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-rw-r--r--include/gpu/GrTextureAccess.h55
-rw-r--r--include/gpu/GrTypesPriv.h8
2 files changed, 12 insertions, 51 deletions
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index e3ded34ff8..124a75aabc 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -14,60 +14,33 @@
#include "SkRefCnt.h"
#include "SkShader.h"
-/** A class representing the swizzle access pattern for a texture. Note that if the texture is
- * an alpha-only texture then the alpha channel is substituted for other components. Any mangling
- * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
- * key. However, if a GrProcessor uses different swizzles based on its input then it must
- * consider that variation in its key-generation.
+/**
+ * Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with
+ * an associated GrTextureParams
*/
class GrTextureAccess : public SkNoncopyable {
public:
/**
- * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's
- * constructor if it will be accessible via GrProcessor::textureAccess().
+ * Must be initialized before adding to a GrProcessor's texture access list.
*/
GrTextureAccess();
- /**
- * Uses the default swizzle, "rgba".
- */
GrTextureAccess(GrTexture*, const GrTextureParams&);
+
explicit GrTextureAccess(GrTexture*,
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- /**
- * swizzle must be a string between one and four (inclusive) characters containing only 'r',
- * 'g', 'b', and/or 'a'.
- */
- GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
- GrTextureAccess(GrTexture*,
- const char* swizzle,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
-
void reset(GrTexture*, const GrTextureParams&);
void reset(GrTexture*,
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
- void reset(GrTexture*,
- const char* swizzle,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- bool operator== (const GrTextureAccess& other) const {
-#ifdef SK_DEBUG
- // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
- SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) ==
- strcmp(fSwizzle, other.fSwizzle));
-#endif
- return fParams == other.fParams &&
- (this->getTexture() == other.getTexture()) &&
- (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1));
+ bool operator==(const GrTextureAccess& that) const {
+ return this->getTexture() == that.getTexture() && fParams == that.fParams;
}
- bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
+ bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
GrTexture* getTexture() const { return fTexture.get(); }
@@ -76,26 +49,14 @@ public:
*/
const GrGpuResourceRef* getProgramTexture() const { return &fTexture; }
- /**
- * Returns a string representing the swizzle. The string is is null-terminated.
- */
- const char* getSwizzle() const { return fSwizzle; }
-
- /** Returns a mask indicating which components are referenced in the swizzle. The return
- is a bitfield of GrColorComponentFlags. */
- uint32_t swizzleMask() const { return fSwizzleMask; }
-
const GrTextureParams& getParams() const { return fParams; }
private:
- void setSwizzle(const char*);
typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
ProgramTexture fTexture;
GrTextureParams fParams;
- uint32_t fSwizzleMask;
- char fSwizzle[5];
typedef SkNoncopyable INHERITED;
};
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
index 16e2b0bc56..491b23b37b 100644
--- a/include/gpu/GrTypesPriv.h
+++ b/include/gpu/GrTypesPriv.h
@@ -12,10 +12,10 @@
#include "SkTArray.h"
#include "SkRect.h"
-/**
- * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars,
- * but should be applicable to other shader languages.)
- */
+ /**
+ * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars,
+ * but should be applicable to other shader languages.)
+ */
enum GrSLType {
kVoid_GrSLType,
kFloat_GrSLType,