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-rw-r--r--include/gpu/GrTextureAccess.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index 0f44807466..f8bb554326 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -18,7 +18,7 @@ class GrTexture;
* Represents the filtering and tile modes used to access a texture. It is mostly used with
* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
- * be folded into GrTextureAccess.
+ * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
*/
class GrTextureParams {
public: