diff options
Diffstat (limited to 'platform_tools/android/apps/skar_java/src/main/java/com/google/skar/CanvasMatrixUtil.java')
-rw-r--r-- | platform_tools/android/apps/skar_java/src/main/java/com/google/skar/CanvasMatrixUtil.java | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/CanvasMatrixUtil.java b/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/CanvasMatrixUtil.java new file mode 100644 index 0000000000..bfab93e375 --- /dev/null +++ b/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/CanvasMatrixUtil.java @@ -0,0 +1,176 @@ +package com.google.skar; + +import android.graphics.Matrix; + +/** + * Provides static methods for matrix manipulation needed to draw in ARCore with Canvas. + * Input matrices are assumed to be 4x4 android.opengl.Matrix types (16-float arrays in column-major + * order). + * Output matrices are 3x3 android.graphics.Matrix types. + */ + +public class CanvasMatrixUtil { + + /******************* PUBLIC FUNCTIONS ***********************/ + + /** + * Returns an android.graphics.Matrix that can be used on a Canvas to draw a 2D object in + * perspective. Object will be rotated towards the XZ plane and will appear to stick on Planes. + * Undefined behavior when any of the matrices are not of size 16, or are null. + * + * @param model 4x4 model matrix of the object to be drawn (global/world) + * @param view 4x4 camera view matrix (brings objects to camera origin and + * orientation) + * @param projection 4x4 projection matrix + * @param viewPortWidth width of viewport of GLSurfaceView + * @param viewPortHeight height of viewport of GLSurfaceView + * @return 3x3 matrix that puts a 2D objects in perspective on a Canvas + */ + + public static Matrix createPerspectiveMatrix(float[] model, float[] view, float[] projection, + float viewPortWidth, float viewPortHeight) { + float[] viewPort = createViewportMatrix(viewPortWidth, viewPortHeight); + float[] planeStickRotation = createXYtoXZRotationMatrix(); + float[][] matrices = {planeStickRotation, model, view, projection, viewPort}; + return createMatrixFrom4x4Array(matrices); + } + + /** + * Returns a 16-float matrix in column-major order that represents a viewport matrix given + * the width and height of the viewport. + * + * @param width width of viewport + * @param height height of viewport + */ + + public static float[] createViewportMatrix(float width, float height) { + float[] viewPort = new float[16]; + android.opengl.Matrix.setIdentityM(viewPort, 0); + android.opengl.Matrix.translateM(viewPort, 0, width / 2, height / 2, 0); + android.opengl.Matrix.scaleM(viewPort, 0, width / 2, -height / 2, 0); + return viewPort; + } + + /** + * Returns a 16-float matrix in column-major order that is used to rotate objects from the + * XY plane to the XZ plane. This is useful given that objects drawn on the Canvas are on the + * XY plane. + * In order to get objects to appear as if they are sticking on planes/ceilings/walls, we need + * to rotate them from the XY plane to the XZ plane. + */ + + public static float[] createXYtoXZRotationMatrix() { + float[] rotation = new float[16]; + android.opengl.Matrix.setIdentityM(rotation, 0); + android.opengl.Matrix.rotateM(rotation, 0, 90, 1, 0, 0); + return rotation; + } + + + /** + * Returns an android.graphics.Matrix resulting from a 16-float matrix array in column-major + * order. + * Undefined behavior when the array is not of size 16 or is null. + * + * @param m4 16-float matrix in column-major order + */ + + public static Matrix createMatrixFrom4x4(float[] m4) { + float[] m3 = matrix4x4ToMatrix3x3(m4); + return createMatrixFrom3x3(m3); + } + + /** + * Returns an android.graphics.Matrix resulting from the concatenation of 16-float matrices + * in column-major order from left to right. + * e.g: m4Array = {m1, m2, m3} --> returns m = m3 * m2 * m1 + * Undefined behavior when the array is empty, null, or contains arrays not of size 9 (or null) + * + * @param m4Array array of 16-float matrices in column-major order + */ + + public static Matrix createMatrixFrom4x4Array(float[][] m4Array) { + float[] result = multiplyMatrices4x4(m4Array); + return createMatrixFrom4x4(result); + } + + /** + * Returns 4-float array resulting from the multiplication of a Vector of 4 floats + * with a 4x4 float Matrix. The return is essentially m4 * v4, with perspective-divide applied + * if perspectiveDivide is true + * @param m4 16-float matrix in column-major order + * @param v4 4-float vector + * @param perspectiveDivide if true, divide return value by the w-coordinate + * @return 4-float array resulting from the multiplication + */ + + public static float[] multiplyMatrixVector(float[] m4, float[] v4, boolean perspectiveDivide) { + float[] result = new float[4]; + android.opengl.Matrix.multiplyMV(result, 0, m4, 0, v4, 0); + if (perspectiveDivide) { + return new float[] {result[0] / result[3], result[1] / result[3], + result[2] / result[3], 1}; + } + + return new float[] {result[0], result[1], result[2], result[3]}; + } + + /** + * Returns a 16-float matrix in column-major order resulting from the multiplication of matrices + * e.g: m4Array = {m1, m2, m3} --> returns m = m3 * m2 * m1 + * Undefined behavior when the array is empty, null, or contains arrays not of size 9 (or null) + * + * @param m4Array array of 16-float matrices in column-major order + */ + + public static float[] multiplyMatrices4x4(float[][] m4Array) { + float[] result = new float[16]; + android.opengl.Matrix.setIdentityM(result, 0); + float[] rhs = result; + for (int i = 0; i < m4Array.length; i++) { + float[] lhs = m4Array[i]; + android.opengl.Matrix.multiplyMM(result, 0, lhs, 0, rhs, 0); + rhs = result; + } + return result; + } + + /******************* PRIVATE FUNCTIONS ***********************/ + + /** + * Returns an android.graphics.Matrix resulting from a 9-float matrix array in row-major order. + * Undefined behavior when the array is not of size 9 or is null. + * + * @param m3 9-float matrix array in row-major order + */ + + private static Matrix createMatrixFrom3x3(float[] m3) { + Matrix m = new Matrix(); + m.setValues(m3); + return m; + } + + /** + * Returns a 9-float matrix in row-major order given a 16-float matrix in column-major order. + * This will drop the Z column and row. + * Undefined behavior when the array is not of size 9 or is null. + * + * @param m4 16-float matrix in column-major order + */ + + private static float[] matrix4x4ToMatrix3x3(float[] m4) { + float[] m3 = new float[9]; + + int j = 0; + for (int i = 0; i < 7; i = i + 3) { + if (j == 2) { + j++; //skip row #3 + } + m3[i] = m4[j]; + m3[i + 1] = m4[j + 4]; + m3[i + 2] = m4[j + 12]; + j++; + } + return m3; + } +} |