diff options
Diffstat (limited to 'include/gpu/GrEffect.h')
-rw-r--r-- | include/gpu/GrEffect.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/gpu/GrEffect.h b/include/gpu/GrEffect.h index 4734c7c377..09d716f80a 100644 --- a/include/gpu/GrEffect.h +++ b/include/gpu/GrEffect.h @@ -114,10 +114,10 @@ public: /** Will this effect emit custom vertex shader code? (To set this value the effect must inherit from GrEffect.) */ - bool hasVertexCode() const { return fHasVertexCode; } + bool requiresVertexShader() const { return fRequiresVertexShader; } int numVertexAttribs() const { - SkASSERT(0 == fVertexAttribTypes.count() || fHasVertexCode); + SkASSERT(0 == fVertexAttribTypes.count() || fRequiresVertexShader); return fVertexAttribTypes.count(); } @@ -166,7 +166,7 @@ protected: : fWillReadDstColor(false) , fWillReadFragmentPosition(false) , fWillUseInputColor(true) - , fHasVertexCode(false) {} + , fRequiresVertexShader(false) {} /** * Helper for down-casting to a GrEffect subclass @@ -204,7 +204,7 @@ private: getFactory()).*/ virtual bool onIsEqual(const GrEffect& other) const = 0; - friend class GrVertexEffect; // to set fHasVertexCode and build fVertexAttribTypes. + friend class GrVertexEffect; // to set fRequiresVertexShader and build fVertexAttribTypes. SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; @@ -212,7 +212,7 @@ private: bool fWillReadDstColor; bool fWillReadFragmentPosition; bool fWillUseInputColor; - bool fHasVertexCode; + bool fRequiresVertexShader; typedef SkRefCnt INHERITED; }; |