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Diffstat (limited to 'include/gpu/GrShaderCaps.h')
-rw-r--r--include/gpu/GrShaderCaps.h12
1 files changed, 2 insertions, 10 deletions
diff --git a/include/gpu/GrShaderCaps.h b/include/gpu/GrShaderCaps.h
index 15377ff0b1..4c847ac8b0 100644
--- a/include/gpu/GrShaderCaps.h
+++ b/include/gpu/GrShaderCaps.h
@@ -196,14 +196,7 @@ public:
int maxCombinedSamplers() const { return fMaxCombinedSamplers; }
- /**
- * In general using multiple texture units for image rendering seems to be a win at smaller
- * sizes of dst rects and a loss at larger sizes. Dst rects above this pixel area threshold will
- * not use multitexturing.
- */
- size_t disableImageMultitexturingDstRectAreaThreshold() const {
- return fDisableImageMultitexturingDstRectAreaThreshold;
- }
+ bool disableImageMultitexturingSupport() const { return fDisableImageMultitexturing; }
/**
* Given a texture's config, this determines what swizzle must be appended to accesses to the
@@ -252,6 +245,7 @@ private:
bool fVertexIDSupport : 1;
bool fFloatIs32Bits : 1;
bool fHalfIs32Bits : 1;
+ bool fDisableImageMultitexturing : 1;
// Used for specific driver bug work arounds
bool fCanUseMinAndAbsTogether : 1;
@@ -283,8 +277,6 @@ private:
int fMaxFragmentSamplers;
int fMaxCombinedSamplers;
- size_t fDisableImageMultitexturingDstRectAreaThreshold;
-
AdvBlendEqInteraction fAdvBlendEqInteraction;
GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];