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+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SampleNimaActor_DEFINED
+#define SampleNimaActor_DEFINED
+
+#include <nima/Actor.hpp>
+#include <nima/ActorImage.hpp>
+#include <nima/Vec2D.hpp>
+
+#include "SkCanvas.h"
+#include "SkImage.h"
+
+class SampleActor;
+class SampleActorImage;
+
+class SampleActor : public nima::Actor {
+public:
+ SampleActor(std::string baseName);
+ ~SampleActor();
+
+ void render(SkCanvas* canvas) const;
+
+private:
+ sk_sp<SkImage> fTexture;
+ std::vector<SampleActorImage> fActorImages;
+ std::unique_ptr<SkPaint> fPaint;
+
+ typedef nima::Actor INHERITED;
+};
+
+class SampleActorImage {
+public:
+ SampleActorImage(nima::ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint);
+ ~SampleActorImage();
+
+ void render(const SampleActor* actor, SkCanvas* canvas) const;
+
+ int drawOrder() const { return fActorImage->drawOrder(); }
+
+private:
+ nima::Vec2D deform(const nima::Vec2D& position, float* boneIdx, float* boneWgt) const;
+
+private:
+ nima::ActorImage* fActorImage;
+ sk_sp<SkImage> fTexture;
+ SkPaint* fPaint;
+};
+
+#endif