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-rw-r--r--include/gpu/GrTextureProvider.h177
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diff --git a/include/gpu/GrTextureProvider.h b/include/gpu/GrTextureProvider.h
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrTextureProvider_DEFINED
+#define GrTextureProvider_DEFINED
+
+#include "GrTexture.h"
+#include "GrTypes.h"
+
+class GrSingleOwner;
+
+class SK_API GrTextureProvider {
+public:
+ ///////////////////////////////////////////////////////////////////////////
+ // Textures
+
+ /**
+ * Creates a new texture in the resource cache and returns it. The caller owns a
+ * ref on the returned texture which must be balanced by a call to unref.
+ *
+ * @param desc Description of the texture properties.
+ * @param budgeted Does the texture count against the resource cache budget?
+ * @param texels A contiguous array of mipmap levels
+ * @param mipLevelCount The amount of elements in the texels array
+ */
+ GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
+ const GrMipLevel* texels, int mipLevelCount,
+ uint32_t flags = 0);
+
+ /**
+ * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
+ * It then calls createTexture with that SkTArray.
+ *
+ * @param srcData Pointer to the pixel values (optional).
+ * @param rowBytes The number of bytes between rows of the texture. Zero
+ * implies tightly packed rows. For compressed pixel configs, this
+ * field is ignored.
+ */
+ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData,
+ size_t rowBytes, uint32_t flags = 0);
+
+ /** Shortcut for creating a texture with no initial data to upload. */
+ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, uint32_t flags = 0) {
+ return this->createTexture(desc, budgeted, nullptr, 0, flags);
+ }
+
+ /** Assigns a unique key to the texture. The texture will be findable via this key using
+ findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
+ void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
+ this->assignUniqueKeyToResource(key, texture);
+ }
+
+ /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
+ GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key);
+
+ /**
+ * Determines whether a texture is associated with the unique key. If the texture is found it
+ * will not be locked or returned. This call does not affect the priority of the resource for
+ * deletion.
+ */
+ bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
+ return this->existsResourceWithUniqueKey(key);
+ }
+
+ /**
+ * Finds a texture that approximately matches the descriptor. Will be at least as large in width
+ * and height as desc specifies. If desc specifies that the texture should be a render target
+ * then result will be a render target. Format and sample count will always match the request.
+ * The contents of the texture are undefined. The caller owns a ref on the returned texture and
+ * must balance with a call to unref.
+ */
+ GrTexture* createApproxTexture(const GrSurfaceDesc&, uint32_t flags = 0);
+
+ /** Legacy function that no longer should be used. */
+ enum ScratchTexMatch {
+ kExact_ScratchTexMatch,
+ kApprox_ScratchTexMatch
+ };
+ GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match, uint32_t flags) {
+ if (kApprox_ScratchTexMatch == match) {
+ return this->createApproxTexture(desc, flags);
+ } else {
+ return this->createTexture(desc, SkBudgeted::kYes, flags);
+ }
+ }
+
+ ///////////////////////////////////////////////////////////////////////////
+ // Wrapped Backend Surfaces
+
+ /**
+ * Wraps an existing texture with a GrTexture object.
+ *
+ * OpenGL: if the object is a texture Gr may change its GL texture params
+ * when it is drawn.
+ *
+ * @return GrTexture object or NULL on failure.
+ */
+ sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc& desc,
+ GrWrapOwnership = kBorrow_GrWrapOwnership);
+
+ /**
+ * Wraps an existing render target with a GrRenderTarget object. It is
+ * similar to wrapBackendTexture but can be used to draw into surfaces
+ * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
+ * the client will resolve to a texture). Currently wrapped render targets
+ * always use the kBorrow_GrWrapOwnership semantics.
+ *
+ * @return GrRenderTarget object or NULL on failure.
+ */
+ sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
+
+ static const int kMinScratchTextureSize;
+
+protected:
+ GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner);
+
+ /**
+ * Assigns a unique key to a resource. If the key is associated with another resource that
+ * association is removed and replaced by this resource.
+ */
+ void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
+
+ /**
+ * Finds a resource in the cache, based on the specified key. This is intended for use in
+ * conjunction with addResourceToCache(). The return value will be NULL if not found. The
+ * caller must balance with a call to unref().
+ */
+ GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
+
+ /**
+ * Determines whether a resource is in the cache. If the resource is found it
+ * will not be locked or returned. This call does not affect the priority of
+ * the resource for deletion.
+ */
+ bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
+
+ enum ScratchTextureFlags {
+ kExact_ScratchTextureFlag = 0x1,
+ kNoPendingIO_ScratchTextureFlag = 0x2, // (http://skbug.com/4156)
+ kNoCreate_ScratchTextureFlag = 0x4,
+ kLastScratchTextureFlag = kNoCreate_ScratchTextureFlag
+ };
+
+ /** A common impl for GrTextureProvider and GrResourceProvider variants. */
+ GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags);
+
+ GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags);
+
+ void abandon() {
+ fCache = NULL;
+ fGpu = NULL;
+ }
+
+ GrResourceCache* cache() { return fCache; }
+ const GrResourceCache* cache() const { return fCache; }
+
+ GrGpu* gpu() { return fGpu; }
+ const GrGpu* gpu() const { return fGpu; }
+
+ bool isAbandoned() const {
+ SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
+ return !SkToBool(fCache);
+ }
+
+private:
+ GrResourceCache* fCache;
+ GrGpu* fGpu;
+
+ // In debug builds we guard against improper thread handling
+ SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
+};
+
+#endif