diff options
Diffstat (limited to 'include/gpu/SkGr.h')
-rw-r--r-- | include/gpu/SkGr.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h index 026b25685e..c73701e72b 100644 --- a/include/gpu/SkGr.h +++ b/include/gpu/SkGr.h @@ -81,14 +81,14 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture // an optimization where the color filter can be applied to the SkPaint's // color once while converting to GrPaint and then ignored. TODO: Remove this // bool and use the invariant info to automatically apply the color filter. -void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, +bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, GrColor paintColor, bool constantColor, GrPaint* grPaint); // This function is similar to skPaint2GrPaintNoShader but also converts // skPaint's shader to a GrFragmentProcessor if possible. // constantColor has the same meaning as in skPaint2GrPaintNoShader. -void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, - const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); +bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, + const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); //////////////////////////////////////////////////////////////////////////////// // Classes |