diff options
Diffstat (limited to 'platform_tools/android/apps/visualbench/src/main/jni/SkOSWindow_AndroidNative.cpp')
-rw-r--r-- | platform_tools/android/apps/visualbench/src/main/jni/SkOSWindow_AndroidNative.cpp | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/platform_tools/android/apps/visualbench/src/main/jni/SkOSWindow_AndroidNative.cpp b/platform_tools/android/apps/visualbench/src/main/jni/SkOSWindow_AndroidNative.cpp deleted file mode 100644 index df7e74b45b..0000000000 --- a/platform_tools/android/apps/visualbench/src/main/jni/SkOSWindow_AndroidNative.cpp +++ /dev/null @@ -1,200 +0,0 @@ -/* - * Copyright 2015 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkOSWindow_Android.h" - -#include <GLES/gl.h> - -SkOSWindow::SkOSWindow(void* hwnd) { - fWindow.fDisplay = EGL_NO_DISPLAY; - fWindow.fContext = EGL_NO_CONTEXT; - fWindow.fSurface = EGL_NO_SURFACE; - fNativeWindow = (ANativeWindow*)hwnd; - fDestroyRequested = false; -} - -SkOSWindow::~SkOSWindow() { - this->release(); -} - -bool SkOSWindow::attach(SkBackEndTypes attachType, - int /*msaaSampleCount*/, - bool /*deepColor*/, - AttachmentInfo* info) { - static const EGLint kEGLContextAttribsForOpenGL[] = { - EGL_NONE - }; - - static const EGLint kEGLContextAttribsForOpenGLES[] = { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - - static const struct { - const EGLint* fContextAttribs; - EGLenum fAPI; - EGLint fRenderableTypeBit; - } kAPIs[] = { - { // OpenGL - kEGLContextAttribsForOpenGL, - EGL_OPENGL_API, - EGL_OPENGL_BIT, - }, - { // OpenGL ES. This seems to work for both ES2 and 3 (when available). - kEGLContextAttribsForOpenGLES, - EGL_OPENGL_ES_API, - EGL_OPENGL_ES2_BIT, - }, - }; - - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (EGL_NO_DISPLAY == display) { - return false; - } - - EGLint majorVersion; - EGLint minorVersion; - if (!eglInitialize(display, &majorVersion, &minorVersion)) { - return false; - } - - for (size_t api = 0; api < SK_ARRAY_COUNT(kAPIs); ++api) { - if (!eglBindAPI(kAPIs[api].fAPI)) { - continue; - } -#if 0 - SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR)); - SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS)); - SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION)); - SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS)); -#endif - - const EGLint configAttribs[] = { - EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, - EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit, - EGL_RED_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_BLUE_SIZE, 8, - EGL_ALPHA_SIZE, 8, - EGL_NONE - }; - - EGLint format; - EGLint numConfigs; - EGLConfig config; - EGLSurface surface; - EGLContext context; - - /* Here, the application chooses the configuration it desires. In this - * sample, we have a very simplified selection process, where we pick - * the first EGLConfig that matches our criteria */ - if (!eglChooseConfig(display, configAttribs, &config, 1, &numConfigs) || - numConfigs != 1) { - continue; - } - - /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is - * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). - * As soon as we picked a EGLConfig, we can safely reconfigure the - * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ - if (!eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format)) { - continue; - } - - ANativeWindow_setBuffersGeometry(fNativeWindow, 0, 0, format); - - surface = eglCreateWindowSurface(display, config, fNativeWindow, nullptr); - if (EGL_NO_SURFACE == surface) { - SkDebugf("eglCreateWindowSurface failed. EGL Error: 0x%08x\n", eglGetError()); - continue; - } - context = eglCreateContext(display, config, nullptr, kAPIs[api].fContextAttribs); - if (EGL_NO_CONTEXT == context) { - SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError()); - eglDestroySurface(display, surface); - continue; - } - - if (!eglMakeCurrent(display, surface, surface, context)) { - SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError()); - eglDestroyContext(display, context); - eglDestroySurface(display, surface); - continue; - } - - fWindow.fDisplay = display; - fWindow.fContext = context; - fWindow.fSurface = surface; - break; - } - - if (fWindow.fDisplay && fWindow.fContext && fWindow.fSurface) { - EGLint w, h; - eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_WIDTH, &w); - eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_HEIGHT, &h); - - glViewport(0, 0, w, h); - glClearColor(0.0, 0, 0, 0.0); - glClearStencil(0); - glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - // We retrieve the fullscreen width and height - this->setSize((SkScalar)w, (SkScalar)h); - return true; - } else { - return false; - } -} - -void SkOSWindow::release() { - if (fWindow.fDisplay != EGL_NO_DISPLAY) { - eglMakeCurrent(fWindow.fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (fWindow.fContext != EGL_NO_CONTEXT) { - eglDestroyContext(fWindow.fDisplay, fWindow.fContext); - } - if (fWindow.fSurface != EGL_NO_SURFACE) { - eglDestroySurface(fWindow.fDisplay, fWindow.fSurface); - } - eglTerminate(fWindow.fDisplay); - } - fWindow.fDisplay = EGL_NO_DISPLAY; - fWindow.fContext = EGL_NO_CONTEXT; - fWindow.fSurface = EGL_NO_SURFACE; -} - -void SkOSWindow::present() { - if (fWindow.fDisplay != EGL_NO_DISPLAY && fWindow.fContext != EGL_NO_CONTEXT) { - eglSwapBuffers(fWindow.fDisplay, fWindow.fSurface); - } -} - -void SkOSWindow::closeWindow() { - fDestroyRequested = true; -} - -void SkOSWindow::setVsync(bool vsync) { - if (fWindow.fDisplay != EGL_NO_DISPLAY) { - int swapInterval = vsync ? 1 : 0; - eglSwapInterval(fWindow.fDisplay, swapInterval); - } -} - -void SkOSWindow::onSetTitle(const char title[]) { -} - -void SkOSWindow::onHandleInval(const SkIRect& rect) { -} - -/////////////////////////////////////////// -/////////////// SkEvent impl ////////////// -/////////////////////////////////////////// - -void SkEvent::SignalQueueTimer(SkMSec ms) { -} - -void SkEvent::SignalNonEmptyQueue() { -} |