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-rw-r--r--samplecode/SampleTextureDomain.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 7c770a9aac..65575338c9 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -85,11 +85,11 @@ protected:
paint.setMaskFilter(mf)->unref();
canvas->drawImageRect(image, srcRect, dstRect, &paint);
- // Blur and a rotation + NULL src rect
+ // Blur and a rotation + nullptr src rect
// This should not trigger the texture domain code
// but it will test a code path in SkGpuDevice::drawBitmap
// that handles blurs with rects transformed to non-
- // orthogonal rects. It also tests the NULL src rect handling
+ // orthogonal rects. It also tests the nullptr src rect handling
mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(5),
SkBlurMaskFilter::kHighQuality_BlurFlag);