diff options
Diffstat (limited to 'src/core/SkBlitter_RGB16.cpp')
-rw-r--r-- | src/core/SkBlitter_RGB16.cpp | 84 |
1 files changed, 75 insertions, 9 deletions
diff --git a/src/core/SkBlitter_RGB16.cpp b/src/core/SkBlitter_RGB16.cpp index 955f4c1913..3b8075fad3 100644 --- a/src/core/SkBlitter_RGB16.cpp +++ b/src/core/SkBlitter_RGB16.cpp @@ -51,7 +51,7 @@ void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other, /////////////////////////////////////////////////////////////////////////////// SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint) - : SkRGB16_Blitter(device, paint) { + : INHERITED(device, paint) { SkASSERT(paint.getShader() == NULL); SkASSERT(paint.getColorFilter() == NULL); SkASSERT(paint.getXfermode() == NULL); @@ -342,17 +342,38 @@ const SkBitmap* SkRGB16_Blitter::justAnOpaqueColor(uint32_t* value) { return NULL; } +static uint32_t pmcolor_to_expand16(SkPMColor c) { + unsigned r = SkGetPackedR32(c); + unsigned g = SkGetPackedG32(c); + unsigned b = SkGetPackedB32(c); + return (g << 24) | (r << 13) | (b << 2); +} + +static inline void blend32_16_row(SkPMColor src, uint16_t dst[], int count) { + SkASSERT(count > 0); +#if 0 + uint32_t src_expand = pmcolor_to_expand16(src); + unsigned scale = (0xFF - SkGetPackedA32(src)) >> 3; + do { + uint32_t dst_expand = SkExpand_rgb_16(*dst) * scale; + *dst = SkCompact_rgb_16((src_expand + dst_expand) >> 5); + dst += 1; + } while (--count != 0); +#else + do { + *dst = SkSrcOver32To16(src, *dst); + dst += 1; + } while (--count != 0); +#endif +} + void SkRGB16_Blitter::blitH(int x, int y, int width) SK_RESTRICT { SkASSERT(width > 0); SkASSERT(x + width <= fDevice.width()); uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y); // TODO: respect fDoDither - SkPMColor src32 = fSrcColor32; - do { - *device = SkSrcOver32To16(src32, *device); - device += 1; - } while (--width != 0); + blend32_16_row(fSrcColor32, device, width); } void SkRGB16_Blitter::blitAntiH(int x, int y, @@ -478,9 +499,7 @@ void SkRGB16_Blitter::blitRect(int x, int y, int width, int height) { SkPMColor src32 = fSrcColor32; while (--height >= 0) { - for (int i = width - 1; i >= 0; --i) { - device[i] = SkSrcOver32To16(src32, device[i]); - } + blend32_16_row(src32, device, width); device = (uint16_t*)((char*)device + deviceRB); } } @@ -509,6 +528,53 @@ void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) SK_RESTRICT { } } +void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) { + SkShader* shader = fShader; + uint16_t* dst = fDevice.getAddr16(x, y); + size_t dstRB = fDevice.rowBytes(); + int alpha = shader->getSpan16Alpha(); + + // TODO: take advantage of (fShaderFlags & SkShader::kConstInY_Flag) + + if (0xFF == alpha) { + if (fShaderFlags & SkShader::kConstInY_Flag) { + // have the shader blit directly into the device the first time + shader->shadeSpan16(x, y, dst, width); + // and now just memcpy that line on the subsequent lines + if (--height > 0) { + const uint16_t* orig = dst; + do { + dst = (uint16_t*)((char*)dst + dstRB); + memcpy(dst, orig, width << 1); + } while (--height); + } + } else { // need to call shadeSpan16 for every line + do { + shader->shadeSpan16(x, y, dst, width); + y += 1; + dst = (uint16_t*)((char*)dst + dstRB); + } while (--height); + } + } else { + int scale = SkAlpha255To256(alpha); + uint16_t* span16 = (uint16_t*)fBuffer; + if (fShaderFlags & SkShader::kConstInY_Flag) { + shader->shadeSpan16(x, y, span16, width); + do { + SkBlendRGB16(span16, dst, scale, width); + dst = (uint16_t*)((char*)dst + dstRB); + } while (--height); + } else { + do { + shader->shadeSpan16(x, y, span16, width); + SkBlendRGB16(span16, dst, scale, width); + y += 1; + dst = (uint16_t*)((char*)dst + dstRB); + } while (--height); + } + } +} + void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y, const SkAlpha* SK_RESTRICT antialias, const int16_t* SK_RESTRICT runs) |