diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/gpu/GrProcessor.h | 49 |
1 files changed, 5 insertions, 44 deletions
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h index b309d2d67c..7053872bbe 100644 --- a/include/gpu/GrProcessor.h +++ b/include/gpu/GrProcessor.h @@ -37,49 +37,14 @@ public: virtual ~GrProcessor(); - struct InvariantOutput{ - GrColor fColor; - uint32_t fValidFlags; - bool fIsSingleComponent; - - bool isOpaque() const { - return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor)); - } - - bool isSolidWhite() const { - return (fValidFlags == kRGBA_GrColorComponentFlags && - 0xFFFFFFFF == GrColorUnpackA(fColor)); - } - - /** - * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the - * same. If the flags are all set then all color components must be equal. - */ - SkDEBUGCODE(void validate() const;) - - private: - SkDEBUGCODE(bool colorComponentsAllEqual() const;) - - /** - * If alpha is valid, check that any valid R,G,B values are <= A - */ - SkDEBUGCODE(bool validPreMulColor() const;) - }; - /** - * This function is used to perform optimizations. When called the invarientOuput param + * This function is used to perform optimizations. When called the color and validFlags params * indicate whether the input components to this effect in the FS will have known values. - * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent - * member indicates whether the input will be 1 or 4 bytes. The function updates the members of - * inout to indicate known values of its output. A component of the color member only has - * meaning if the corresponding bit in validFlags is set. + * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to + * indicate known values of its output. A component of the color param only has meaning if the + * corresponding bit in validFlags is set. */ - void computeInvariantOutput(InvariantOutput* inout) const { - this->onComputeInvariantOutput(inout); -#ifdef SK_DEBUG - inout->validate(); -#endif - } + virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0; /** This object, besides creating back-end-specific helper objects, is used for run-time-type- identification. The factory should be an instance of templated class, @@ -193,10 +158,6 @@ private: getFactory()).*/ virtual bool onIsEqual(const GrProcessor& other) const = 0; - /** - * Subclass implements this to support getConstantColorComponents(...). - */ - virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0; friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |