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-rw-r--r--include/gpu/gl/SkNativeGLContext.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/include/gpu/gl/SkNativeGLContext.h b/include/gpu/gl/SkNativeGLContext.h
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+++ b/include/gpu/gl/SkNativeGLContext.h
@@ -0,0 +1,111 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkNativeGLContext_DEFINED
+#define SkNativeGLContext_DEFINED
+
+#include "SkGLContextHelper.h"
+
+/* This struct is taken from a mesa demo. Please update as required */
+static const struct { int major, minor; } gl_versions[] = {
+ {1, 0},
+ {1, 1},
+ {1, 2},
+ {1, 3},
+ {1, 4},
+ {1, 5},
+ {2, 0},
+ {2, 1},
+ {3, 0},
+ {3, 1},
+ {3, 2},
+ {3, 3},
+ {4, 0},
+ {4, 1},
+ {4, 2},
+ {4, 3},
+ {4, 4},
+ {0, 0} /* end of list */
+};
+#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
+
+#if defined(SK_BUILD_FOR_MAC)
+ #include <OpenGL/OpenGL.h>
+#elif SK_EGL
+ #include <GLES2/gl2.h>
+ #include <EGL/egl.h>
+#elif defined(SK_BUILD_FOR_UNIX)
+ #include <X11/Xlib.h>
+ #include <GL/glx.h>
+#elif defined(SK_BUILD_FOR_WIN32)
+ #include <windows.h>
+ #include <GL/GL.h>
+ #include "SkWGL.h"
+#endif
+
+class SkNativeGLContext : public SkGLContextHelper {
+public:
+ SkNativeGLContext();
+
+ virtual ~SkNativeGLContext();
+
+ virtual void makeCurrent() const SK_OVERRIDE;
+ virtual void swapBuffers() const SK_OVERRIDE;
+
+ class AutoContextRestore {
+ public:
+ AutoContextRestore();
+ ~AutoContextRestore();
+
+ private:
+ #if defined(SK_BUILD_FOR_MAC)
+ CGLContextObj fOldCGLContext;
+ #elif SK_EGL
+ EGLContext fOldEGLContext;
+ EGLDisplay fOldDisplay;
+ EGLSurface fOldSurface;
+ #elif defined(SK_BUILD_FOR_UNIX)
+ GLXContext fOldGLXContext;
+ Display* fOldDisplay;
+ GLXDrawable fOldDrawable;
+ #elif defined(SK_BUILD_FOR_WIN32)
+ HDC fOldHDC;
+ HGLRC fOldHGLRC;
+
+ #elif defined(SK_BUILD_FOR_IOS)
+ void* fEAGLContext;
+ #endif
+ };
+
+protected:
+ virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+ virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+#if defined(SK_BUILD_FOR_MAC)
+ CGLContextObj fContext;
+#elif SK_EGL
+ EGLContext fContext;
+ EGLDisplay fDisplay;
+ EGLSurface fSurface;
+#elif defined(SK_BUILD_FOR_UNIX)
+ GLXContext fContext;
+ Display* fDisplay;
+ Pixmap fPixmap;
+ GLXPixmap fGlxPixmap;
+#elif defined(SK_BUILD_FOR_WIN32)
+ HWND fWindow;
+ HDC fDeviceContext;
+ HGLRC fGlRenderContext;
+ static ATOM gWC;
+ SkWGLPbufferContext* fPbufferContext;
+#elif defined(SK_BUILD_FOR_IOS)
+ void* fEAGLContext;
+#endif
+};
+
+#endif