diff options
Diffstat (limited to 'include/gpu/gl/GrGLInterface.h')
-rw-r--r-- | include/gpu/gl/GrGLInterface.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index 5fa31eda94..dd9a9fb386 100644 --- a/include/gpu/gl/GrGLInterface.h +++ b/include/gpu/gl/GrGLInterface.h @@ -196,9 +196,13 @@ public: GLPtr<GrGLDisableProc> fDisable; GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; GLPtr<GrGLDrawArraysProc> fDrawArrays; + GLPtr<GrGLDrawArraysIndirectProc> fDrawArraysIndirect; + GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; GLPtr<GrGLDrawBufferProc> fDrawBuffer; GLPtr<GrGLDrawBuffersProc> fDrawBuffers; GLPtr<GrGLDrawElementsProc> fDrawElements; + GLPtr<GrGLDrawElementsIndirectProc> fDrawElementsIndirect; + GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; GLPtr<GrGLEnableProc> fEnable; GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; GLPtr<GrGLEndQueryProc> fEndQuery; @@ -327,6 +331,7 @@ public: GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; + GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; GLPtr<GrGLViewportProc> fViewport; @@ -362,12 +367,9 @@ public: /* NV_framebuffer_mixed_samples */ GLPtr<GrGLCoverageModulationProc> fCoverageModulation; - /* ARB_draw_instanced */ - GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; - GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; - - /* ARB_instanced_arrays */ - GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; + /* EXT_multi_draw_indirect */ + GLPtr<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect; + GLPtr<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect; /* NV_bindless_texture */ // We use the NVIDIA verson for now because it does not require dynamically uniform handles. |