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-rw-r--r--include/gpu/GrPaint.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h
index 8163f6e4d8..64b51d2c65 100644
--- a/include/gpu/GrPaint.h
+++ b/include/gpu/GrPaint.h
@@ -25,23 +25,15 @@
* created by subclassing GrProcessor.
*
* The primitive color computation starts with the color specified by setColor(). This color is the
- * input to the first color stage. Each color stage feeds its output to the next color stage. The
- * final color stage's output color is input to the color filter specified by
- * setXfermodeColorFilter which produces the final source color, S.
+ * input to the first color stage. Each color stage feeds its output to the next color stage.
*
* Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
* by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
* together in the same manner as color stages. The output of the last stage is modulated by any
* fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
*
- * setBlendFunc() specifies blending coefficients for S (described above) and D, the initial value
- * of the destination pixel, labeled Bs and Bd respectively. The final value of the destination
- * pixel is then D' = (1-C)*D + C*(Bd*D + Bs*S).
- *
- * Note that the coverage is applied after the blend. This is why they are computed as distinct
- * values.
- *
- * TODO: Encapsulate setXfermodeColorFilter in a GrProcessor and remove from GrPaint.
+ * setXPFactory is used to control blending between the output color and dest. It also implements
+ * the application of fractional coverage from the coverage pipeline.
*/
class GrPaint {
public: