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-rwxr-xr-xinclude/gpu/effects/GrBlurredEdgeFragmentProcessor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/gpu/effects/GrBlurredEdgeFragmentProcessor.h b/include/gpu/effects/GrBlurredEdgeFragmentProcessor.h
index 2e52485791..c9dd27679f 100755
--- a/include/gpu/effects/GrBlurredEdgeFragmentProcessor.h
+++ b/include/gpu/effects/GrBlurredEdgeFragmentProcessor.h
@@ -18,11 +18,11 @@
* If the primitive supports an implicit distance to the edge, the radius of the blur is specified
* by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width
* to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point.
+ * The a value represents the max final alpha.
*
* When not using implicit distance, then b in the input color represents the input to the
- * blur function.
+ * blur function, and r the max final alpha.
*
- * In either case, the a value represents the max final alpha.
*/
class GrBlurredEdgeFP : public GrFragmentProcessor {
public: