diff options
Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r-- | src/core/SkPictureShader.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp index f3ac638025..0b3c9e864b 100644 --- a/src/core/SkPictureShader.cpp +++ b/src/core/SkPictureShader.cpp @@ -336,17 +336,27 @@ void SkPictureShader::toString(SkString* str) const { #endif #if SK_SUPPORT_GPU -const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(GrContext* context, - const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality fq, - GrProcessorDataManager* procDataManager) const { +bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& paint, + const SkMatrix& viewM, const SkMatrix* localMatrix, + GrColor* paintColor, + GrProcessorDataManager* procDataManager, + GrFragmentProcessor** fp) const { int maxTextureSize = 0; if (context) { maxTextureSize = context->caps()->maxTextureSize(); } SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize)); if (!bitmapShader) { - return nullptr; + return false; } - return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDataManager); + return bitmapShader->asFragmentProcessor(context, paint, viewM, nullptr, paintColor, + procDataManager, fp); +} +#else +bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, + const SkMatrix*, GrColor*, GrProcessorDataManager*, + GrFragmentProcessor**) const { + SkDEBUGFAIL("Should not call in GPU-less build"); + return false; } #endif |