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-rw-r--r--include/gpu/GrSamplerState.h85
-rw-r--r--include/gpu/GrTextureAccess.h134
-rw-r--r--include/gpu/SkGpuDevice.h8
3 files changed, 137 insertions, 90 deletions
diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h
index e8182f9787..385dba7bdd 100644
--- a/include/gpu/GrSamplerState.h
+++ b/include/gpu/GrSamplerState.h
@@ -17,69 +17,6 @@
#include "SkShader.h"
-class GrTextureParams {
-public:
- GrTextureParams() {
- this->reset();
- }
-
- GrTextureParams(const GrTextureParams& params) {
- *this = params;
- }
-
- GrTextureParams& operator =(const GrTextureParams& params) {
- fTileModes[0] = params.fTileModes[0];
- fTileModes[1] = params.fTileModes[1];
- fBilerp = params.fBilerp;
- return *this;
- }
-
- void reset() {
- this->reset(SkShader::kClamp_TileMode, false);
- }
-
- void reset(SkShader::TileMode tileXAndY, bool filter) {
- fTileModes[0] = fTileModes[1] = tileXAndY;
- fBilerp = filter;
- }
- void reset(SkShader::TileMode tileModes[2], bool filter) {
- fTileModes[0] = tileModes[0];
- fTileModes[1] = tileModes[1];
- fBilerp = filter;
- }
-
- void setClampNoFilter() {
- fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
- fBilerp = false;
- }
-
- void setClamp() {
- fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
- }
-
- void setBilerp(bool bilerp) { fBilerp = bilerp; }
-
- void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
- void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
- void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
-
- SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
-
- SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
-
- bool isTiled() const {
- return SkShader::kClamp_TileMode != fTileModes[0] ||
- SkShader::kClamp_TileMode != fTileModes[1];
- }
-
- bool isBilerp() const { return fBilerp; }
-
-private:
-
- SkShader::TileMode fTileModes[2];
- bool fBilerp;
-};
-
class GrSamplerState {
public:
static const bool kBilerpDefault = false;
@@ -118,19 +55,13 @@ public:
bool operator !=(const GrSamplerState& s) const { return !(*this == s); }
GrSamplerState& operator =(const GrSamplerState& s) {
- // memcpy() breaks refcounting
- fTextureParams = s.fTextureParams;
fMatrix = s.fMatrix;
-
GrSafeAssign(fCustomStage, s.fCustomStage);
-
return *this;
}
const GrMatrix& getMatrix() const { return fMatrix; }
- GrTextureParams* textureParams() { return &fTextureParams; }
- const GrTextureParams& getTextureParams() const { return fTextureParams; }
/**
* Access the sampler's matrix. See SampleMode for explanation of
* relationship between the matrix and sample mode.
@@ -149,21 +80,14 @@ public:
*/
void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
- void reset(SkShader::TileMode tileXAndY,
- bool filter,
- const GrMatrix& matrix) {
- fTextureParams.reset(tileXAndY, filter);
+ void reset(const GrMatrix& matrix) {
fMatrix = matrix;
GrSafeSetNull(fCustomStage);
}
- void reset(SkShader::TileMode wrapXAndY, bool filter) {
- this->reset(wrapXAndY, filter, GrMatrix::I());
- }
- void reset(const GrMatrix& matrix) {
- this->reset(kTileModeDefault, kBilerpDefault, matrix);
- }
+
void reset() {
- this->reset(kTileModeDefault, kBilerpDefault, GrMatrix::I());
+ fMatrix.reset();
+ GrSafeSetNull(fCustomStage);
}
GrCustomStage* setCustomStage(GrCustomStage* stage) {
@@ -173,7 +97,6 @@ public:
const GrCustomStage* getCustomStage() const { return fCustomStage; }
private:
- GrTextureParams fTextureParams;
GrMatrix fMatrix;
GrCustomStage* fCustomStage;
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index e4e373294a..7f47b6e792 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -10,9 +10,96 @@
#include "GrNoncopyable.h"
#include "SkRefCnt.h"
+#include "SkShader.h"
class GrTexture;
+/**
+ * Represents the filtering and tile modes used to access a texture. It is mostly used with
+ * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
+ * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
+ * be folded into GrTextureAccess.
+ */
+class GrTextureParams {
+public:
+ GrTextureParams() {
+ this->reset();
+ }
+
+ GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
+ this->reset(tileXAndY, bilerp);
+ }
+
+ GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
+ this->reset(tileModes, bilerp);
+ }
+
+ GrTextureParams(const GrTextureParams& params) {
+ *this = params;
+ }
+
+ GrTextureParams& operator= (const GrTextureParams& params) {
+ fTileModes[0] = params.fTileModes[0];
+ fTileModes[1] = params.fTileModes[1];
+ fBilerp = params.fBilerp;
+ return *this;
+ }
+
+ void reset() {
+ this->reset(SkShader::kClamp_TileMode, false);
+ }
+
+ void reset(SkShader::TileMode tileXAndY, bool bilerp) {
+ fTileModes[0] = fTileModes[1] = tileXAndY;
+ fBilerp = bilerp;
+ }
+
+ void reset(SkShader::TileMode tileModes[2], bool bilerp) {
+ fTileModes[0] = tileModes[0];
+ fTileModes[1] = tileModes[1];
+ fBilerp = bilerp;
+ }
+
+ void setClampNoFilter() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ fBilerp = false;
+ }
+
+ void setClamp() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ }
+
+ void setBilerp(bool bilerp) { fBilerp = bilerp; }
+
+ void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
+ void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
+ void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
+
+ SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
+
+ SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
+
+ bool isTiled() const {
+ return SkShader::kClamp_TileMode != fTileModes[0] ||
+ SkShader::kClamp_TileMode != fTileModes[1];
+ }
+
+ bool isBilerp() const { return fBilerp; }
+
+ bool operator== (const GrTextureParams& other) const {
+ return fTileModes[0] == other.fTileModes[0] &&
+ fTileModes[1] == other.fTileModes[1] &&
+ fBilerp == other.fBilerp;
+ }
+
+ bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
+
+private:
+
+ SkShader::TileMode fTileModes[2];
+ bool fBilerp;
+};
+
/** A class representing the swizzle access pattern for a texture. Note that if the texture is
* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
@@ -28,18 +115,44 @@ public:
GrTextureAccess();
/**
- * swizzle must be a string between one and four (inclusive) characters containing only 'r',
- * 'g', 'b', and/or 'a'.
+ * Uses the default swizzle, "rgba".
*/
- GrTextureAccess(GrTexture*, const char* swizzle);
+ GrTextureAccess(GrTexture*, const GrTextureParams&);
+ explicit GrTextureAccess(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
/**
- * Uses the default swizzle, "rgba".
+ * swizzle must be a string between one and four (inclusive) characters containing only 'r',
+ * 'g', 'b', and/or 'a'.
*/
- GrTextureAccess(GrTexture*);
+ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
+ GrTextureAccess(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- void reset(GrTexture*, const char* swizzle);
- void reset(GrTexture*);
+ void reset(GrTexture*, const GrTextureParams&);
+ void reset(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
+ void reset(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+
+ bool operator== (const GrTextureAccess& other) const {
+#if GR_DEBUG
+ // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
+ GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)) ==
+ strcmp(fSwizzle, other.fSwizzle));
+#endif
+ return fParams == other.fParams &&
+ memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle));
+ }
+
+ bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
GrTexture* getTexture() const { return fTexture.get(); }
@@ -60,10 +173,17 @@ public:
/** Returns a mask indicating which components are referenced in the swizzle. */
uint32_t swizzleMask() const { return fSwizzleMask; }
+ const GrTextureParams& getParams() const { return fParams; }
+
private:
+ void setSwizzle(const char*);
+
+ GrTextureParams fParams;
SkAutoTUnref<GrTexture> fTexture;
uint32_t fSwizzleMask;
char fSwizzle[5];
+
+ typedef GrNoncopyable INHERITED;
};
#endif
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 49eea26573..04c4e0fec6 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -156,8 +156,12 @@ private:
const GrTextureParams& sampler,
const SkIRect* srcRectPtr,
int* tileSize) const;
- void internalDrawBitmap(const SkDraw&, const SkBitmap&,
- const SkIRect&, const SkMatrix&, GrPaint* grPaint);
+ void internalDrawBitmap(const SkDraw&,
+ const SkBitmap&,
+ const SkIRect&,
+ const SkMatrix&,
+ const GrTextureParams& params,
+ GrPaint* grPaint);
/**
* Returns non-initialized instance.