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Diffstat (limited to 'src/core/SkEdgeClipper.cpp')
-rw-r--r-- | src/core/SkEdgeClipper.cpp | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/src/core/SkEdgeClipper.cpp b/src/core/SkEdgeClipper.cpp new file mode 100644 index 0000000000..7ad845d020 --- /dev/null +++ b/src/core/SkEdgeClipper.cpp @@ -0,0 +1,508 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "SkEdgeClipper.h" +#include "SkGeometry.h" + +static bool quick_reject(const SkRect& bounds, const SkRect& clip) { + return bounds.fTop >= clip.fBottom || bounds.fBottom <= clip.fTop; +} + +static inline void clamp_le(SkScalar& value, SkScalar max) { + if (value > max) { + value = max; + } +} + +static inline void clamp_ge(SkScalar& value, SkScalar min) { + if (value < min) { + value = min; + } +} + +/* src[] must be monotonic in Y. This routine copies src into dst, and sorts + it to be increasing in Y. If it had to reverse the order of the points, + it returns true, otherwise it returns false + */ +static bool sort_increasing_Y(SkPoint dst[], const SkPoint src[], int count) { + // we need the data to be monotonically increasing in Y + if (src[0].fY > src[count - 1].fY) { + for (int i = 0; i < count; i++) { + dst[i] = src[count - i - 1]; + } + return true; + } else { + memcpy(dst, src, count * sizeof(SkPoint)); + return false; + } +} + +/////////////////////////////////////////////////////////////////////////////// + +static bool chopMonoQuadAt(SkScalar c0, SkScalar c1, SkScalar c2, + SkScalar target, SkScalar* t) { + /* Solve F(t) = y where F(t) := [0](1-t)^2 + 2[1]t(1-t) + [2]t^2 + * We solve for t, using quadratic equation, hence we have to rearrange + * our cooefficents to look like At^2 + Bt + C + */ + SkScalar A = c0 - c1 - c1 + c2; + SkScalar B = 2*(c1 - c0); + SkScalar C = c0 - target; + + SkScalar roots[2]; // we only expect one, but make room for 2 for safety + int count = SkFindUnitQuadRoots(A, B, C, roots); + if (count) { + *t = roots[0]; + return true; + } + return false; +} + +static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) { + return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t); +} + +static bool chopMonoQuadAtX(SkPoint pts[3], SkScalar x, SkScalar* t) { + return chopMonoQuadAt(pts[0].fX, pts[1].fX, pts[2].fX, x, t); +} + +// Modify pts[] in place so that it is clipped in Y to the clip rect +static void chop_quad_in_Y(SkPoint pts[3], const SkRect& clip) { + SkScalar t; + SkPoint tmp[5]; // for SkChopQuadAt + + // are we partially above + if (pts[0].fY < clip.fTop) { + if (chopMonoQuadAtY(pts, clip.fTop, &t)) { + // take the 2nd chopped quad + SkChopQuadAt(pts, tmp, t); + clamp_ge(tmp[2].fY, clip.fTop); + clamp_ge(tmp[3].fY, clip.fTop); + pts[0] = tmp[2]; + pts[1] = tmp[3]; + } else { + // if chopMonoQuadAtY failed, then we may have hit inexact numerics + // so we just clamp against the top + for (int i = 0; i < 3; i++) { + if (pts[i].fY < clip.fTop) { + pts[i].fY = clip.fTop; + } + } + } + } + + // are we partially below + if (pts[2].fY > clip.fBottom) { + if (chopMonoQuadAtY(pts, clip.fBottom, &t)) { + SkChopQuadAt(pts, tmp, t); + clamp_le(tmp[1].fY, clip.fBottom); + clamp_le(tmp[2].fY, clip.fBottom); + pts[1] = tmp[1]; + pts[2] = tmp[2]; + } else { + // if chopMonoQuadAtY failed, then we may have hit inexact numerics + // so we just clamp against the bottom + for (int i = 0; i < 3; i++) { + if (pts[i].fY > clip.fBottom) { + pts[i].fY = clip.fBottom; + } + } + } + } +} + +// srcPts[] must be monotonic in X and Y +void SkEdgeClipper::clipMonoQuad(const SkPoint srcPts[3], const SkRect& clip) { + SkPoint pts[3]; + bool reverse = sort_increasing_Y(pts, srcPts, 3); + + // are we completely above or below + if (pts[2].fY <= clip.fTop || pts[0].fY >= clip.fBottom) { + return; + } + + // Now chop so that pts is contained within clip in Y + chop_quad_in_Y(pts, clip); + + if (pts[0].fX > pts[2].fX) { + SkTSwap<SkPoint>(pts[0], pts[2]); + reverse = !reverse; + } + SkASSERT(pts[0].fX <= pts[1].fX); + SkASSERT(pts[1].fX <= pts[2].fX); + + // Now chop in X has needed, and record the segments + + if (pts[2].fX <= clip.fLeft) { // wholly to the left + this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse); + return; + } + if (pts[0].fX >= clip.fRight) { // wholly to the right + this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse); + return; + } + + SkScalar t; + SkPoint tmp[5]; // for SkChopQuadAt + + // are we partially to the left + if (pts[0].fX < clip.fLeft) { + if (chopMonoQuadAtX(pts, clip.fLeft, &t)) { + SkChopQuadAt(pts, tmp, t); + this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse); + clamp_ge(tmp[2].fX, clip.fLeft); + clamp_ge(tmp[3].fX, clip.fLeft); + pts[0] = tmp[2]; + pts[1] = tmp[3]; + } else { + // if chopMonoQuadAtY failed, then we may have hit inexact numerics + // so we just clamp against the left + this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse); + } + } + + // are we partially to the right + if (pts[2].fX > clip.fRight) { + if (chopMonoQuadAtX(pts, clip.fRight, &t)) { + SkChopQuadAt(pts, tmp, t); + clamp_le(tmp[1].fX, clip.fRight); + clamp_le(tmp[2].fX, clip.fRight); + this->appendQuad(tmp, reverse); + this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse); + } else { + // if chopMonoQuadAtY failed, then we may have hit inexact numerics + // so we just clamp against the right + this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse); + } + } else { // wholly inside the clip + this->appendQuad(pts, reverse); + } +} + +bool SkEdgeClipper::clipQuad(const SkPoint srcPts[3], const SkRect& clip) { + fCurrPoint = fPoints; + fCurrVerb = fVerbs; + + SkRect bounds; + bounds.set(srcPts, 3); + + if (!quick_reject(bounds, clip)) { + SkPoint monoY[5]; + int countY = SkChopQuadAtYExtrema(srcPts, monoY); + for (int y = 0; y <= countY; y++) { + SkPoint monoX[5]; + int countX = SkChopQuadAtXExtrema(&monoY[y * 2], monoX); + for (int x = 0; x <= countX; x++) { + this->clipMonoQuad(&monoX[x * 2], clip); + SkASSERT(fCurrVerb - fVerbs < kMaxVerbs); + SkASSERT(fCurrPoint - fPoints <= kMaxPoints); + } + } + } + + *fCurrVerb = SkPath::kDone_Verb; + fCurrPoint = fPoints; + fCurrVerb = fVerbs; + return SkPath::kDone_Verb != fVerbs[0]; +} + +/////////////////////////////////////////////////////////////////////////////// + +static SkScalar eval_cubic_coeff(SkScalar A, SkScalar B, SkScalar C, + SkScalar D, SkScalar t) { + return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); +} + +/* Given 4 cubic points (either Xs or Ys), and a target X or Y, compute the + t value such that cubic(t) = target + */ +static bool chopMonoCubicAt(SkScalar c0, SkScalar c1, SkScalar c2, SkScalar c3, + SkScalar target, SkScalar* t) { + // SkASSERT(c0 <= c1 && c1 <= c2 && c2 <= c3); + SkASSERT(c0 < target && target < c3); + + SkScalar D = c0; + SkScalar A = c3 + 3*(c1 - c2) - c0; + SkScalar B = 3*(c2 - c1 - c1 + c0); + SkScalar C = 3*(c1 - c0); + + SkScalar minT = 0; + SkScalar maxT = SK_Scalar1; + for (int i = 0; i < 8; i++) { + SkScalar mid = SkScalarAve(minT, maxT); + SkScalar coord = eval_cubic_coeff(A, B, C, D, mid); + if (coord < target) { + minT = mid; + } else { + maxT = mid; + } + } + *t = SkScalarAve(minT, maxT); + return true; +} + +static bool chopMonoCubicAtY(SkPoint pts[4], SkScalar y, SkScalar* t) { + return chopMonoCubicAt(pts[0].fY, pts[1].fY, pts[2].fY, pts[3].fY, y, t); +} + +static bool chopMonoCubicAtX(SkPoint pts[4], SkScalar x, SkScalar* t) { + return chopMonoCubicAt(pts[0].fX, pts[1].fX, pts[2].fX, pts[3].fX, x, t); +} + +// Modify pts[] in place so that it is clipped in Y to the clip rect +static void chop_cubic_in_Y(SkPoint pts[4], const SkRect& clip) { + SkScalar t; + SkPoint tmp[7]; // for SkChopCubicAt + + // are we partially above + if (pts[0].fY < clip.fTop) { + if (chopMonoCubicAtY(pts, clip.fTop, &t)) { + SkChopCubicAt(pts, tmp, t); + clamp_ge(tmp[3].fY, clip.fTop); + clamp_ge(tmp[4].fY, clip.fTop); + clamp_ge(tmp[5].fY, clip.fTop); + pts[0] = tmp[3]; + pts[1] = tmp[4]; + pts[2] = tmp[5]; + } else { + // if chopMonoCubicAtY failed, then we may have hit inexact numerics + // so we just clamp against the top + for (int i = 0; i < 4; i++) { + clamp_ge(pts[i].fY, clip.fTop); + } + } + } + + // are we partially below + if (pts[3].fY > clip.fBottom) { + if (chopMonoCubicAtY(pts, clip.fBottom, &t)) { + SkChopCubicAt(pts, tmp, t); + clamp_le(tmp[1].fY, clip.fBottom); + clamp_le(tmp[2].fY, clip.fBottom); + clamp_le(tmp[3].fY, clip.fBottom); + pts[1] = tmp[1]; + pts[2] = tmp[2]; + pts[3] = tmp[3]; + } else { + // if chopMonoCubicAtY failed, then we may have hit inexact numerics + // so we just clamp against the bottom + for (int i = 0; i < 4; i++) { + clamp_le(pts[i].fY, clip.fBottom); + } + } + } +} + +// srcPts[] must be monotonic in X and Y +void SkEdgeClipper::clipMonoCubic(const SkPoint src[4], const SkRect& clip) { + SkPoint pts[4]; + bool reverse = sort_increasing_Y(pts, src, 4); + + // are we completely above or below + if (pts[3].fY <= clip.fTop || pts[0].fY >= clip.fBottom) { + return; + } + + // Now chop so that pts is contained within clip in Y + chop_cubic_in_Y(pts, clip); + + if (pts[0].fX > pts[3].fX) { + SkTSwap<SkPoint>(pts[0], pts[3]); + SkTSwap<SkPoint>(pts[1], pts[2]); + reverse = !reverse; + } + + // Now chop in X has needed, and record the segments + + if (pts[3].fX <= clip.fLeft) { // wholly to the left + this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse); + return; + } + if (pts[0].fX >= clip.fRight) { // wholly to the right + this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse); + return; + } + + SkScalar t; + SkPoint tmp[7]; + + // are we partially to the left + if (pts[0].fX < clip.fLeft) { + if (chopMonoCubicAtX(pts, clip.fLeft, &t)) { + SkChopCubicAt(pts, tmp, t); + this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse); + clamp_ge(tmp[3].fX, clip.fLeft); + clamp_ge(tmp[4].fX, clip.fLeft); + clamp_ge(tmp[5].fX, clip.fLeft); + pts[0] = tmp[3]; + pts[1] = tmp[4]; + pts[2] = tmp[5]; + } else { + // if chopMonocubicAtY failed, then we may have hit inexact numerics + // so we just clamp against the left + this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse); + } + } + + // are we partially to the right + if (pts[3].fX > clip.fRight) { + if (chopMonoCubicAtX(pts, clip.fRight, &t)) { + SkChopCubicAt(pts, tmp, t); + clamp_le(tmp[1].fX, clip.fRight); + clamp_le(tmp[2].fX, clip.fRight); + clamp_le(tmp[3].fX, clip.fRight); + this->appendCubic(tmp, reverse); + this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse); + } else { + // if chopMonoCubicAtX failed, then we may have hit inexact numerics + // so we just clamp against the right + this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse); + } + } else { // wholly inside the clip + this->appendCubic(pts, reverse); + } +} + +bool SkEdgeClipper::clipCubic(const SkPoint srcPts[4], const SkRect& clip) { + fCurrPoint = fPoints; + fCurrVerb = fVerbs; + + SkRect bounds; + bounds.set(srcPts, 4); + + if (!quick_reject(bounds, clip)) { + SkPoint monoY[10]; + int countY = SkChopCubicAtYExtrema(srcPts, monoY); + for (int y = 0; y <= countY; y++) { + // sk_assert_monotonic_y(&monoY[y * 3], 4); + SkPoint monoX[10]; + int countX = SkChopCubicAtXExtrema(&monoY[y * 3], monoX); + for (int x = 0; x <= countX; x++) { + // sk_assert_monotonic_y(&monoX[x * 3], 4); + // sk_assert_monotonic_x(&monoX[x * 3], 4); + this->clipMonoCubic(&monoX[x * 3], clip); + SkASSERT(fCurrVerb - fVerbs < kMaxVerbs); + SkASSERT(fCurrPoint - fPoints <= kMaxPoints); + } + } + } + + *fCurrVerb = SkPath::kDone_Verb; + fCurrPoint = fPoints; + fCurrVerb = fVerbs; + return SkPath::kDone_Verb != fVerbs[0]; +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkEdgeClipper::appendVLine(SkScalar x, SkScalar y0, SkScalar y1, + bool reverse) { + *fCurrVerb++ = SkPath::kLine_Verb; + + if (reverse) { + SkTSwap<SkScalar>(y0, y1); + } + fCurrPoint[0].set(x, y0); + fCurrPoint[1].set(x, y1); + fCurrPoint += 2; +} + +void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) { + *fCurrVerb++ = SkPath::kQuad_Verb; + + if (reverse) { + fCurrPoint[0] = pts[2]; + fCurrPoint[2] = pts[0]; + } else { + fCurrPoint[0] = pts[0]; + fCurrPoint[2] = pts[2]; + } + fCurrPoint[1] = pts[1]; + fCurrPoint += 3; +} + +void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) { + *fCurrVerb++ = SkPath::kCubic_Verb; + + if (reverse) { + for (int i = 0; i < 4; i++) { + fCurrPoint[i] = pts[3 - i]; + } + } else { + memcpy(fCurrPoint, pts, 4 * sizeof(SkPoint)); + } + fCurrPoint += 4; +} + +SkPath::Verb SkEdgeClipper::next(SkPoint pts[]) { + SkPath::Verb verb = *fCurrVerb; + + switch (verb) { + case SkPath::kLine_Verb: + memcpy(pts, fCurrPoint, 2 * sizeof(SkPoint)); + fCurrPoint += 2; + fCurrVerb += 1; + break; + case SkPath::kQuad_Verb: + memcpy(pts, fCurrPoint, 3 * sizeof(SkPoint)); + fCurrPoint += 3; + fCurrVerb += 1; + break; + case SkPath::kCubic_Verb: + memcpy(pts, fCurrPoint, 4 * sizeof(SkPoint)); + fCurrPoint += 4; + fCurrVerb += 1; + break; + case SkPath::kDone_Verb: + break; + default: + SkASSERT(!"unexpected verb in quadclippper2 iter"); + break; + } + return verb; +} + +/////////////////////////////////////////////////////////////////////////////// + +#ifdef SK_DEBUG +static void assert_monotonic(const SkScalar coord[], int count) { + if (coord[0] > coord[(count - 1) * 2]) { + for (int i = 1; i < count; i++) { + SkASSERT(coord[2 * (i - 1)] >= coord[i * 2]); + } + } else if (coord[0] < coord[(count - 1) * 2]) { + for (int i = 1; i < count; i++) { + SkASSERT(coord[2 * (i - 1)] <= coord[i * 2]); + } + } else { + for (int i = 1; i < count; i++) { + SkASSERT(coord[2 * (i - 1)] == coord[i * 2]); + } + } +} + +void sk_assert_monotonic_y(const SkPoint pts[], int count) { + if (count > 1) { + assert_monotonic(&pts[0].fY, count); + } +} + +void sk_assert_monotonic_x(const SkPoint pts[], int count) { + if (count > 1) { + assert_monotonic(&pts[0].fX, count); + } +} +#endif |