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-rw-r--r--include/utils/SkShadowUtils.h38
1 files changed, 1 insertions, 37 deletions
diff --git a/include/utils/SkShadowUtils.h b/include/utils/SkShadowUtils.h
index 2385a48075..838a12bba8 100644
--- a/include/utils/SkShadowUtils.h
+++ b/include/utils/SkShadowUtils.h
@@ -46,7 +46,7 @@ public:
* Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
* light.
*
- * Deprecated version with height value (to be removed when Android and Flutter are updated).
+ * Deprecated version with height value (to be removed when Flutter is updated).
*
* @param canvas The canvas on which to draw the shadows.
* @param path The occluder used to generate the shadows.
@@ -69,42 +69,6 @@ public:
DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
color, flags);
}
-
-#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
- /**
- * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
- * light. Takes a function to vary the z value based on the local x and y position.
- * This shadow will not be cached, as the assumption is that this will be used for animation.
- *
- * Deprecated (to be removed when Android is updated).
- *
- * @param canvas The canvas on which to draw the shadows.
- * @param path The occluder used to generate the shadows.
- * @param heightFunc A function which returns the vertical offset of the occluder from the
- * canvas based on local x and y values (the current matrix is not applied).
- * @param lightPos The 3D position of the light relative to the canvas plane. This is
- * independent of the canvas's current matrix.
- * @param lightRadius The radius of the disc light.
- * @param ambientAlpha The maximum alpha of the ambient shadow.
- * @param spotAlpha The maxium alpha of the spot shadow.
- * @param color The shadow color.
- * @param flags Options controlling opaque occluder optimizations and shadow appearance. See
- * SkShadowFlags.
- */
- static void DrawUncachedShadow(SkCanvas* canvas, const SkPath& path,
- std::function<SkScalar(SkScalar, SkScalar)> heightFunc,
- const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
- uint32_t flags = SkShadowFlags::kNone_ShadowFlag) {
- SkPoint3 zPlane;
- zPlane.fZ = heightFunc(0, 0);
- zPlane.fX = heightFunc(1, 0) - zPlane.fZ;
- zPlane.fY = heightFunc(0, 1) - zPlane.fZ;
-
- DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
- color, flags);
- }
-#endif
};
#endif