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-rw-r--r--src/core/SkBitmapProcState_filter.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/core/SkBitmapProcState_filter.h b/src/core/SkBitmapProcState_filter.h
index 706ff7d25d..bb9625a4ca 100644
--- a/src/core/SkBitmapProcState_filter.h
+++ b/src/core/SkBitmapProcState_filter.h
@@ -19,6 +19,15 @@
#endif
#include "SkColorPriv.h"
+/*
+ Filter_32_opaque
+
+ There is no hard-n-fast rule that the filtering must produce
+ exact results for the color components, but if the 4 incoming colors are
+ all opaque, then the output color must also be opaque. Subsequent parts of
+ the drawing pipeline may rely on this (e.g. which blitrow proc to use).
+ */
+
#if defined(__ARM_HAVE_NEON) && !defined(SK_CPU_BENDIAN)
static inline void Filter_32_opaque_neon(unsigned x, unsigned y,
SkPMColor a00, SkPMColor a01,