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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkTHash_DEFINED
+#define SkTHash_DEFINED
+
+#include "SkChecksum.h"
+#include "SkTypes.h"
+#include "SkTemplates.h"
+
+// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you.
+// They're easier to use, usually perform the same, and have fewer sharp edges.
+
+// T and K are treated as ordinary copyable C++ types.
+// Traits must have:
+// - static K GetKey(T)
+// - static uint32_t Hash(K)
+// If the key is large and stored inside T, you may want to make K a const&.
+// Similarly, if T is large you might want it to be a pointer.
+template <typename T, typename K, typename Traits = T>
+class SkTHashTable : SkNoncopyable {
+public:
+ SkTHashTable() : fCount(0), fRemoved(0), fCapacity(0) {}
+
+ // Clear the table.
+ void reset() {
+ this->~SkTHashTable();
+ SkNEW_PLACEMENT(this, SkTHashTable);
+ }
+
+ // How many entries are in the table?
+ int count() const { return fCount; }
+
+ // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!!
+ // set(), find() and foreach() all allow mutable access to table entries.
+ // If you change an entry so that it no longer has the same key, all hell
+ // will break loose. Do not do that!
+ //
+ // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger.
+
+ // The pointers returned by set() and find() are valid only until the next call to set().
+ // The pointers you receive in foreach() are only valid for its duration.
+
+ // Copy val into the hash table, returning a pointer to the copy now in the table.
+ // If there already is an entry in the table with the same key, we overwrite it.
+ T* set(const T& val) {
+ if (4 * (fCount+fRemoved) >= 3 * fCapacity) {
+ this->resize(fCapacity > 0 ? fCapacity * 2 : 4);
+ }
+ return this->uncheckedSet(val);
+ }
+
+ // If there is an entry in the table with this key, return a pointer to it. If not, NULL.
+ T* find(const K& key) const {
+ uint32_t hash = Hash(key);
+ int index = hash & (fCapacity-1);
+ for (int n = 0; n < fCapacity; n++) {
+ Slot& s = fSlots[index];
+ if (s.empty()) {
+ return NULL;
+ }
+ if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) {
+ return &s.val;
+ }
+ index = this->next(index, n);
+ }
+ SkASSERT(fCapacity == 0);
+ return NULL;
+ }
+
+ // Remove the value with this key from the hash table.
+ void remove(const K& key) {
+ SkASSERT(this->find(key));
+
+ uint32_t hash = Hash(key);
+ int index = hash & (fCapacity-1);
+ for (int n = 0; n < fCapacity; n++) {
+ Slot& s = fSlots[index];
+ SkASSERT(!s.empty());
+ if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) {
+ fRemoved++;
+ fCount--;
+ s.markRemoved();
+ return;
+ }
+ index = this->next(index, n);
+ }
+ SkASSERT(fCapacity == 0);
+ }
+
+ // Call fn on every entry in the table. You may mutate the entries, but be very careful.
+ template <typename Fn> // f(T*)
+ void foreach(Fn&& fn) {
+ for (int i = 0; i < fCapacity; i++) {
+ if (!fSlots[i].empty() && !fSlots[i].removed()) {
+ fn(&fSlots[i].val);
+ }
+ }
+ }
+
+ // Call fn on every entry in the table. You may not mutate anything.
+ template <typename Fn> // f(T) or f(const T&)
+ void foreach(Fn&& fn) const {
+ for (int i = 0; i < fCapacity; i++) {
+ if (!fSlots[i].empty() && !fSlots[i].removed()) {
+ fn(fSlots[i].val);
+ }
+ }
+ }
+
+private:
+ T* uncheckedSet(const T& val) {
+ const K& key = Traits::GetKey(val);
+ uint32_t hash = Hash(key);
+ int index = hash & (fCapacity-1);
+ for (int n = 0; n < fCapacity; n++) {
+ Slot& s = fSlots[index];
+ if (s.empty() || s.removed()) {
+ // New entry.
+ if (s.removed()) {
+ fRemoved--;
+ }
+ s.val = val;
+ s.hash = hash;
+ fCount++;
+ return &s.val;
+ }
+ if (hash == s.hash && key == Traits::GetKey(s.val)) {
+ // Overwrite previous entry.
+ // Note: this triggers extra copies when adding the same value repeatedly.
+ s.val = val;
+ return &s.val;
+ }
+ index = this->next(index, n);
+ }
+ SkASSERT(false);
+ return NULL;
+ }
+
+ void resize(int capacity) {
+ int oldCapacity = fCapacity;
+ SkDEBUGCODE(int oldCount = fCount);
+
+ fCount = fRemoved = 0;
+ fCapacity = capacity;
+ SkAutoTArray<Slot> oldSlots(capacity);
+ oldSlots.swap(fSlots);
+
+ for (int i = 0; i < oldCapacity; i++) {
+ const Slot& s = oldSlots[i];
+ if (!s.empty() && !s.removed()) {
+ this->uncheckedSet(s.val);
+ }
+ }
+ SkASSERT(fCount == oldCount);
+ }
+
+ int next(int index, int n) const {
+ // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1.
+ // Both of these strategies are valid:
+ //return (index + 0 + 1) & (fCapacity-1); // Linear probing.
+ return (index + n + 1) & (fCapacity-1); // Quadratic probing.
+ }
+
+ static uint32_t Hash(const K& key) {
+ uint32_t hash = Traits::Hash(key);
+ return hash < 2 ? hash+2 : hash; // We reserve hash 0 and 1 to mark empty or removed slots.
+ }
+
+ struct Slot {
+ Slot() : hash(0) {}
+ bool empty() const { return this->hash == 0; }
+ bool removed() const { return this->hash == 1; }
+
+ void markRemoved() { this->hash = 1; }
+
+ T val;
+ uint32_t hash;
+ };
+
+ int fCount, fRemoved, fCapacity;
+ SkAutoTArray<Slot> fSlots;
+};
+
+// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases.
+// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two.
+template <typename K, typename V, uint32_t(*HashK)(const K&) = &SkGoodHash>
+class SkTHashMap : SkNoncopyable {
+public:
+ SkTHashMap() {}
+
+ // Clear the map.
+ void reset() { fTable.reset(); }
+
+ // How many key/value pairs are in the table?
+ int count() const { return fTable.count(); }
+
+ // N.B. The pointers returned by set() and find() are valid only until the next call to set().
+
+ // Set key to val in the table, replacing any previous value with the same key.
+ // We copy both key and val, and return a pointer to the value copy now in the table.
+ V* set(const K& key, const V& val) {
+ Pair in = { key, val };
+ Pair* out = fTable.set(in);
+ return &out->val;
+ }
+
+ // If there is key/value entry in the table with this key, return a pointer to the value.
+ // If not, return NULL.
+ V* find(const K& key) const {
+ if (Pair* p = fTable.find(key)) {
+ return &p->val;
+ }
+ return NULL;
+ }
+
+ // Remove the key/value entry in the table with this key.
+ void remove(const K& key) {
+ SkASSERT(this->find(key));
+ fTable.remove(key);
+ }
+
+ // Call fn on every key/value pair in the table. You may mutate the value but not the key.
+ template <typename Fn> // f(K, V*) or f(const K&, V*)
+ void foreach(Fn&& fn) {
+ fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); });
+ }
+
+ // Call fn on every key/value pair in the table. You may not mutate anything.
+ template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&).
+ void foreach(Fn&& fn) const {
+ fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); });
+ }
+
+private:
+ struct Pair {
+ K key;
+ V val;
+ static const K& GetKey(const Pair& p) { return p.key; }
+ static uint32_t Hash(const K& key) { return HashK(key); }
+ };
+
+ SkTHashTable<Pair, K> fTable;
+};
+
+// A set of T. T is treated as an ordiary copyable C++ type.
+template <typename T, uint32_t(*HashT)(const T&) = &SkGoodHash>
+class SkTHashSet : SkNoncopyable {
+public:
+ SkTHashSet() {}
+
+ // Clear the set.
+ void reset() { fTable.reset(); }
+
+ // How many items are in the set?
+ int count() const { return fTable.count(); }
+
+ // Copy an item into the set.
+ void add(const T& item) { fTable.set(item); }
+
+ // Is this item in the set?
+ bool contains(const T& item) const { return SkToBool(this->find(item)); }
+
+ // If an item equal to this is in the set, return a pointer to it, otherwise null.
+ // This pointer remains valid until the next call to add().
+ const T* find(const T& item) const { return fTable.find(item); }
+
+ // Remove the item in the set equal to this.
+ void remove(const T& item) {
+ SkASSERT(this->contains(item));
+ fTable.remove(item);
+ }
+
+ // Call fn on every item in the set. You may not mutate anything.
+ template <typename Fn> // f(T), f(const T&)
+ void foreach (Fn&& fn) const {
+ fTable.foreach(fn);
+ }
+
+private:
+ struct Traits {
+ static const T& GetKey(const T& item) { return item; }
+ static uint32_t Hash(const T& item) { return HashT(item); }
+ };
+ SkTHashTable<T, T, Traits> fTable;
+};
+
+#endif//SkTHash_DEFINED