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-rw-r--r--include/gpu/GrContext.h67
-rw-r--r--include/gpu/GrSamplerState.h19
2 files changed, 61 insertions, 25 deletions
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 8ee326c974..7ee1dd3e8b 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -609,12 +609,13 @@ public:
class AutoRenderTarget : ::GrNoncopyable {
public:
AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
- fContext = NULL;
fPrevTarget = context->getRenderTarget();
- if (fPrevTarget != target) {
- context->setRenderTarget(target);
- fContext = context;
- }
+ context->setRenderTarget(target);
+ fContext = context;
+ }
+ AutoRenderTarget(GrContext* context) {
+ fPrevTarget = context->getRenderTarget();
+ fContext = context;
}
~AutoRenderTarget() {
if (fContext) {
@@ -631,14 +632,31 @@ public:
*/
class AutoMatrix : GrNoncopyable {
public:
+ enum InitialMatrix {
+ kPreserve_InitialMatrix,
+ kIdentity_InitialMatrix,
+ };
+
AutoMatrix() : fContext(NULL) {}
- AutoMatrix(GrContext* ctx) : fContext(ctx) {
+
+ AutoMatrix(GrContext* ctx, InitialMatrix initialState) : fContext(ctx) {
fMatrix = ctx->getMatrix();
+ switch (initialState) {
+ case kPreserve_InitialMatrix:
+ break;
+ case kIdentity_InitialMatrix:
+ ctx->setMatrix(GrMatrix::I());
+ break;
+ default:
+ GrCrash("Unexpected initial matrix state");
+ }
}
+
AutoMatrix(GrContext* ctx, const GrMatrix& matrix) : fContext(ctx) {
fMatrix = ctx->getMatrix();
ctx->setMatrix(matrix);
}
+
void set(GrContext* ctx) {
if (NULL != fContext) {
fContext->setMatrix(fMatrix);
@@ -646,6 +664,7 @@ public:
fMatrix = ctx->getMatrix();
fContext = ctx;
}
+
void set(GrContext* ctx, const GrMatrix& matrix) {
if (NULL != fContext) {
fContext->setMatrix(fMatrix);
@@ -654,6 +673,7 @@ public:
ctx->setMatrix(matrix);
fContext = ctx;
}
+
~AutoMatrix() {
if (NULL != fContext) {
fContext->setMatrix(fMatrix);
@@ -667,6 +687,21 @@ public:
class AutoClip : GrNoncopyable {
public:
+ // This enum exists to require a caller of the constructor to acknowledge that the clip will
+ // initially be wide open. It also could be extended if there are other desirable initial
+ // clip states.
+ enum InitialClip {
+ kWideOpen_InitialClip,
+ };
+
+ AutoClip(GrContext* context, InitialClip initialState) {
+ GrAssert(kWideOpen_InitialClip == initialState);
+ fOldClip = context->getClip();
+ fNewClipData.fClipStack = &fNewClipStack;
+ context->setClip(&fNewClipData);
+ fContext = context;
+ }
+
AutoClip(GrContext* context, const GrRect& newClipRect)
: fContext(context)
, fNewClipStack(newClipRect) {
@@ -689,6 +724,19 @@ public:
GrClipData fNewClipData;
};
+ class AutoWideOpenIdentityDraw {
+ public:
+ AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
+ : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
+ , fAutoRT(ctx, rt)
+ , fAutoMatrix(ctx, AutoMatrix::kIdentity_InitialMatrix) {
+ }
+ private:
+ AutoClip fAutoClip;
+ AutoRenderTarget fAutoRT;
+ AutoMatrix fAutoMatrix;
+ };
+
///////////////////////////////////////////////////////////////////////////
// Functions intended for internal use only.
GrGpu* getGpu() { return fGpu; }
@@ -742,6 +790,10 @@ private:
GrAARectRenderer* fAARectRenderer;
+ bool fDidTestPMConversions;
+ int fPMToUPMConversion;
+ int fUPMToPMConversion;
+
GrContext(GrGpu* gpu);
void setupDrawBuffer();
@@ -771,6 +823,9 @@ private:
// for use with textures released from an GrAutoScratchTexture.
void addExistingTextureToCache(GrTexture* texture);
+ GrCustomStage* createPMToUPMEffect(GrTexture* texture, bool swapRAndB);
+ GrCustomStage* createUPMToPMEffect(GrTexture* texture, bool swapRAndB);
+
typedef GrRefCnt INHERITED;
};
diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h
index 12c0937dfd..e8182f9787 100644
--- a/include/gpu/GrSamplerState.h
+++ b/include/gpu/GrSamplerState.h
@@ -121,7 +121,6 @@ public:
// memcpy() breaks refcounting
fTextureParams = s.fTextureParams;
fMatrix = s.fMatrix;
- fSwapRAndB = s.fSwapRAndB;
GrSafeAssign(fCustomStage, s.fCustomStage);
@@ -129,8 +128,6 @@ public:
}
const GrMatrix& getMatrix() const { return fMatrix; }
- bool swapsRAndB() const { return fSwapRAndB; }
- bool premultiply() const { return fPremultiply; }
GrTextureParams* textureParams() { return &fTextureParams; }
const GrTextureParams& getTextureParams() const { return fTextureParams; }
@@ -141,18 +138,6 @@ public:
GrMatrix* matrix() { return &fMatrix; }
/**
- * Swaps the R and B components when reading from the texture. Has no effect
- * if the texture is alpha only.
- */
- void setRAndBSwap(bool swap) { fSwapRAndB = swap; }
-
- /**
- * If the texture is RGBA/BGRA 8888 config then its rgb components will be
- * multiplied by its a component after the texture read.
- **/
- void setPremultiply(bool premul) { fPremultiply = premul; }
-
- /**
* Multiplies the current sampler matrix a matrix
*
* After this call M' = M*m where M is the old matrix, m is the parameter
@@ -169,8 +154,6 @@ public:
const GrMatrix& matrix) {
fTextureParams.reset(tileXAndY, filter);
fMatrix = matrix;
- fSwapRAndB = false;
- fPremultiply = false;
GrSafeSetNull(fCustomStage);
}
void reset(SkShader::TileMode wrapXAndY, bool filter) {
@@ -191,8 +174,6 @@ public:
private:
GrTextureParams fTextureParams;
- bool fSwapRAndB;
- bool fPremultiply; // temporary, will be replaced soon by a custom stage.
GrMatrix fMatrix;
GrCustomStage* fCustomStage;