diff options
Diffstat (limited to 'src/core/SkDraw_vertices.cpp')
-rw-r--r-- | src/core/SkDraw_vertices.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/core/SkDraw_vertices.cpp b/src/core/SkDraw_vertices.cpp index 8df9946b2b..c7d439d123 100644 --- a/src/core/SkDraw_vertices.cpp +++ b/src/core/SkDraw_vertices.cpp @@ -86,16 +86,15 @@ protected: Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { return nullptr; } - bool onAppendStages(SkRasterPipeline* pipeline, SkColorSpace* dstCS, SkArenaAlloc* alloc, - const SkMatrix&, const SkPaint&, const SkMatrix*) const override { - pipeline->append(SkRasterPipeline::seed_shader); - pipeline->append(SkRasterPipeline::matrix_4x3, &fM43); + bool onAppendStages(const StageRec& rec) const override { + rec.fPipeline->append(SkRasterPipeline::seed_shader); + rec.fPipeline->append(SkRasterPipeline::matrix_4x3, &fM43); // In theory we should never need to clamp. However, either due to imprecision in our // matrix43, or the scan converter passing us pixel centers that in fact are not within // the triangle, we do see occasional (slightly) out-of-range values, so we add these // clamp stages. It would be nice to find a way to detect when these are not needed. - pipeline->append(SkRasterPipeline::clamp_0); - pipeline->append(SkRasterPipeline::clamp_a); + rec.fPipeline->append(SkRasterPipeline::clamp_0); + rec.fPipeline->append(SkRasterPipeline::clamp_a); return true; } |