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-rw-r--r--include/gpu/GrBackendEffectFactory.h3
-rw-r--r--include/gpu/GrEffect.h27
-rw-r--r--include/gpu/GrEffectStage.h25
-rw-r--r--include/gpu/GrTBackendEffectFactory.h7
-rw-r--r--include/gpu/GrTypesPriv.h27
5 files changed, 78 insertions, 11 deletions
diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
index a2913870b4..f5e638fef3 100644
--- a/include/gpu/GrBackendEffectFactory.h
+++ b/include/gpu/GrBackendEffectFactory.h
@@ -40,7 +40,8 @@ public:
* GrGLEffects' control. So there is a dedicated part of the key which is combined
* automatically with the bits produced by GrGLEffect::GenKey().
*/
- kTextureKeyBits = 6
+ kTextureKeyBits = 6,
+ kAttribKeyBits = 4
};
virtual EffectKey glEffectKey(const GrEffectStage&, const GrGLCaps&) const = 0;
diff --git a/include/gpu/GrEffect.h b/include/gpu/GrEffect.h
index 7b7cd33b17..2792476a6d 100644
--- a/include/gpu/GrEffect.h
+++ b/include/gpu/GrEffect.h
@@ -14,6 +14,7 @@
#include "GrRefCnt.h"
#include "GrTexture.h"
#include "GrTextureAccess.h"
+#include "GrTypesPriv.h"
class GrBackendEffectFactory;
class GrContext;
@@ -136,6 +137,14 @@ public:
/** Shortcut for textureAccess(index).texture(); */
GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
+
+ int numVertexAttribs() const { return fVertexAttribTypes.count(); }
+
+ GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index]; }
+
+ static const int kMaxVertexAttribs = 2;
+
+
/** Useful for effects that want to insert a texture matrix that is implied by the texture
dimensions */
static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
@@ -168,12 +177,19 @@ public:
protected:
/**
- * Subclasses call this from their constructor to register GrTextureAcceses. The effect subclass
- * manages the lifetime of the accesses (this function only stores a pointer). This must only be
- * called from the constructor because GrEffects are supposed to be immutable.
+ * Subclasses call this from their constructor to register GrTextureAccesses. The effect
+ * subclass manages the lifetime of the accesses (this function only stores a pointer). This
+ * must only be called from the constructor because GrEffects are immutable.
*/
void addTextureAccess(const GrTextureAccess* textureAccess);
+ /**
+ * Subclasses call this from their constructor to register vertex attributes (at most
+ * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
+ * immutable.
+ */
+ void addVertexAttrib(GrSLType type);
+
GrEffect() : fEffectRef(NULL) {};
/** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
@@ -246,8 +262,9 @@ private:
// from deferred state, to call isEqual on naked GrEffects, and
// to inc/dec deferred ref counts.
- SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
- GrEffectRef* fEffectRef;
+ SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
+ SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
+ GrEffectRef* fEffectRef;
typedef GrRefCnt INHERITED;
};
diff --git a/include/gpu/GrEffectStage.h b/include/gpu/GrEffectStage.h
index 05bc313091..05bf40c4bc 100644
--- a/include/gpu/GrEffectStage.h
+++ b/include/gpu/GrEffectStage.h
@@ -116,6 +116,7 @@ public:
stage.fEffectRef->get()->incDeferredRefCounts();
fEffect = stage.fEffectRef->get();
fCoordChangeMatrix = stage.fCoordChangeMatrix;
+ fVertexAttribIndices = stage.fVertexAttribIndices;
}
SkDEBUGCODE(fInitialized = true;)
}
@@ -126,6 +127,7 @@ public:
if (NULL != fEffect) {
stage->fEffectRef = GrEffect::CreateEffectRef(fEffect);
stage->fCoordChangeMatrix = fCoordChangeMatrix;
+ stage->fVertexAttribIndices = fVertexAttribIndices;
} else {
stage->fEffectRef = NULL;
}
@@ -139,16 +141,21 @@ public:
return false;
}
- if (!(*stage.getEffect())->isEqual(*fEffect)) {
+ if (fVertexAttribIndices != stage.fVertexAttribIndices) {
return false;
}
+ if (!(*stage.getEffect())->isEqual(*fEffect)) {
+ return false;
+ }
+
return fCoordChangeMatrix == stage.fCoordChangeMatrix;
}
private:
const GrEffect* fEffect;
SkMatrix fCoordChangeMatrix;
+ SkSTArray<GrEffect::kMaxVertexAttribs, int, true> fVertexAttribIndices;
SkDEBUGCODE(bool fInitialized;)
};
@@ -162,18 +169,28 @@ public:
GrSafeSetNull(fEffectRef);
}
- const GrEffectRef* setEffect(const GrEffectRef* EffectRef) {
+ const GrEffectRef* setEffect(const GrEffectRef* EffectRef, const int* attribIndices = NULL) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffectRef, EffectRef);
fCoordChangeMatrix.reset();
+
+ fVertexAttribIndices.reset();
+ int numVertexAttribs = (EffectRef == NULL) ? 0 : EffectRef->get()->numVertexAttribs();
+ GrAssert(numVertexAttribs == 0 || attribIndices != NULL);
+ fVertexAttribIndices.push_back_n(numVertexAttribs, attribIndices);
+
return EffectRef;
}
const GrEffectRef* getEffect() const { return fEffectRef; }
+ const int* getVertexAttribIndices() const { return fVertexAttribIndices.begin(); }
+ int getVertexAttribIndexCount() const { return fVertexAttribIndices.count(); }
+
private:
- SkMatrix fCoordChangeMatrix;
- const GrEffectRef* fEffectRef;
+ SkMatrix fCoordChangeMatrix;
+ const GrEffectRef* fEffectRef;
+ SkSTArray<2, int, true> fVertexAttribIndices;
GR_DEBUGCODE(mutable int fSavedCoordChangeCnt;)
};
diff --git a/include/gpu/GrTBackendEffectFactory.h b/include/gpu/GrTBackendEffectFactory.h
index 7ea7e39ebc..72b2aeaa27 100644
--- a/include/gpu/GrTBackendEffectFactory.h
+++ b/include/gpu/GrTBackendEffectFactory.h
@@ -35,14 +35,19 @@ public:
GrAssert(kIllegalEffectClassID != fEffectClassID);
EffectKey effectKey = GLEffect::GenKey(stage, caps);
EffectKey textureKey = GLEffect::GenTextureKey(stage.getEffect(), caps);
+ EffectKey attribKey = GLEffect::GenAttribKey(stage);
#if GR_DEBUG
static const EffectKey kIllegalIDMask = (uint16_t) (~((1U << kEffectKeyBits) - 1));
GrAssert(!(kIllegalIDMask & effectKey));
static const EffectKey kIllegalTextureKeyMask = (uint16_t) (~((1U << kTextureKeyBits) - 1));
GrAssert(!(kIllegalTextureKeyMask & textureKey));
+
+ static const EffectKey kIllegalAttribKeyMask = (uint16_t) (~((1U << kAttribKeyBits) - 1));
+ GrAssert(!(kIllegalAttribKeyMask & textureKey));
#endif
- return fEffectClassID | (textureKey << kEffectKeyBits) | effectKey;
+ return fEffectClassID | (attribKey << (kEffectKeyBits+kTextureKeyBits)) |
+ (textureKey << kEffectKeyBits) | effectKey;
}
/** Returns a new instance of the appropriate *GL* implementation class
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
new file mode 100644
index 0000000000..fea80f8f46
--- /dev/null
+++ b/include/gpu/GrTypesPriv.h
@@ -0,0 +1,27 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrTypesPriv_DEFINED
+#define GrTypesPriv_DEFINED
+
+/**
+ * Types of shader-language-specific boxed variables we can create.
+ * (Currently only GrGLShaderVars, but should be applicable to other shader
+ * languages.)
+ */
+enum GrSLType {
+ kVoid_GrSLType,
+ kFloat_GrSLType,
+ kVec2f_GrSLType,
+ kVec3f_GrSLType,
+ kVec4f_GrSLType,
+ kMat33f_GrSLType,
+ kMat44f_GrSLType,
+ kSampler2D_GrSLType
+};
+
+#endif