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-rw-r--r--samplecode/SampleTextureDomain.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index dad1e0e07a..7c770a9aac 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -53,7 +53,7 @@ protected:
// the constrained texture domain.
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(5, 5, 305, 305);
- canvas->drawBitmapRect(fBM, &srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);
+ canvas->drawBitmapRect(fBM, srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);
// Test that bitmap draws across separate devices also respect
// the constrainted texture domain.
@@ -64,14 +64,14 @@ protected:
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(1, 1, 3, 3);
- surface->getCanvas()->drawBitmapRect(fBM, &srcRect, dstRect, &paint,
+ surface->getCanvas()->drawBitmapRect(fBM, srcRect, dstRect, &paint,
SkCanvas::kStrict_SrcRectConstraint);
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(405, 5, 305, 305);
- canvas->drawImageRect(image, &srcRect, dstRect, &paint);
+ canvas->drawImageRect(image, srcRect, dstRect, &paint);
// Test that bitmap blurring using a subrect
// renders correctly
@@ -83,7 +83,7 @@ protected:
SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
paint.setMaskFilter(mf)->unref();
- canvas->drawImageRect(image, &srcRect, dstRect, &paint);
+ canvas->drawImageRect(image, srcRect, dstRect, &paint);
// Blur and a rotation + NULL src rect
// This should not trigger the texture domain code