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-rw-r--r--src/core/SkCanvas.cpp39
1 files changed, 21 insertions, 18 deletions
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 11dc739f4c..a31ded0586 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -299,7 +299,7 @@ public:
SkPaint tmp;
tmp.setImageFilter(fOrigPaint.getImageFilter());
(void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLayer_SaveFlag,
- SkCanvas::kFullLayer_SaveLayerStrategy);
+ true, SkCanvas::kFullLayer_SaveLayerStrategy);
// we'll clear the imageFilter for the actual draws in next(), so
// it will only be applied during the restore().
fDoClearImageFilter = true;
@@ -880,7 +880,7 @@ int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) {
}
SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag);
fSaveCount += 1;
- this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, strategy);
+ this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, false, strategy);
return this->getSaveCount() - 1;
}
@@ -890,12 +890,12 @@ int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags fl
}
SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, flags);
fSaveCount += 1;
- this->internalSaveLayer(bounds, paint, flags, strategy);
+ this->internalSaveLayer(bounds, paint, flags, false, strategy);
return this->getSaveCount() - 1;
}
void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags,
- SaveLayerStrategy strategy) {
+ bool justForImageFilter, SaveLayerStrategy strategy) {
#ifndef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
flags |= kClipToLayer_SaveFlag;
#endif
@@ -917,13 +917,21 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
return;
}
- bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag);
- if (isOpaque && paint) {
- // TODO: perhaps add a query to filters so we might preserve opaqueness...
- if (paint->getImageFilter() || paint->getColorFilter()) {
- isOpaque = false;
+ // Kill the imagefilter if our device doesn't allow it
+ SkLazyPaint lazyP;
+ if (paint && paint->getImageFilter()) {
+ if (!this->getTopDevice()->allowImageFilter(paint->getImageFilter())) {
+ if (justForImageFilter) {
+ // early exit if the layer was just for the imageFilter
+ return;
+ }
+ SkPaint* p = lazyP.set(*paint);
+ p->setImageFilter(NULL);
+ paint = p;
}
}
+
+ bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag);
SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(),
isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
@@ -933,17 +941,12 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
return;
}
- SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage;
-#if 1
- // this seems needed for current GMs, but makes us draw slower on the GPU
- // Related to https://code.google.com/p/skia/issues/detail?id=3519 ?
- //
+ SkBaseDevice::Usage usage = SkBaseDevice::kSaveLayer_Usage;
if (paint && paint->getImageFilter()) {
- usage = SkBaseDevice::kPossible_TileUsage;
+ usage = SkBaseDevice::kImageFilter_Usage;
}
-#endif
- device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, fProps.pixelGeometry()),
- paint);
+ device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage,
+ fProps.pixelGeometry()));
if (NULL == device) {
SkErrorInternals::SetError( kInternalError_SkError,
"Unable to create device for layer.");