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-rw-r--r--src/core/SkThreadedBMPDevice.cpp250
1 files changed, 0 insertions, 250 deletions
diff --git a/src/core/SkThreadedBMPDevice.cpp b/src/core/SkThreadedBMPDevice.cpp
deleted file mode 100644
index 1dea5e6d2d..0000000000
--- a/src/core/SkThreadedBMPDevice.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkThreadedBMPDevice.h"
-
-#include "SkPath.h"
-#include "SkSpecialImage.h"
-#include "SkTaskGroup.h"
-#include "SkVertices.h"
-
-// Calling init(j, k) would initialize the j-th element on k-th thread. It returns false if it's
-// already initiailized.
-bool SkThreadedBMPDevice::DrawQueue::initColumn(int column, int thread) {
- return fElements[column].tryInitOnce(&fThreadAllocs[thread]);
-}
-
-// Calling work(i, j, k) would draw j-th element the i-th tile on k-th thead. If the element still
-// needs to be initialized, drawFn will return false without drawing.
-bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) {
- return fElements[column].tryDraw(fDevice->fTileBounds[row], &fThreadAllocs[thread]);
-}
-
-void SkThreadedBMPDevice::DrawQueue::reset() {
- if (fTasks) {
- fTasks->finish();
- }
-
- fThreadAllocs.reset(fDevice->fThreadCnt);
- fSize = 0;
-
- // using TaskGroup2D = SkSpinningTaskGroup2D;
- using TaskGroup2D = SkFlexibleTaskGroup2D;
-
- fTasks.reset(new TaskGroup2D(this, fDevice->fTileCnt, fDevice->fExecutor,
- fDevice->fThreadCnt));
- fTasks->start();
-}
-
-SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
- int tiles,
- int threads,
- SkExecutor* executor)
- : INHERITED(bitmap)
- , fTileCnt(tiles)
- , fThreadCnt(threads <= 0 ? tiles : threads)
- , fQueue(this)
-{
- if (executor == nullptr) {
- fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt);
- executor = fInternalExecutor.get();
- }
- fExecutor = executor;
-
- // Tiling using stripes for now; we'll explore better tiling in the future.
- int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1);
- int w = bitmap.width();
- int top = 0;
- for(int tid = 0; tid < fTileCnt; ++tid, top += h) {
- fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h));
- }
- fQueue.reset();
-}
-
-void SkThreadedBMPDevice::flush() {
- fQueue.reset();
- fAlloc.reset();
-}
-
-SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
- // we need fDst to be set, and if we're actually drawing, to dirty the genID
- if (!dev->accessPixels(&fDst)) {
- // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels
- fDst.reset(dev->imageInfo(), nullptr, 0);
- }
- fMatrix = dev->ctm();
- fMatrix.getType(); // make it thread safe
- fRC = dev->fRCStack.rc();
-}
-
-SkDraw SkThreadedBMPDevice::DrawState::getDraw() const {
- SkDraw draw;
- draw.fDst = fDst;
- draw.fMatrix = &fMatrix;
- draw.fRC = &fRC;
- return draw;
-}
-
-SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds)
- : fTileRC(ds.fRC) {
- fDst = ds.fDst;
- fMatrix = &ds.fMatrix;
- fTileRC.op(tileBounds, SkRegion::kIntersect_Op);
- fRC = &fTileRC;
-}
-
-static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) {
- SkRect result;
- if (p.canComputeFastBounds()) {
- result = p.computeFastBounds(r, &result);
- } else {
- result = SkRectPriv::MakeLargest();
- }
- return result;
-}
-
-void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) {
- SkRect drawBounds = SkRectPriv::MakeLargest();
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawPaint(paint);
- });
-}
-
-void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count,
- const SkPoint pts[], const SkPaint& paint) {
- SkPoint* clonedPts = this->cloneArray(pts, count);
- SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawPoints(mode, count, clonedPts, paint, nullptr);
- });
-}
-
-void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) {
- SkRect drawBounds = get_fast_bounds(r, paint);
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawRect(r, paint);
- });
-}
-
-void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
-#ifdef SK_IGNORE_BLURRED_RRECT_OPT
- SkPath path;
-
- path.addRRect(rrect);
- // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
- // required to override drawRRect.
- this->drawPath(path, paint, nullptr, false);
-#else
- SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint);
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawRRect(rrect, paint);
- });
-#endif
-}
-
-void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint,
- const SkMatrix* prePathMatrix, bool pathIsMutable) {
- SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest()
- : get_fast_bounds(path.getBounds(), paint);
- // when path is small, init-once has too much overhead; init-once also can't handle mask filter
- if (path.countVerbs() < 4 || paint.getMaskFilter()) {
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) {
- TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false);
- });
- } else {
- fQueue.push(drawBounds, [=](SkArenaAlloc* alloc, DrawElement* elem) {
- SkInitOnceData data = {alloc, elem};
- elem->getDraw().drawPath(path, paint, prePathMatrix, false, false, nullptr, &data);
- });
- }
-}
-
-SkBitmap SkThreadedBMPDevice::snapBitmap(const SkBitmap& bitmap) {
- // We can't use bitmap.isImmutable() because it could be temporarily immutable
- // TODO(liyuqian): use genID to reduce the copy frequency
- SkBitmap snap;
- snap.allocPixels(bitmap.info());
- bitmap.readPixels(snap.pixmap());
- return snap;
-}
-
-void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
- const SkRect* dstOrNull, const SkPaint& paint) {
- SkRect drawBounds;
- SkRect* clonedDstOrNull = nullptr;
- if (dstOrNull == nullptr) {
- drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height());
- matrix.mapRect(&drawBounds);
- } else {
- drawBounds = *dstOrNull;
- clonedDstOrNull = fAlloc.make<SkRect>(*dstOrNull);
- }
-
- SkBitmap snap = this->snapBitmap(bitmap);
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- SkBitmap local = snap; // bitmap is not thread safe; copy a local one.
- TileDraw(ds, tileBounds).drawBitmap(local, matrix, clonedDstOrNull, paint);
- });
-}
-
-void SkThreadedBMPDevice::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
- const SkRect& dst, const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
- // SkBitmapDevice::drawBitmapRect may use shader and drawRect. In that case, we need to snap
- // the bitmap here because we won't go into SkThreadedBMPDevice::drawBitmap.
- SkBitmap snap = this->snapBitmap(bitmap);
- this->SkBitmapDevice::drawBitmapRect(snap, src, dst, paint, constraint);
-}
-
-
-void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) {
- SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
- SkBitmap snap = this->snapBitmap(bitmap);
- fQueue.push<false>(drawBounds, [=](SkArenaAlloc*, const DrawState& ds,
- const SkIRect& tileBounds){
- SkBitmap local = snap; // bitmap is not thread safe; copy a local one.
- TileDraw(ds, tileBounds).drawSprite(local, x, y, paint);
- });
-}
-
-void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[],
- int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) {
- char* clonedText = this->cloneArray((const char*)text, len);
- SkScalar* clonedXpos = this->cloneArray(xpos, paint.countText(text, len) * scalarsPerPos);
- SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
- SkSurfaceProps prop(SkBitmapDeviceFilteredSurfaceProps(fBitmap, paint, this->surfaceProps())());
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawPosText(clonedText, len, clonedXpos, scalarsPerPos, offset,
- paint, &prop);
- });
-}
-
-void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones,
- int boneCount, SkBlendMode bmode, const SkPaint& paint) {
- const sk_sp<SkVertices> verts = sk_ref_sp(vertices); // retain vertices until flush
- SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
-
- // Make a copy of the bone matrices.
- SkMatrix* clonedBones = bones ? this->cloneArray(bones, boneCount) : nullptr;
-
- // Make the bone matrices thread-safe.
- for (int i = 0; i < boneCount; i ++) {
- clonedBones[i].getType();
- }
-
- fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
- TileDraw(ds, tileBounds).drawVertices(verts->mode(), verts->vertexCount(),
- verts->positions(), verts->texCoords(),
- verts->colors(), verts->boneIndices(),
- verts->boneWeights(), bmode, verts->indices(),
- verts->indexCount(), paint, clonedBones, boneCount);
- });
-}
-
-sk_sp<SkSpecialImage> SkThreadedBMPDevice::snapSpecial() {
- this->flush();
- return this->makeSpecial(fBitmap);
-}