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-rw-r--r--include/private/SkFixed.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/private/SkFixed.h b/include/private/SkFixed.h
index adb0343bc7..05e1de49c9 100644
--- a/include/private/SkFixed.h
+++ b/include/private/SkFixed.h
@@ -30,6 +30,11 @@ typedef int32_t SkFixed;
#define SK_FixedTanPIOver8 (0x6A0A)
#define SK_FixedRoot2Over2 (0xB505)
+// NOTE: SkFixedToFloat is exact. SkFloatToFixed seems to lack a rounding step. For all fixed-point
+// values, this version is as accurate as possible for (fixed -> float -> fixed). Rounding reduces
+// accuracy if the intermediate floats are in the range that only holds integers (adding 0.5f to an
+// odd integer then snaps to nearest even). Using double for the rounding math gives maximum
+// accuracy for (float -> fixed -> float), but that's usually overkill.
#define SkFixedToFloat(x) ((x) * 1.52587890625e-5f)
#define SkFloatToFixed(x) sk_float_saturate2int((x) * SK_Fixed1)