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-rw-r--r--include/gpu/GrGLInterface.h414
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diff --git a/include/gpu/GrGLInterface.h b/include/gpu/GrGLInterface.h
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+++ b/include/gpu/GrGLInterface.h
@@ -0,0 +1,414 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+
+#ifndef GrGLInterface_DEFINED
+#define GrGLInterface_DEFINED
+
+#include "GrGLConfig.h"
+#include "GrRefCnt.h"
+
+#if !defined(GR_GL_FUNCTION_TYPE)
+ #define GR_GL_FUNCTION_TYPE
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Helpers for glGetString()
+ */
+
+typedef uint32_t GrGLVersion;
+typedef uint32_t GrGLSLVersion;
+
+#define GR_GL_VER(major, minor) ((static_cast<int>(major) << 16) | \
+ static_cast<int>(minor))
+#define GR_GLSL_VER(major, minor) ((static_cast<int>(major) << 16) | \
+ static_cast<int>(minor))
+
+// these variants assume caller already has a string from glGetString()
+GrGLVersion GrGLGetVersionFromString(const char* versionString);
+GrGLSLVersion GrGLGetGLSLVersionFromString(const char* versionString);
+bool GrGLHasExtensionFromString(const char* ext, const char* extensionString);
+
+// these variants call glGetString()
+bool GrGLGetString(const GrGLInterface*, const char* ext);
+GrGLVersion GrGLGetVersion(const GrGLInterface*);
+GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface*);
+
+////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Rather than depend on platform-specific GL headers and libraries, we require
+ * the client to provide a struct of GL function pointers. This struct can be
+ * specified per-GrContext as a parameter to GrContext::Create. If NULL is
+ * passed to Create then the "default" GL interface is used. If the default is
+ * also NULL GrContext creation will fail.
+ *
+ * The default interface is returned by GrGLDefaultInterface. This function's
+ * implementation is platform-specifc. Several have been provided, along with an
+ * implementation that simply returns NULL. It is implementation-specific
+ * whether the same GrGLInterface is returned or whether a new one is created
+ * at each call. Some platforms may not be able to use a single GrGLInterface
+ * because extension function ptrs vary across contexts. Note that GrGLInterface
+ * is ref-counted. So if the same object is returned by multiple calls to
+ * GrGLDefaultInterface, each should bump the ref count.
+ *
+ * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
+ * callback function that will be called prior to each GL function call. See
+ * comments in GrGLConfig.h
+ */
+
+struct GrGLInterface;
+
+const GrGLInterface* GrGLDefaultInterface();
+
+typedef unsigned int GrGLenum;
+typedef unsigned char GrGLboolean;
+typedef unsigned int GrGLbitfield;
+typedef signed char GrGLbyte;
+typedef char GrGLchar;
+typedef short GrGLshort;
+typedef int GrGLint;
+typedef int GrGLsizei;
+typedef unsigned char GrGLubyte;
+typedef unsigned short GrGLushort;
+typedef unsigned int GrGLuint;
+typedef float GrGLfloat;
+typedef float GrGLclampf;
+typedef double GrGLdouble;
+typedef double GrGLclampd;
+typedef void GrGLvoid;
+typedef long GrGLintptr;
+typedef long GrGLsizeiptr;
+
+enum GrGLBinding {
+ kDesktop_GrGLBinding = 0x01,
+ kES1_GrGLBinding = 0x02,
+ kES2_GrGLBinding = 0x04
+};
+
+extern "C" {
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLActiveTextureProc)(GrGLenum texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearProc)(GrGLbitfield mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClearStencilProc)(GrGLint s);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLClientActiveTextureProc)(GrGLenum texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColor4ubProc)(GrGLubyte red, GrGLubyte green, GrGLubyte blue, GrGLubyte alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompileShaderProc)(GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
+ typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateProgramProc)(void);
+ typedef GrGLuint (GR_GL_FUNCTION_TYPE *GrGLCreateShaderProc)(GrGLenum type);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLCullFaceProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteProgramProc)(GrGLuint program);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteShaderProc)(GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDepthMaskProc)(GrGLboolean flag);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableProc)(GrGLenum cap);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableClientStateProc)(GrGLenum array);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDisableVertexAttribArrayProc)(GrGLuint index);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBufferProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableProc)(GrGLenum cap);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableClientStateProc)(GrGLenum cap);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLEnableVertexAttribArrayProc)(GrGLuint index);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFrontFaceProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLGetErrorProc)(void);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
+ typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE *GrGLGetStringProc)(GrGLenum name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetTexLevelParameteriv)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
+ typedef GrGLint (GR_GL_FUNCTION_TYPE *GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLineWidthProc)(GrGLfloat width);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLinkProgramProc)(GrGLuint program);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLLoadMatrixfProc)(const GrGLfloat* m);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLMatrixModeProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLPointSizeProc)(GrGLfloat size);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadBufferProc)(GrGLenum src);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShadeModelProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskProc)(GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexCoordPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexEnviProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1iProc)(GrGLint location, GrGLint v0);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLUseProgramProc)(GrGLuint program);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLVertexPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+
+ // FBO Extension Functions
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE *GrGLCheckFramebufferStatusProc)(GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+
+ // Multisampling Extension Functions
+ // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+ // desktop: ext_fbo_blit, arb_fbo, gl 3.0
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
+ // apple's es extension
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)();
+
+ // Buffer mapping (extension in ES).
+ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
+ typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target);
+
+ // Dual source blending
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
+} // extern "C"
+
+#if GR_GL_PER_GL_FUNC_CALLBACK
+typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
+typedef intptr_t GrGLInterfaceCallbackData;
+#endif
+
+
+enum GrGLCapability {
+ kProbe_GrGLCapability = -1
+};
+
+/*
+ * The following interface exports the OpenGL entry points used by the system.
+ * Use of OpenGL calls is disallowed. All calls should be invoked through
+ * the global instance of this struct, defined above.
+ *
+ * IMPORTANT NOTE: The OpenGL entry points exposed here include both core GL
+ * functions, and extensions. The system assumes that the address of the
+ * extension pointer will be valid across contexts.
+ */
+struct GR_API GrGLInterface : public GrRefCnt {
+
+ GrGLInterface();
+
+ bool validate(GrEngine engine) const;
+ bool supportsDesktop() const {
+ return 0 != (kDesktop_GrGLBinding & fBindingsExported);
+ }
+ bool supportsES1() const {
+ return 0 != (kES1_GrGLBinding & fBindingsExported);
+ }
+ bool supportsES2() const {
+ return 0 != (kES2_GrGLBinding & fBindingsExported);
+ }
+ bool supportsES() const {
+ return 0 != ((kES1_GrGLBinding | kES2_GrGLBinding) &
+ fBindingsExported);
+ }
+
+ // Indicator variable specifying the type of GL implementation
+ // exported: GLES{1|2} or Desktop.
+ GrGLBinding fBindingsExported;
+
+ /// Does this GL support NPOT textures on FBOs?
+ /// boolean value, or kProbe_GrGLCapability to probe (slowly) at context creation.
+ int fNPOTRenderTargetSupport;
+
+ /// Some GL implementations (PowerVR SGX devices like the iPhone 4)
+ /// have restrictions on the size of small render targets.
+ /// kProbe_GrGLCapability to probe (slowly) at context creation.
+ int fMinRenderTargetHeight;
+ int fMinRenderTargetWidth;
+
+ GrGLActiveTextureProc fActiveTexture;
+ GrGLAttachShaderProc fAttachShader;
+ GrGLBindAttribLocationProc fBindAttribLocation;
+ GrGLBindBufferProc fBindBuffer;
+ GrGLBindFragDataLocationProc fBindFragDataLocation;
+ GrGLBindTextureProc fBindTexture;
+ GrGLBlendColorProc fBlendColor;
+ GrGLBlendFuncProc fBlendFunc;
+ GrGLBufferDataProc fBufferData;
+ GrGLBufferSubDataProc fBufferSubData;
+ GrGLClearProc fClear;
+ GrGLClearColorProc fClearColor;
+ GrGLClearStencilProc fClearStencil;
+ GrGLClientActiveTextureProc fClientActiveTexture;
+ GrGLColor4ubProc fColor4ub;
+ GrGLColorMaskProc fColorMask;
+ GrGLColorPointerProc fColorPointer;
+ GrGLCompileShaderProc fCompileShader;
+ GrGLCompressedTexImage2DProc fCompressedTexImage2D;
+ GrGLCreateProgramProc fCreateProgram;
+ GrGLCreateShaderProc fCreateShader;
+ GrGLCullFaceProc fCullFace;
+ GrGLDeleteBuffersProc fDeleteBuffers;
+ GrGLDeleteProgramProc fDeleteProgram;
+ GrGLDeleteShaderProc fDeleteShader;
+ GrGLDeleteTexturesProc fDeleteTextures;
+ GrGLDepthMaskProc fDepthMask;
+ GrGLDisableProc fDisable;
+ GrGLDisableClientStateProc fDisableClientState;
+ GrGLDisableVertexAttribArrayProc fDisableVertexAttribArray;
+ GrGLDrawArraysProc fDrawArrays;
+ GrGLDrawBufferProc fDrawBuffer;
+ GrGLDrawBuffersProc fDrawBuffers;
+ GrGLDrawElementsProc fDrawElements;
+ GrGLEnableProc fEnable;
+ GrGLEnableClientStateProc fEnableClientState;
+ GrGLEnableVertexAttribArrayProc fEnableVertexAttribArray;
+ GrGLFrontFaceProc fFrontFace;
+ GrGLGenBuffersProc fGenBuffers;
+ GrGLGenTexturesProc fGenTextures;
+ GrGLGetBufferParameterivProc fGetBufferParameteriv;
+ GrGLGetErrorProc fGetError;
+ GrGLGetIntegervProc fGetIntegerv;
+ GrGLGetProgramInfoLogProc fGetProgramInfoLog;
+ GrGLGetProgramivProc fGetProgramiv;
+ GrGLGetShaderInfoLogProc fGetShaderInfoLog;
+ GrGLGetShaderivProc fGetShaderiv;
+ GrGLGetStringProc fGetString;
+ GrGLGetTexLevelParameteriv fGetTexLevelParameteriv;
+ GrGLGetUniformLocationProc fGetUniformLocation;
+ GrGLLineWidthProc fLineWidth;
+ GrGLLinkProgramProc fLinkProgram;
+ GrGLLoadMatrixfProc fLoadMatrixf;
+ GrGLMatrixModeProc fMatrixMode;
+ GrGLPixelStoreiProc fPixelStorei;
+ GrGLPointSizeProc fPointSize;
+ GrGLReadBufferProc fReadBuffer;
+ GrGLReadPixelsProc fReadPixels;
+ GrGLScissorProc fScissor;
+ GrGLShadeModelProc fShadeModel;
+ GrGLShaderSourceProc fShaderSource;
+ GrGLStencilFuncProc fStencilFunc;
+ GrGLStencilFuncSeparateProc fStencilFuncSeparate;
+ GrGLStencilMaskProc fStencilMask;
+ GrGLStencilMaskSeparateProc fStencilMaskSeparate;
+ GrGLStencilOpProc fStencilOp;
+ GrGLStencilOpSeparateProc fStencilOpSeparate;
+ GrGLTexCoordPointerProc fTexCoordPointer;
+ GrGLTexEnviProc fTexEnvi;
+ GrGLTexImage2DProc fTexImage2D;
+ GrGLTexParameteriProc fTexParameteri;
+ GrGLTexSubImage2DProc fTexSubImage2D;
+ GrGLUniform1fProc fUniform1f;
+ GrGLUniform1iProc fUniform1i;
+ GrGLUniform1fvProc fUniform1fv;
+ GrGLUniform1ivProc fUniform1iv;
+ GrGLUniform2fProc fUniform2f;
+ GrGLUniform2iProc fUniform2i;
+ GrGLUniform2fvProc fUniform2fv;
+ GrGLUniform2ivProc fUniform2iv;
+ GrGLUniform3fProc fUniform3f;
+ GrGLUniform3iProc fUniform3i;
+ GrGLUniform3fvProc fUniform3fv;
+ GrGLUniform3ivProc fUniform3iv;
+ GrGLUniform4fProc fUniform4f;
+ GrGLUniform4iProc fUniform4i;
+ GrGLUniform4fvProc fUniform4fv;
+ GrGLUniform4ivProc fUniform4iv;
+ GrGLUniformMatrix2fvProc fUniformMatrix2fv;
+ GrGLUniformMatrix3fvProc fUniformMatrix3fv;
+ GrGLUniformMatrix4fvProc fUniformMatrix4fv;
+ GrGLUseProgramProc fUseProgram;
+ GrGLVertexAttrib4fvProc fVertexAttrib4fv;
+ GrGLVertexAttribPointerProc fVertexAttribPointer;
+ GrGLVertexPointerProc fVertexPointer;
+ GrGLViewportProc fViewport;
+
+ // FBO Extension Functions
+ GrGLBindFramebufferProc fBindFramebuffer;
+ GrGLBindRenderbufferProc fBindRenderbuffer;
+ GrGLCheckFramebufferStatusProc fCheckFramebufferStatus;
+ GrGLDeleteFramebuffersProc fDeleteFramebuffers;
+ GrGLDeleteRenderbuffersProc fDeleteRenderbuffers;
+ GrGLFramebufferRenderbufferProc fFramebufferRenderbuffer;
+ GrGLFramebufferTexture2DProc fFramebufferTexture2D;
+ GrGLGenFramebuffersProc fGenFramebuffers;
+ GrGLGenRenderbuffersProc fGenRenderbuffers;
+ GrGLGetFramebufferAttachmentParameterivProc fGetFramebufferAttachmentParameteriv;
+ GrGLGetRenderbufferParameterivProc fGetRenderbufferParameteriv;
+ GrGLRenderbufferStorageProc fRenderbufferStorage;
+
+ // Multisampling Extension Functions
+ // same prototype for ARB_FBO, EXT_FBO, GL 3.0, & Apple ES extension
+ GrGLRenderbufferStorageMultisampleProc fRenderbufferStorageMultisample;
+ // desktop: ext_fbo_blit, arb_fbo, gl 3.0
+ GrGLBlitFramebufferProc fBlitFramebuffer;
+ // apple's es extension
+ GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer;
+
+ // Buffer mapping (extension in ES).
+ GrGLMapBufferProc fMapBuffer;
+ GrGLUnmapBufferProc fUnmapBuffer;
+
+ // Dual Source Blending
+ GrGLBindFragDataLocationIndexedProc fBindFragDataLocationIndexed;
+
+ // Per-GL func callback
+#if GR_GL_PER_GL_FUNC_CALLBACK
+ GrGLInterfaceCallbackProc fCallback;
+ GrGLInterfaceCallbackData fCallbackData;
+#endif
+
+private:
+ bool validateShaderFunctions() const;
+ bool validateFixedFunctions() const;
+};
+
+#endif