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Diffstat (limited to 'src/core/SkTHash.h')
-rw-r--r-- | src/core/SkTHash.h | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/src/core/SkTHash.h b/src/core/SkTHash.h new file mode 100644 index 0000000000..ffcdea5329 --- /dev/null +++ b/src/core/SkTHash.h @@ -0,0 +1,292 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkTHash_DEFINED +#define SkTHash_DEFINED + +#include "SkChecksum.h" +#include "SkTypes.h" +#include "SkTemplates.h" + +// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. +// They're easier to use, usually perform the same, and have fewer sharp edges. + +// T and K are treated as ordinary copyable C++ types. +// Traits must have: +// - static K GetKey(T) +// - static uint32_t Hash(K) +// If the key is large and stored inside T, you may want to make K a const&. +// Similarly, if T is large you might want it to be a pointer. +template <typename T, typename K, typename Traits = T> +class SkTHashTable : SkNoncopyable { +public: + SkTHashTable() : fCount(0), fRemoved(0), fCapacity(0) {} + + // Clear the table. + void reset() { + this->~SkTHashTable(); + SkNEW_PLACEMENT(this, SkTHashTable); + } + + // How many entries are in the table? + int count() const { return fCount; } + + // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! + // set(), find() and foreach() all allow mutable access to table entries. + // If you change an entry so that it no longer has the same key, all hell + // will break loose. Do not do that! + // + // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. + + // The pointers returned by set() and find() are valid only until the next call to set(). + // The pointers you receive in foreach() are only valid for its duration. + + // Copy val into the hash table, returning a pointer to the copy now in the table. + // If there already is an entry in the table with the same key, we overwrite it. + T* set(const T& val) { + if (4 * (fCount+fRemoved) >= 3 * fCapacity) { + this->resize(fCapacity > 0 ? fCapacity * 2 : 4); + } + return this->uncheckedSet(val); + } + + // If there is an entry in the table with this key, return a pointer to it. If not, NULL. + T* find(const K& key) const { + uint32_t hash = Hash(key); + int index = hash & (fCapacity-1); + for (int n = 0; n < fCapacity; n++) { + Slot& s = fSlots[index]; + if (s.empty()) { + return NULL; + } + if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { + return &s.val; + } + index = this->next(index, n); + } + SkASSERT(fCapacity == 0); + return NULL; + } + + // Remove the value with this key from the hash table. + void remove(const K& key) { + SkASSERT(this->find(key)); + + uint32_t hash = Hash(key); + int index = hash & (fCapacity-1); + for (int n = 0; n < fCapacity; n++) { + Slot& s = fSlots[index]; + SkASSERT(!s.empty()); + if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { + fRemoved++; + fCount--; + s.markRemoved(); + return; + } + index = this->next(index, n); + } + SkASSERT(fCapacity == 0); + } + + // Call fn on every entry in the table. You may mutate the entries, but be very careful. + template <typename Fn> // f(T*) + void foreach(Fn&& fn) { + for (int i = 0; i < fCapacity; i++) { + if (!fSlots[i].empty() && !fSlots[i].removed()) { + fn(&fSlots[i].val); + } + } + } + + // Call fn on every entry in the table. You may not mutate anything. + template <typename Fn> // f(T) or f(const T&) + void foreach(Fn&& fn) const { + for (int i = 0; i < fCapacity; i++) { + if (!fSlots[i].empty() && !fSlots[i].removed()) { + fn(fSlots[i].val); + } + } + } + +private: + T* uncheckedSet(const T& val) { + const K& key = Traits::GetKey(val); + uint32_t hash = Hash(key); + int index = hash & (fCapacity-1); + for (int n = 0; n < fCapacity; n++) { + Slot& s = fSlots[index]; + if (s.empty() || s.removed()) { + // New entry. + if (s.removed()) { + fRemoved--; + } + s.val = val; + s.hash = hash; + fCount++; + return &s.val; + } + if (hash == s.hash && key == Traits::GetKey(s.val)) { + // Overwrite previous entry. + // Note: this triggers extra copies when adding the same value repeatedly. + s.val = val; + return &s.val; + } + index = this->next(index, n); + } + SkASSERT(false); + return NULL; + } + + void resize(int capacity) { + int oldCapacity = fCapacity; + SkDEBUGCODE(int oldCount = fCount); + + fCount = fRemoved = 0; + fCapacity = capacity; + SkAutoTArray<Slot> oldSlots(capacity); + oldSlots.swap(fSlots); + + for (int i = 0; i < oldCapacity; i++) { + const Slot& s = oldSlots[i]; + if (!s.empty() && !s.removed()) { + this->uncheckedSet(s.val); + } + } + SkASSERT(fCount == oldCount); + } + + int next(int index, int n) const { + // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1. + // Both of these strategies are valid: + //return (index + 0 + 1) & (fCapacity-1); // Linear probing. + return (index + n + 1) & (fCapacity-1); // Quadratic probing. + } + + static uint32_t Hash(const K& key) { + uint32_t hash = Traits::Hash(key); + return hash < 2 ? hash+2 : hash; // We reserve hash 0 and 1 to mark empty or removed slots. + } + + struct Slot { + Slot() : hash(0) {} + bool empty() const { return this->hash == 0; } + bool removed() const { return this->hash == 1; } + + void markRemoved() { this->hash = 1; } + + T val; + uint32_t hash; + }; + + int fCount, fRemoved, fCapacity; + SkAutoTArray<Slot> fSlots; +}; + +// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. +// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. +template <typename K, typename V, uint32_t(*HashK)(const K&) = &SkGoodHash> +class SkTHashMap : SkNoncopyable { +public: + SkTHashMap() {} + + // Clear the map. + void reset() { fTable.reset(); } + + // How many key/value pairs are in the table? + int count() const { return fTable.count(); } + + // N.B. The pointers returned by set() and find() are valid only until the next call to set(). + + // Set key to val in the table, replacing any previous value with the same key. + // We copy both key and val, and return a pointer to the value copy now in the table. + V* set(const K& key, const V& val) { + Pair in = { key, val }; + Pair* out = fTable.set(in); + return &out->val; + } + + // If there is key/value entry in the table with this key, return a pointer to the value. + // If not, return NULL. + V* find(const K& key) const { + if (Pair* p = fTable.find(key)) { + return &p->val; + } + return NULL; + } + + // Remove the key/value entry in the table with this key. + void remove(const K& key) { + SkASSERT(this->find(key)); + fTable.remove(key); + } + + // Call fn on every key/value pair in the table. You may mutate the value but not the key. + template <typename Fn> // f(K, V*) or f(const K&, V*) + void foreach(Fn&& fn) { + fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); }); + } + + // Call fn on every key/value pair in the table. You may not mutate anything. + template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&). + void foreach(Fn&& fn) const { + fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); }); + } + +private: + struct Pair { + K key; + V val; + static const K& GetKey(const Pair& p) { return p.key; } + static uint32_t Hash(const K& key) { return HashK(key); } + }; + + SkTHashTable<Pair, K> fTable; +}; + +// A set of T. T is treated as an ordiary copyable C++ type. +template <typename T, uint32_t(*HashT)(const T&) = &SkGoodHash> +class SkTHashSet : SkNoncopyable { +public: + SkTHashSet() {} + + // Clear the set. + void reset() { fTable.reset(); } + + // How many items are in the set? + int count() const { return fTable.count(); } + + // Copy an item into the set. + void add(const T& item) { fTable.set(item); } + + // Is this item in the set? + bool contains(const T& item) const { return SkToBool(this->find(item)); } + + // If an item equal to this is in the set, return a pointer to it, otherwise null. + // This pointer remains valid until the next call to add(). + const T* find(const T& item) const { return fTable.find(item); } + + // Remove the item in the set equal to this. + void remove(const T& item) { + SkASSERT(this->contains(item)); + fTable.remove(item); + } + + // Call fn on every item in the set. You may not mutate anything. + template <typename Fn> // f(T), f(const T&) + void foreach (Fn&& fn) const { + fTable.foreach(fn); + } + +private: + struct Traits { + static const T& GetKey(const T& item) { return item; } + static uint32_t Hash(const T& item) { return HashT(item); } + }; + SkTHashTable<T, T, Traits> fTable; +}; + +#endif//SkTHash_DEFINED |