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Diffstat (limited to 'src/core/SkComposeShader.cpp')
-rw-r--r-- | src/core/SkComposeShader.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp index 287702ec66..d433ff2d43 100644 --- a/src/core/SkComposeShader.cpp +++ b/src/core/SkComposeShader.cpp @@ -137,12 +137,6 @@ void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor re SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode; unsigned scale = SkAlpha255To256(this->getPaintAlpha()); -#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK - // In the Android framework, make compose shader ignore the paint's alpha. - // This matches the old behavior. FIXME: Can we remove this difference? - scale = 256; -#endif - SkPMColor tmp[TMP_COLOR_COUNT]; if (nullptr == mode) { // implied SRC_OVER |