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Diffstat (limited to 'obsolete/SkGL.h')
-rw-r--r-- | obsolete/SkGL.h | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/obsolete/SkGL.h b/obsolete/SkGL.h deleted file mode 100644 index d0cbe7bfa5..0000000000 --- a/obsolete/SkGL.h +++ /dev/null @@ -1,314 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ -#ifndef SkGL_DEFINED -#define SkGL_DEFINED - -#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_SDL) - #include <OpenGL/gl.h> - #include <OpenGL/glext.h> - #include <AGL/agl.h> - // use FBOs for devices - #define SK_GL_DEVICE_FBO -#elif defined(ANDROID) - #include <GLES/gl.h> - #include <EGL/egl.h> - #include <GLES/glext.h> -#endif - -#include "SkColor.h" -#include "SkMatrix.h" -#include "SkShader.h" - -class SkPaint; -class SkPath; - -class SkGLClipIter; - -//#define TRACE_TEXTURE_CREATE - -static void SkGL_unimpl(const char str[]) { - SkDebugf("SkGL unimplemented: %s\n", str); -} -/////////////////////////////////////////////////////////////////////////////// - -#if GL_OES_compressed_paletted_texture - #define SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D -#endif - -#if GL_OES_fixed_point && defined(SK_SCALAR_IS_FIXED) - #define SK_GLType GL_FIXED -#else - #define SK_GLType GL_FLOAT -#endif - -#if SK_GLType == GL_FIXED - typedef SkFixed SkGLScalar; - - #define SkIntToGL(n) SkIntToFixed(n) - #define SkScalarToGL(x) SkScalarToFixed(x) - #define SK_GLScalar1 SK_Fixed1 - #define SkGLScalarMul(a, b) SkFixedMul(a, b) - #define MAKE_GL(name) name ## x - - #ifdef SK_SCALAR_IS_FIXED - #define GLSCALAR_IS_SCALAR 1 - #define SkPerspToGL(x) SkFractToFixed(x) - #else - #define GLSCALAR_IS_SCALAR 0 - #define SkPerspToGL(x) SkFractToFloat(x) - #endif -#else - typedef float SkGLScalar; - - #define SkIntToGL(n) (n) - #define SkScalarToGL(x) SkScalarToFloat(x) - #define SK_GLScalar1 (1.f) - #define SkGLScalarMul(a, b) ((a) * (b)) - #define MAKE_GL(name) name ## f - - #ifdef SK_SCALAR_IS_FLOAT - #define GLSCALAR_IS_SCALAR 1 - #define SkPerspToGL(x) (x) - #else - #define GLSCALAR_IS_SCALAR 0 - #define SkPerspToGL(x) SkFractToFloat(x) - #endif -#endif - -#if GL_OES_fixed_point - typedef SkFixed SkGLTextScalar; - #define SK_TextGLType GL_FIXED - - #define SkIntToTextGL(n) SkIntToFixed(n) - #define SkFixedToTextGL(x) (x) - - #define SK_glTexParameteri(target, pname, param) \ - glTexParameterx(target, pname, param) -#else - typedef float SkGLTextScalar; - #define SK_TextGLType SK_GLType - #define SK_GL_HAS_COLOR4UB - - #define SkIntToTextGL(n) SkIntToGL(n) - #define SkFixedToTextGL(x) SkFixedToFloat(x) - - - #define SK_glTexParameteri(target, pname, param) \ - glTexParameteri(target, pname, param) -#endif - -/////////////////////////////////////////////////////////////////////////////// - -// text has its own vertex class, since it may want to be in fixed point (given) -// that it starts with all integers) even when the default vertices are floats -struct SkGLTextVertex { - SkGLTextScalar fX; - SkGLTextScalar fY; - - void setI(int x, int y) { - fX = SkIntToTextGL(x); - fY = SkIntToTextGL(y); - } - - void setX(SkFixed x, SkFixed y) { - fX = SkFixedToTextGL(x); - fY = SkFixedToTextGL(y); - } - - // counter-clockwise fan - void setIRectFan(int l, int t, int r, int b) { - SkGLTextVertex* SK_RESTRICT v = this; - v[0].setI(l, t); - v[1].setI(l, b); - v[2].setI(r, b); - v[3].setI(r, t); - } - - // counter-clockwise fan - void setXRectFan(SkFixed l, SkFixed t, SkFixed r, SkFixed b) { - SkGLTextVertex* SK_RESTRICT v = this; - v[0].setX(l, t); - v[1].setX(l, b); - v[2].setX(r, b); - v[3].setX(r, t); - } -}; - -struct SkGLVertex { - SkGLScalar fX; - SkGLScalar fY; - - void setGL(SkGLScalar x, SkGLScalar y) { - fX = x; - fY = y; - } - - void setScalars(SkScalar x, SkScalar y) { - fX = SkScalarToGL(x); - fY = SkScalarToGL(y); - } - - void setPoint(const SkPoint& pt) { - fX = SkScalarToGL(pt.fX); - fY = SkScalarToGL(pt.fY); - } - - void setPoints(const SkPoint* SK_RESTRICT pts, int count) { - const SkScalar* SK_RESTRICT src = (const SkScalar*)pts; - SkGLScalar* SK_RESTRICT dst = (SkGLScalar*)this; - for (int i = 0; i < count; i++) { - *dst++ = SkScalarToGL(*src++); - *dst++ = SkScalarToGL(*src++); - } - } - - // counter-clockwise fan - void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) { - SkGLVertex* v = this; - v[0].setScalars(l, t); - v[1].setScalars(l, b); - v[2].setScalars(r, b); - v[3].setScalars(r, t); - } - - // counter-clockwise fan - void setIRectFan(int l, int t, int r, int b) { - SkGLVertex* v = this; - v[0].setGL(SkIntToGL(l), SkIntToGL(t)); - v[1].setGL(SkIntToGL(l), SkIntToGL(b)); - v[2].setGL(SkIntToGL(r), SkIntToGL(b)); - v[3].setGL(SkIntToGL(r), SkIntToGL(t)); - } - - // counter-clockwise fan - void setRectFan(const SkRect& r) { - this->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); - } - - // counter-clockwise fan - void setIRectFan(const SkIRect& r) { - this->setIRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); - } -}; - -struct SkGLMatrix { - SkGLScalar fMat[16]; - - void reset() { - sk_bzero(fMat, sizeof(fMat)); - fMat[0] = fMat[5] = fMat[10] = fMat[15] = SK_GLScalar1; - } - - void set(const SkMatrix& m) { - sk_bzero(fMat, sizeof(fMat)); - fMat[0] = SkScalarToGL(m[SkMatrix::kMScaleX]); - fMat[4] = SkScalarToGL(m[SkMatrix::kMSkewX]); - fMat[12] = SkScalarToGL(m[SkMatrix::kMTransX]); - - fMat[1] = SkScalarToGL(m[SkMatrix::kMSkewY]); - fMat[5] = SkScalarToGL(m[SkMatrix::kMScaleY]); - fMat[13] = SkScalarToGL(m[SkMatrix::kMTransY]); - - fMat[3] = SkPerspToGL(m[SkMatrix::kMPersp0]); - fMat[7] = SkPerspToGL(m[SkMatrix::kMPersp1]); - fMat[15] = SkPerspToGL(m[SkMatrix::kMPersp2]); - - fMat[10] = SK_GLScalar1; // z-scale - } -}; - -class SkGL { -public: - static void SetColor(SkColor c); - static void SetAlpha(U8CPU alpha); - static void SetPaint(const SkPaint&, bool isPremul = true, - bool justAlpha = false); - static void SetPaintAlpha(const SkPaint& paint, bool isPremul = true) { - SetPaint(paint, isPremul, true); - } - - static void SetRGBA(uint8_t rgba[], const SkColor src[], int count); - static void DumpError(const char caller[]); - - static void Ortho(float left, float right, float bottom, float top, - float near, float far); - - static inline void Translate(SkScalar dx, SkScalar dy) { - MAKE_GL(glTranslate)(SkScalarToGL(dx), SkScalarToGL(dy), 0); - } - - static inline void Scale(SkScalar sx, SkScalar sy) { - MAKE_GL(glScale)(SkScalarToGL(sx), SkScalarToGL(sy), SK_GLScalar1); - } - - static inline void Rotate(SkScalar angle) { - MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1); - } - - static inline void MultMatrix(const SkMatrix& m) { - SkGLMatrix glm; - glm.set(m); - MAKE_GL(glMultMatrix)(glm.fMat); - } - - static inline void LoadMatrix(const SkMatrix& m) { - SkGLMatrix glm; - glm.set(m); - MAKE_GL(glLoadMatrix)(glm.fMat); - } - - static void Scissor(const SkIRect&, int viewportHeight); - - // return the byte size for the associated texture memory. This doesn't - // always == bitmap.getSize(), since on a given port we may have to change - // the format when the bitmap's pixels are copied over to GL - static size_t ComputeTextureMemorySize(const SkBitmap&); - // return 0 on failure - static GLuint BindNewTexture(const SkBitmap&, SkPoint* dimension); - - static void SetTexParams(bool filter, - SkShader::TileMode tx, SkShader::TileMode ty); - static void SetTexParamsClamp(bool filter); - - static void DrawVertices(int count, GLenum mode, - const SkGLVertex* SK_RESTRICT vertex, - const SkGLVertex* SK_RESTRICT texCoords, - const uint8_t* SK_RESTRICT colorArray, - const uint16_t* SK_RESTRICT indexArray, - SkGLClipIter*); - - static void PrepareForFillPath(SkPaint* paint); - static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex, - SkGLClipIter*); - static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*); -}; - -#include "SkRegion.h" - -class SkGLClipIter : public SkRegion::Iterator { -public: - SkGLClipIter(int viewportHeight) : fViewportHeight(viewportHeight) {} - - // call rewind only if this is non-null - void safeRewind() { - if (this) { - this->rewind(); - } - } - - void scissor() { - SkASSERT(!this->done()); - SkGL::Scissor(this->rect(), fViewportHeight); - } - -private: - const int fViewportHeight; -}; - -#endif - |