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Diffstat (limited to 'platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h')
-rw-r--r-- | platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h b/platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h new file mode 100644 index 0000000000..0e4f701f44 --- /dev/null +++ b/platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h @@ -0,0 +1,61 @@ +/* + * Copyright 2017 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_ +#define C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_ + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <cstdlib> + +#include "arcore_c_api.h" +#include "util.h" + +namespace hello_ar { + +// This class renders the passthrough camera image into the OpenGL frame. + class BackgroundRenderer { + public: + BackgroundRenderer() = default; + + ~BackgroundRenderer() = default; + + // Sets up OpenGL state. Must be called on the OpenGL thread and before any + // other methods below. + void InitializeGlContent(); + + // Draws the background image. This methods must be called for every ArFrame + // returned by ArSession_update() to catch display geometry change events. + void Draw(const ArSession *session, const ArFrame *frame); + + // Returns the generated texture name for the GL_TEXTURE_EXTERNAL_OES target. + GLuint GetTextureId() const; + + private: + static constexpr int kNumVertices = 4; + + GLuint shader_program_; + GLuint texture_id_; + + GLuint attribute_vertices_; + GLuint attribute_uvs_; + GLuint uniform_texture_; + + float transformed_uvs_[kNumVertices * 2]; + bool uvs_initialized_ = false; + }; +} // namespace hello_ar +#endif // C_ARCORE_HELLO_AR_BACKGROUND_RENDERER_H_ |