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-rw-r--r--include/effects/SkBlurDrawLooper.h4
-rw-r--r--include/effects/SkBlurMaskFilter.h4
2 files changed, 2 insertions, 6 deletions
diff --git a/include/effects/SkBlurDrawLooper.h b/include/effects/SkBlurDrawLooper.h
index eeed1b6c20..c4107612cb 100644
--- a/include/effects/SkBlurDrawLooper.h
+++ b/include/effects/SkBlurDrawLooper.h
@@ -31,10 +31,8 @@ public:
kIgnoreTransform_BlurFlag = 0x01,
kOverrideColor_BlurFlag = 0x02,
kHighQuality_BlurFlag = 0x04,
- /** faster, but may discretize the radius */
- kCoarseRadius_BlurFlag = 0x08,
/** mask for all blur flags */
- kAll_BlurFlag = 0x0F
+ kAll_BlurFlag = 0x07
};
SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color,
diff --git a/include/effects/SkBlurMaskFilter.h b/include/effects/SkBlurMaskFilter.h
index e957a9ddd4..2ab321aa7a 100644
--- a/include/effects/SkBlurMaskFilter.h
+++ b/include/effects/SkBlurMaskFilter.h
@@ -29,10 +29,8 @@ public:
kIgnoreTransform_BlurFlag = 0x01,
/** Use a smother, higher qulity blur algorithm */
kHighQuality_BlurFlag = 0x02,
- /** Do faster blurs by rounding the radius to a set of sub-integer values */
- kCoarseRadius_BlurFlag = 0x04,
/** mask for all blur flags */
- kAll_BlurFlag = 0x07
+ kAll_BlurFlag = 0x03
};
/** Create a blur maskfilter.