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-rw-r--r--src/core/SkLightingShader.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index 8fde8bfd37..b788b3c645 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -122,11 +122,9 @@ public:
LightingFP(sk_sp<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) {
// fuse all ambient lights into a single one
- fAmbientColor.set(0.0f, 0.0f, 0.0f);
+ fAmbientColor = lights->ambientLightColor();
for (int i = 0; i < lights->numLights(); ++i) {
- if (SkLights::Light::kAmbient_LightType == lights->light(i).type()) {
- fAmbientColor += lights->light(i).color();
- } else if (SkLights::Light::kDirectional_LightType == lights->light(i).type()) {
+ if (SkLights::Light::kDirectional_LightType == lights->light(i).type()) {
fDirectionalLights.push_back(lights->light(i));
// TODO get the handle to the shadow map if there is one
} else {