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-rw-r--r--src/core/SkLightingShader.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
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index aa90710aa4..0000000000
--- a/src/core/SkLightingShader.h
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-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkLightingShader_DEFINED
-#define SkLightingShader_DEFINED
-
-#include "SkLights.h"
-#include "SkShader.h"
-
-class SkBitmap;
-class SkMatrix;
-class SkNormalSource;
-
-class SK_API SkLightingShader {
-public:
- /** Returns a shader that lights the shape, colored by the diffuseShader, using the
- normals from normalSource, with the set of lights provided.
-
- @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's
- color.
- @param normalSource the source for the shape's normals. If nullptr, assumes straight
- up normals (<0,0,1>).
- @param lights the lights applied to the normals
-
- The lighting equation is currently:
- result = (LightColor * dot(Normal, LightDir) + AmbientColor) * DiffuseColor
-
- */
- static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
- sk_sp<SkLights> lights);
-
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
-};
-
-#endif