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-rw-r--r--src/core/SkRRect.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
index 03b8bbb930..db1c7dd965 100644
--- a/src/core/SkRRect.cpp
+++ b/src/core/SkRRect.cpp
@@ -75,14 +75,14 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
}
// Proportionally scale down all radii to fit. Find the minimum ratio
- // of a side and the radii on that side (for all four sides) and use
+ // of a side and the radii on that side (for all four sides) and use
// that to scale down _all_ the radii. This algorithm is from the
// W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping
// Curves:
- // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
+ // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
// Si is the sum of the two corresponding radii of the corners on side i,
- // and Ltop = Lbottom = the width of the box,
- // and Lleft = Lright = the height of the box.
+ // and Ltop = Lbottom = the width of the box,
+ // and Lleft = Lright = the height of the box.
// If f < 1, then all corner radii are reduced by multiplying them by f."
SkScalar scale = SK_Scalar1;
@@ -143,7 +143,7 @@ bool SkRRect::contains(SkScalar x, SkScalar y) const {
canonicalPt.set(x - fRect.centerX(), y - fRect.centerY());
index = kUpperLeft_Corner; // any corner will do in this case
} else {
- if (x < fRect.fLeft + fRadii[kUpperLeft_Corner].fX &&
+ if (x < fRect.fLeft + fRadii[kUpperLeft_Corner].fX &&
y < fRect.fTop + fRadii[kUpperLeft_Corner].fY) {
// UL corner
index = kUpperLeft_Corner;
@@ -252,7 +252,7 @@ void SkRRect::validate() const {
SkASSERT(fRect.isEmpty());
SkASSERT(allRadiiZero && allRadiiSame && allCornersSquare);
- SkASSERT(0 == fRect.fLeft && 0 == fRect.fTop &&
+ SkASSERT(0 == fRect.fLeft && 0 == fRect.fTop &&
0 == fRect.fRight && 0 == fRect.fBottom);
break;
case kRect_Type: