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Diffstat (limited to 'include/gpu/vk/GrVkMemoryAllocator.h')
-rw-r--r-- | include/gpu/vk/GrVkMemoryAllocator.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/include/gpu/vk/GrVkMemoryAllocator.h b/include/gpu/vk/GrVkMemoryAllocator.h deleted file mode 100644 index 0e73586c3b..0000000000 --- a/include/gpu/vk/GrVkMemoryAllocator.h +++ /dev/null @@ -1,89 +0,0 @@ -/* - * Copyright 2018 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef GrVkMemoryAllocator_DEFINED -#define GrVkMemoryAllocator_DEFINED - -#include "SkRefCnt.h" -#include "GrTypes.h" -#include "GrVkDefines.h" -#include "GrVkTypes.h" - -class GrVkMemoryAllocator : public SkRefCnt { -public: - enum class AllocationPropertyFlags { - kNone = 0, - // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger - // block. - kDedicatedAllocation = 0x1, - // Says that the backing memory can only be accessed by the device. Additionally the device - // may lazily allocate the memory. This cannot be used with buffers that will be host - // visible. Setting this flag does not guarantee that we will allocate memory that respects - // it, but we will try to prefer memory that can respect it. - kLazyAllocation = 0x2, - // The allocation will be mapped immediately and stay mapped until it is destroyed. This - // flag is only valid for buffers which are host visible (i.e. must have a usage other than - // BufferUsage::kGpuOnly). - kPersistentlyMapped = 0x3, - }; - - GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(AllocationPropertyFlags); - - enum class BufferUsage { - // Buffers that will only be accessed from the device (large const buffers). Will always be - // in device local memory. - kGpuOnly, - // Buffers that will be accessed on the host and copied to and from a GPU resource (transfer - // buffers). Will always be mappable and coherent memory. - kCpuOnly, - // Buffers that typically will be updated multiple times by the host and read on the gpu - // (e.g. uniform or vertex buffers). Will always be mappable memory, and will prefer to be - // in device local memory. - kCpuWritesGpuReads, - // Buffers which are typically writted to by the GPU and then read on the host. Will always - // be mappable memory, and will prefer coherent and cached memory. - kGpuWritesCpuReads, - }; - - virtual bool allocateMemoryForImage(VkImage image, AllocationPropertyFlags flags, - GrVkBackendMemory*) = 0; - - virtual bool allocateMemoryForBuffer(VkBuffer buffer, BufferUsage usage, - AllocationPropertyFlags flags, GrVkBackendMemory*) = 0; - - // Fills out the passed in GrVkAlloc struct for the passed in GrVkBackendMemory. - virtual void getAllocInfo(const GrVkBackendMemory&, GrVkAlloc*) const = 0; - - // Maps the entire allocation and returns a pointer to the start of the allocation. The - // implementation may map more memory than just the allocation, but the returned pointer must - // point at the start of the memory for the requested allocation. - virtual void* mapMemory(const GrVkBackendMemory&) = 0; - virtual void unmapMemory(const GrVkBackendMemory&) = 0; - - // The following two calls are used for managing non-coherent memory. The offset is relative to - // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client - // must make sure that the offset + size passed in is less that or equal to the allocation size. - // It is the responsibility of the implementation to make sure all alignment requirements are - // followed. The client should not have to deal with any sort of alignment issues. - virtual void flushMappedMemory(const GrVkBackendMemory&, VkDeviceSize offset, - VkDeviceSize size) = 0; - virtual void invalidateMappedMemory(const GrVkBackendMemory&, VkDeviceSize offset, - VkDeviceSize size)= 0; - - virtual void freeMemory(const GrVkBackendMemory&) = 0; - - // Returns the total amount of memory that is allocated and in use by an allocation for this - // allocator. - virtual uint64_t totalUsedMemory() const = 0; - - // Returns the total amount of memory that is allocated by this allocator. - virtual uint64_t totalAllocatedMemory() const = 0; -}; - -GR_MAKE_BITFIELD_CLASS_OPS(GrVkMemoryAllocator::AllocationPropertyFlags); - -#endif |