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Diffstat (limited to 'include/gpu/GrGLConfig.h')
-rw-r--r-- | include/gpu/GrGLConfig.h | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/include/gpu/GrGLConfig.h b/include/gpu/GrGLConfig.h new file mode 100644 index 0000000000..44a3b8647c --- /dev/null +++ b/include/gpu/GrGLConfig.h @@ -0,0 +1,265 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + + +#ifndef GrGLConfig_DEFINED +#define GrGLConfig_DEFINED + +#include "GrTypes.h" +#include "GrGLDefines.h" + +/** + * Optional GL config file. + */ +#ifdef GR_GL_CUSTOM_SETUP_HEADER + #include GR_GL_CUSTOM_SETUP_HEADER +#endif + +#if !defined(GR_GL_FUNCTION_TYPE) + #define GR_GL_FUNCTION_TYPE +#endif + +/** + * The following are optional defines that can be enabled at the compiler + * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom + * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can + * also be placed there. + * + * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to + * 0. Logging can be enabled and disabled at runtime using a debugger via to + * global gLogCallsGL. The initial value of gLogCallsGL is controlled by + * GR_GL_LOG_CALLS_START. + * + * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when + * GR_GL_LOG_CALLS is 1. Defaults to 0. + * + * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. + * Defaults to 1 if GR_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 + * this can be toggled in a debugger using the gCheckErrorGL global. The initial + * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. + * + * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL + * when GR_GL_CHECK_ERROR is 1. Defaults to 1. + * + * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend + * will use uniforms instead of attributes in all cases when there is not + * per-vertex data. This is important when the underlying GL implementation + * doesn't actually support immediate style attribute values (e.g. when + * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0. + * + * GR_GL_ATTRIBUTE_MATRICES: If changing uniforms is very expensive it may be + * faster to use vertex attributes for matrices (set via glVertexAttrib3fv). + * Setting this build flag enables this behavior. GR_GL_NO_CONSTANT_ATTRIBUTES + * must not be set since this uses constant attributes for the matrices. + * Defaults to 0. + * + * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index + * buffer that replaces old data Ganesh can give a hint to the driver that the + * previous data will not be used in future draws like this: + * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means + * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be + * // used again. + * However, this can be an unoptimization on some platforms, esp. Chrome. + * Chrome's cmd buffer will create a new allocation and memset the whole thing + * to zero (for security reasons). Defaults to 1 (enabled). + * + * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides + * a function pointer that is called just before every gl function. The ptr must + * be valid (i.e. there is no NULL check). However, by default the callback will + * be set to a function that does nothing. The signature of the function is: + * void function(const GrGLInterface*) + * It is not extern "C". + * The GrGLInterface field fCallback specifies the function ptr and there is an + * additional field fCallbackData of type intptr_t for client data. + */ + +#if !defined(GR_GL_LOG_CALLS) + #define GR_GL_LOG_CALLS GR_DEBUG +#endif + +#if !defined(GR_GL_LOG_CALLS_START) + #define GR_GL_LOG_CALLS_START 0 +#endif + +#if !defined(GR_GL_CHECK_ERROR) + #define GR_GL_CHECK_ERROR GR_DEBUG +#endif + +#if !defined(GR_GL_CHECK_ERROR_START) + #define GR_GL_CHECK_ERROR_START 1 +#endif + +#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES) + #define GR_GL_NO_CONSTANT_ATTRIBUTES 0 +#endif + +#if !defined(GR_GL_ATTRIBUTE_MATRICES) + #define GR_GL_ATTRIBUTE_MATRICES 0 +#endif + +#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT) + #define GR_GL_USE_BUFFER_DATA_NULL_HINT 1 +#endif + +#if !defined(GR_GL_PER_GL_FUNC_CALLBACK) + #define GR_GL_PER_GL_FUNC_CALLBACK 0 +#endif + +#if(GR_GL_NO_CONSTANT_ATTRIBUTES) && (GR_GL_ATTRIBUTE_MATRICES) + #error "Cannot combine GR_GL_NO_CONSTANT_ATTRIBUTES and GR_GL_ATTRIBUTE_MATRICES" +#endif + +//////////////////////////////////////////////////////////////////////////////// + +/** + * The following macros are used to staticlly configure the default + * GrGLInterface, but should not be used outside of the GrGLInterface + * scaffolding. Undefine here to prevent accidental use. + */ +#undef GR_SUPPORT_GLDESKTOP +#undef GR_SUPPORT_GLES1 +#undef GR_SUPPORT_GLES2 +#undef GR_SUPPORT_GLES + +//////////////////////////////////////////////////////////////////////////////// + +#if GR_SCALAR_IS_FIXED + #define GrGLType GL_FIXED +#elif GR_SCALAR_IS_FLOAT + #define GrGLType GR_GL_FLOAT +#else + #error "unknown GR_SCALAR type" +#endif + +#if GR_TEXT_SCALAR_IS_USHORT + #define GrGLTextType GR_GL_UNSIGNED_SHORT + #define GR_GL_TEXT_TEXTURE_NORMALIZED 1 +#elif GR_TEXT_SCALAR_IS_FLOAT + #define GrGLTextType GR_GL_FLOAT + #define GR_GL_TEXT_TEXTURE_NORMALIZED 0 +#elif GR_TEXT_SCALAR_IS_FIXED + #define GrGLTextType GR_GL_FIXED + #define GR_GL_TEXT_TEXTURE_NORMALIZED 0 +#else + #error "unknown GR_TEXT_SCALAR type" +#endif + +// Pick a pixel config for 32bit bitmaps. Our default is GL_RGBA (except on +// Windows where we match GDI's order). +#ifndef GR_GL_32BPP_COLOR_FORMAT + #if GR_WIN32_BUILD || GR_LINUX_BUILD + #define GR_GL_32BPP_COLOR_FORMAT GR_GL_BGRA + #else + #define GR_GL_32BPP_COLOR_FORMAT GR_GL_RGBA + #endif +#endif + +//////////////////////////////////////////////////////////////////////////////// + +struct GrGLInterface; + +extern void GrGLCheckErr(const GrGLInterface* gl, + const char* location, + const char* call); + +extern void GrGLClearErr(const GrGLInterface* gl); + +#if GR_GL_CHECK_ERROR + extern bool gCheckErrorGL; + #define GR_GL_CHECK_ERROR_IMPL(IFACE, X) \ + if (gCheckErrorGL) \ + GrGLCheckErr(IFACE, GR_FILE_AND_LINE_STR, #X) +#else + #define GR_GL_CHECK_ERROR_IMPL(IFACE, X) +#endif + +#if GR_GL_LOG_CALLS + extern bool gLogCallsGL; + #define GR_GL_LOG_CALLS_IMPL(X) \ + if (gLogCallsGL) \ + GrPrintf(GR_FILE_AND_LINE_STR "GL: " #X "\n") +#else + #define GR_GL_LOG_CALLS_IMPL(X) +#endif + +#if GR_GL_PER_GL_FUNC_CALLBACK + #define GR_GL_CALLBACK_IMPL(IFACE) (IFACE)->fCallback(IFACE) +#else + #define GR_GL_CALLBACK_IMPL(IFACE) +#endif + +#define GR_GL_CALL(IFACE, X) \ + do { \ + GR_GL_CALL_NOERRCHECK(IFACE, X); \ + GR_GL_CHECK_ERROR_IMPL(IFACE, X); \ + } while (false) + +#define GR_GL_CALL_NOERRCHECK(IFACE, X) \ + do { \ + GR_GL_CALLBACK_IMPL(IFACE); \ + (IFACE)->f##X; \ + GR_GL_LOG_CALLS_IMPL(X); \ + } while (false) + +#define GR_GL_CALL_RET(IFACE, RET, X) \ + do { \ + GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X); \ + GR_GL_CHECK_ERROR_IMPL(IFACE, X); \ + } while (false) + +#define GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X) \ + do { \ + GR_GL_CALLBACK_IMPL(IFACE); \ + (RET) = (IFACE)->f##X; \ + GR_GL_LOG_CALLS_IMPL(X); \ + } while (false) + +#define GR_GL_GET_ERROR(IFACE) (IFACE)->fGetError() + +//////////////////////////////////////////////////////////////////////////////// + +/** + * GrGLResetRowLength() will reset GL_UNPACK_ROW_LENGTH to 0. We write + * this wrapper, since GL_UNPACK_ROW_LENGTH is not available on all GL versions + */ +extern void GrGLResetRowLength(const GrGLInterface*); + +//////////////////////////////////////////////////////////////////////////////// + +/** + * Some drivers want the var-int arg to be zero-initialized on input. + */ +#define GR_GL_INIT_ZERO 0 +#define GR_GL_GetIntegerv(gl, e, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetIntegerv(e, p)); \ + } while (0) + +#define GR_GL_GetFramebufferAttachmentParameteriv(gl, t, a, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ + } while (0) + +#define GR_GL_GetRenderbufferParameteriv(gl, t, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ + } while (0) + +#define GR_GL_GetTexLevelParameteriv(gl, t, l, pname, p) \ + do { \ + *(p) = GR_GL_INIT_ZERO; \ + GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ + } while (0) + +//////////////////////////////////////////////////////////////////////////////// + +#endif |