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-rw-r--r--src/core/SkPictureCommon.h70
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diff --git a/src/core/SkPictureCommon.h b/src/core/SkPictureCommon.h
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// Some shared code used by both SkBigPicture and SkMiniPicture.
+
+#include "SkRecords.h"
+#include "SkTLogic.h"
+
+struct SkTextHunter {
+ // Most ops never have text. Some always do. Subpictures know themeselves.
+ template <typename T> bool operator()(const T&) { return false; }
+ bool operator()(const SkRecords::DrawPosText&) { return true; }
+ bool operator()(const SkRecords::DrawPosTextH&) { return true; }
+ bool operator()(const SkRecords::DrawText&) { return true; }
+ bool operator()(const SkRecords::DrawTextBlob&) { return true; }
+ bool operator()(const SkRecords::DrawTextOnPath&) { return true; }
+ bool operator()(const SkRecords::DrawPicture& op) { return op.picture->hasText(); }
+};
+
+
+struct SkBitmapHunter {
+ // Helpers. These create HasMember_bitmap and HasMember_paint.
+ SK_CREATE_MEMBER_DETECTOR(bitmap);
+ SK_CREATE_MEMBER_DETECTOR(paint);
+
+ // Some ops have a paint, some have an optional paint. Either way, get back a pointer.
+ static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
+ static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
+
+ // Main entry for visitor:
+ // If the op is a DrawPicture, recurse.
+ // If the op has a bitmap directly, return true.
+ // If the op has a paint and the paint has a bitmap, return true.
+ // Otherwise, return false.
+ bool operator()(const SkRecords::DrawPicture& op) { return op.picture->willPlayBackBitmaps(); }
+
+ template <typename T>
+ bool operator()(const T& r) { return CheckBitmap(r); }
+
+ // If the op has a bitmap, of course we're going to play back bitmaps.
+ template <typename T>
+ static SK_WHEN(HasMember_bitmap<T>, bool) CheckBitmap(const T&) { return true; }
+
+ // If not, look for one in its paint (if it has a paint).
+ template <typename T>
+ static SK_WHEN(!HasMember_bitmap<T>, bool) CheckBitmap(const T& r) { return CheckPaint(r); }
+
+ // If we have a paint, dig down into the effects looking for a bitmap.
+ template <typename T>
+ static SK_WHEN(HasMember_paint<T>, bool) CheckPaint(const T& r) {
+ const SkPaint* paint = AsPtr(r.paint);
+ if (paint) {
+ const SkShader* shader = paint->getShader();
+ if (shader &&
+ shader->asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // If we don't have a paint, that non-paint has no bitmap.
+ template <typename T>
+ static SK_WHEN(!HasMember_paint<T>, bool) CheckPaint(const T&) { return false; }
+};
+