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-rw-r--r--modules/sksg/src/SkSGPaintNode.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/modules/sksg/src/SkSGPaintNode.cpp b/modules/sksg/src/SkSGPaintNode.cpp
new file mode 100644
index 0000000000..9220b0f0af
--- /dev/null
+++ b/modules/sksg/src/SkSGPaintNode.cpp
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSGPaintNode.h"
+
+namespace sksg {
+
+// Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
+PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
+
+const SkPaint& PaintNode::makePaint() {
+ SkASSERT(!this->hasInval());
+
+ return fPaint;
+}
+
+SkRect PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
+ SkASSERT(this->hasInval());
+
+ fPaint.reset();
+ fPaint.setAntiAlias(fAntiAlias);
+ fPaint.setBlendMode(fBlendMode);
+ fPaint.setStyle(fStyle);
+ fPaint.setStrokeWidth(fStrokeWidth);
+ fPaint.setStrokeMiter(fStrokeMiter);
+ fPaint.setStrokeJoin(fStrokeJoin);
+ fPaint.setStrokeCap(fStrokeCap);
+
+ this->onApplyToPaint(&fPaint);
+
+ // Compose opacity on top of the subclass value.
+ fPaint.setAlpha(SkScalarRoundToInt(fPaint.getAlpha() * SkTPin<SkScalar>(fOpacity, 0, 1)));
+
+ return SkRect::MakeEmpty();
+}
+
+} // namespace sksg