b/src/core/SkWriteBuffer.cpp
@@ -137,38 +137,6 @@ static void write_encoded_bitmap(SkBinaryWriteBuffer* buffer, SkData* data,
buffer->write32(origin.fY);
}
-void SkBinaryWriteBuffer::writeBitmap(const SkBitmap& bitmap) {
- // Record the width and height. This way if readBitmap fails a dummy bitmap can be drawn at the
- // right size.
- this->writeInt(bitmap.width());
- this->writeInt(bitmap.height());
-
- // Record information about the bitmap in one of two ways, in order of priority:
- // 1. If there is a function for encoding bitmaps, use it to write an encoded version of the
- // bitmap. After writing a boolean value of false, signifying that a heap was not used, write
- // the size of the encoded data. A non-zero size signifies that encoded data was written.
- // 2. Call SkBitmap::flatten. After writing a boolean value of false, signifying that a heap was
- // not used, write a zero to signify that the data was not encoded.
-
- // Write a bool to indicate that we did not use an SkBitmapHeap. That feature is deprecated.
- this->writeBool(false);
-
- // see if the caller wants to manually encode
- SkPixmap result;
- if (fPixelSerializer && bitmap.peekPixels(&result)) {
- sk_sp<SkData> data = fPixelSerializer->encodeToData(result);
- if (data) {
- // if we have to "encode" the bitmap, then we assume there is no
- // offset to share, since we are effectively creating a new pixelref
- write_encoded_bitmap(this, data.get(), SkIPoint::Make(0, 0));
- return;
- }
- }
-
- this->writeUInt(0); // signal raw pixels
- SkBitmap::WriteRawPixels(this, bitmap);
-}
-
void SkBinaryWriteBuffer::writeImage(const SkImage* image) {
if (fDeduper) {
this->write32(fDeduper->findOrDefineImage(const_cast<SkImage*>(image)));